Files
Ipseity-Demo/Assets/_Content/Scripts/Features/Levitation/LevitationManager.cs
T

29 lines
572 B
C#

using UnityEngine;
public class LevitationManager : MonoBehaviour
{
public static LevitationManager Instance { get; private set; }
[SerializeField, Range(0, 1)] private float _levitation;
[SerializeField] private float _speed = 1;
public float Levitation => _levitation;
public float Spped => _speed;
void OnEnable()
{
Instance = this;
}
void OnDisable()
{
if (Instance == this)
Instance = null;
}
public void SetLevitation(float levitation)
{
_levitation = levitation;
}
}