Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Common/AkChannelConfig.cs
T
2026-03-23 14:28:21 +01:00

164 lines
7.6 KiB
C#

#if !(UNITY_QNX) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
/// Defines a channel configuration.
/// Examples:
/// &lt;code&gt; AkChannelConfig cfg;
///
/// Create a stereo configuration.
/// cfg.SetStandard(AK_SPEAKER_SETUP_STEREO);
///
/// Create a 7.1.4 configuration (7.1 plus 4 height channels).
/// cfg.SetStandard(AK_SPEAKER_SETUP_AURO_11POINT1_740);
/// or
/// cfg.SetStandard(AK_SPEAKER_SETUP_DOLBY_7_1_4);
///
/// Create a 3rd order ambisonic configuration.
/// cfg.SetAmbisonic(16); // pass in the number of spherical harmonics, (N+1)^2, where N is the ambisonics order.
///
/// Invalidate (usually means "As Parent")
/// cfg.Clear();&lt;/code&gt;
public class AkChannelConfig : global::System.IDisposable {
private global::System.IntPtr swigCPtr;
protected bool swigCMemOwn;
internal AkChannelConfig(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(AkChannelConfig obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal virtual void setCPtr(global::System.IntPtr cPtr) {
Dispose();
swigCPtr = cPtr;
}
~AkChannelConfig() {
Dispose(false);
}
public void Dispose() {
Dispose(true);
global::System.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkUnitySoundEnginePINVOKE.CSharp_delete_AkChannelConfig(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
/// Number of channels.
public uint uNumChannels { set { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uNumChannels_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uNumChannels_get(swigCPtr); }
}
/// Channel config type (AkChannelConfigType).
public uint eConfigType { set { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_eConfigType_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_eConfigType_get(swigCPtr); }
}
/// Channel mask (configuration).
public uint uChannelMask { set { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uChannelMask_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uChannelMask_get(swigCPtr); }
}
public uint uFullCfg { set { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uFullCfg_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_uFullCfg_get(swigCPtr); }
}
/// Construct standard channel config from channel mask
public static AkChannelConfig Standard(uint in_uChannelMask) {
AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Standard(in_uChannelMask), true);
return ret;
}
public static AkChannelConfig Anonymous(uint in_uNumChannels) {
AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Anonymous(in_uNumChannels), true);
return ret;
}
/// Construct ambisonic channel config from number of channels (NOT order)
public static AkChannelConfig Ambisonic(uint in_uNumChannels) {
AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Ambisonic(in_uNumChannels), true);
return ret;
}
public static AkChannelConfig Object() {
AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Object(), true);
return ret;
}
/// Constructor. Clears / sets the channel config in "invalid" state (IsValid() returns false).
public AkChannelConfig() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkChannelConfig__SWIG_0(), true) {
}
public AkChannelConfig(AkChannelConfig rCopy) : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkChannelConfig__SWIG_1(AkChannelConfig.getCPtr(rCopy)), true) {
}
/// Constructor. Sets number of channels, and config type according to whether channel mask is defined or not. If defined, it must be consistent with the number of channels.
public AkChannelConfig(uint in_uNumChannels, uint in_uChannelMask) : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkChannelConfig__SWIG_2(in_uNumChannels, in_uChannelMask), true) {
}
/// Clear the channel config. Becomes "invalid" (IsValid() returns false).
public void Clear() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Clear(swigCPtr); }
/// Set channel config as a standard configuration specified with given channel mask.
public void SetStandard(uint in_uChannelMask) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetStandard(swigCPtr, in_uChannelMask); }
/// Set channel config as either a standard or an anonymous configuration, specified with both a given channel mask (0 if anonymous) and a number of channels (which must match the channel mask if standard).
public void SetStandardOrAnonymous(uint in_uNumChannels, uint in_uChannelMask) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetStandardOrAnonymous(swigCPtr, in_uNumChannels, in_uChannelMask); }
/// Set channel config as an anonymous configuration specified with given number of channels.
public void SetAnonymous(uint in_uNumChannels) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetAnonymous(swigCPtr, in_uNumChannels); }
/// Set channel config as an ambisonic configuration specified with given number of channels.
public void SetAmbisonic(uint in_uNumChannels) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetAmbisonic(swigCPtr, in_uNumChannels); }
/// Set channel config as an object-based configuration (implies dynamic number of objects).
public void SetObject() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetObject(swigCPtr); }
/// Set channel config as the main mix channel configuration
public void SetSameAsMainMix() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetSameAsMainMix(swigCPtr); }
/// Set channel config as the passthrough mix channel configuration
public void SetSameAsPassthrough() { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_SetSameAsPassthrough(swigCPtr); }
/// Returns true if valid, false otherwise (as when it is constructed, or invalidated using Clear()).
public bool IsValid() { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_IsValid(swigCPtr); }
/// Serialize channel config into a 32-bit word.
public uint Serialize() { return AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Serialize(swigCPtr); }
/// Deserialize channel config from a 32-bit word.
public void Deserialize(uint in_uChannelConfig) { AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_Deserialize(swigCPtr, in_uChannelConfig); }
/// Returns a new config based on 'this' with no LFE.
public AkChannelConfig RemoveLFE() {
AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_RemoveLFE(swigCPtr), true);
return ret;
}
/// Returns a new config based on 'this' with no Front Center channel.
public AkChannelConfig RemoveCenter() {
AkChannelConfig ret = new AkChannelConfig(AkUnitySoundEnginePINVOKE.CSharp_AkChannelConfig_RemoveCenter(swigCPtr), true);
return ret;
}
}
#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.