Files
Ipseity-Demo/logRunSetup.txt
T

2055 lines
198 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'fr' Physical Memory: 65470 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-admin" at "2026-05-24T17:26:34.1105029Z"
Date: 2026-05-24T17:26:34Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-batchmode
-nographics
-logFile
logRunSetup.txt
-projectPath
C:\Users\admin\Documents\Unheimlich_POC
-executeMethod
WwiseSetupWizard.RunModify
-quit
Successfully changed project path to: C:\Users\admin\Documents\Unheimlich_POC
C:/Users/admin/Documents/Unheimlich_POC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [11232] Target information:
Player connection [11232] * "[IP] 192.168.1.20 [Port] 55504 [Flags] 2 [Guid] 929106871 [EditorId] 929106871 [Version] 1048832 [Id] WindowsEditor(7,Hugo-LEBOLLOCH) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [11232] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [11232] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Package Manager] Connected to IPC stream "Upm-14312" after 0.6 seconds.
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 249bb1cf1ab34b3980ceecc26c82dd83
Correlation Id: 7aad8fb334559a5fb613c25a3bd78651
External correlation Id: 7164492173857455792
Machine Id: V6JQcUosbU1zI3Mh7Qlw9G/Bwz0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-admin" (connect: 0.00s, validation: 0.00s, handshake: 1.74s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-admin-notifications" at "2026-05-24T17:26:35.850864Z"
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 20066796059844-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 1.75s
[Licensing::Module] Licensing is initialized (took 1.00s).
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Artifact Garbage Collection - Removed 135 unused hashed content files
Refreshing native plugins compatible for Editor in 3337.27 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/admin/Documents/Unheimlich_POC/Assets
Forcing GfxDevice: Null
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56312
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.001981 seconds.
- Loaded All Assemblies, in 0.594 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.615 seconds
Domain Reload Profiling: 1206ms
BeginReloadAssembly (190ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (260ms)
LoadAssemblies (186ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (256ms)
TypeCache.Refresh (253ms)
TypeCache.ScanAssembly (231ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (615ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (559ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (72ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (133ms)
ProcessInitializeOnLoadAttributes (235ms)
ProcessInitializeOnLoadMethodAttributes (113ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
Package Manager log level set to [2]
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
Embedded package [com.coiriergraphics.octocore] was found in the directory [C:\Users\admin\Documents\Unheimlich_POC\Packages\OctoCore]. Please consider changing the directory name to match the package name.
[Package Manager] Registered 63 packages:
Packages from [https://packages.unity.com]:
com.unity.ai.navigation@2.0.9 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.ai.navigation@5218e4bf7edc)
com.unity.collab-proxy@2.11.4 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.collab-proxy@a5329f833fa8)
com.unity.formats.fbx@5.1.5 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.formats.fbx@86d1698ebb13)
com.unity.ide.rider@3.0.38 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.ide.rider@1f60b3138684)
com.unity.ide.visualstudio@2.0.26 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.ide.visualstudio@a99d56dec63f)
com.unity.inputsystem@1.17.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.inputsystem@02433b2481ab)
com.unity.probuilder@6.0.8 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.probuilder@2e7e30b1490d)
com.unity.timeline@1.8.10 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.timeline@7f8b2fb101b6)
com.unity.visualscripting@1.9.9 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69)
com.unity.settings-manager@2.1.1 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.settings-manager@0b8638c5ce86)
com.autodesk.fbx@5.1.2 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.autodesk.fbx@2768c58ce342)
com.unity.searcher@4.9.4 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.searcher@d45a78918735)
com.unity.burst@1.8.27 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.burst@973857688024)
com.unity.mathematics@1.3.3 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.mathematics@19a9377c4ffa)
com.unity.collections@2.6.2 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.collections@aea9d3bd5e19)
com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff)
com.unity.test-framework.performance@3.2.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.2d.sprite@82f01c8c75ca)
com.unity.multiplayer.center@1.0.1 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a)
com.unity.render-pipelines.universal@17.3.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.render-pipelines.universal@d10049dfa479)
com.unity.test-framework@1.6.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d)
com.unity.ugui@2.0.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.ugui@1890c14c96ff)
com.unity.modules.accessibility@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vectorgraphics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vectorgraphics)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
com.unity.ext.nunit@2.0.5 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.ext.nunit@d8c07649098d)
com.unity.render-pipelines.core@17.3.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.render-pipelines.core@40aabbb0fdcf)
com.unity.shadergraph@17.3.0 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.shadergraph@3686fafd4720)
com.unity.render-pipelines.universal-config@17.0.3 (location: C:\Users\admin\Documents\Unheimlich_POC\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d)
Embedded packages:
com.coiriergraphics.octocore@file:C:\Users\admin\Documents\Unheimlich_POC\Packages\OctoCore (location: C:\Users\admin\Documents\Unheimlich_POC\Packages\OctoCore)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.03 seconds
[ScriptCompilation] Requested script compilation because: Assembly Definition File(s) changed
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: C:\Users\admin\Documents\Unheimlich_POC\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 52.0432ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/admin/Documents/Unheimlich_POC
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 76.8378ms
DisplayProgressbar: Compiling Scripts
ExitCode: 4 Duration: 2s66ms
[ 898/1191 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aE-inputdata.json
[ 912/1191 1s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Logging.dll (+2 others)
Assets\Wwise\Logging\Runtime\WwiseLoggerSettings.cs(72,32): warning CS0219: The variable 'assetName' is assigned but its value is never used
*** Tundra requires additional run (2.02 seconds), 2 items updated, 904 evaluated
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aE.dag.json" "Library/Bee/1900b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: C:/Users/admin/Documents/Unheimlich_POC
ExitCode: 0 Duration: 1s325ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: C:/Users/admin/Documents/Unheimlich_POC
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Current configuration matches the requested one, skipping
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 8.3677ms
ExitCode: 0 Duration: 4s479ms
Finished compiling graph: 1195 nodes, 23288 flattened edges (19176 ToBuild, 196 ToUse), maximum node priority 1275
[ 899/1191 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1131/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll (+2 others)
[1135/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll (+2 others)
[1139/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll (+2 others)
[1143/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll (+2 others)
[1147/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll (+2 others)
[1148/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll (+2 others)
[1152/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll (+2 others)
[1156/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.OpenXR.dll (+2 others)
[1163/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll (+2 others)
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(41,15): warning CS0414: The field 'AkWwiseBrowserFilter.allStatusSelected' is assigned but its value is never used
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(42,15): warning CS0414: The field 'AkWwiseBrowserFilter.allTypeSelected' is assigned but its value is never used
[1164/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll (+2 others)
[1165/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+2 others)
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(312,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(432,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
[1172/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll (+2 others)
[1173/1191 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll (+2 others)
*** Tundra build success (4.45 seconds), 14 items updated, 1191 evaluated
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(41,15): warning CS0414: The field 'AkWwiseBrowserFilter.allStatusSelected' is assigned but its value is never used
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(42,15): warning CS0414: The field 'AkWwiseBrowserFilter.allTypeSelected' is assigned but its value is never used
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(312,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(432,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
AssetDatabase: script compilation time: 8.547217s
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 18.86 ms, found 21 plugins.
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.301 seconds
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Start importing Assets/Wwise/API/Runtime using Guid(33b8a14ff1c274741b6360db5832a74b) (DefaultImporter) -> (artifact id: 'b0d7561af285085240f9e48865ca13cb') in 0.0110949 seconds
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Start importing Assets/Wwise/API/Editor using Guid(b403f84d796337a49bc375e60203d976) (DefaultImporter) -> (artifact id: '21725489f136c19c090ac99346724995') in 0.0099175 seconds
Start importing Assets/Wwise/Tools/AddressableUpdater using Guid(c45b6dba6d84c444da2c61f67bafba7d) (DefaultImporter) -> (artifact id: '60ddce3ef6eb978cc00cb777c675b703') in 0.0116151 seconds
Start importing Assets/Wwise/Documentation/AppleCommon using Guid(f7bdc8ff356156044959d08f42ae31cf) (DefaultImporter) -> (artifact id: '069918b3367ea46894764c4eb570a4c9') in 0.0106472 seconds
Start importing Assets/Wwise/MonoBehaviour/Runtime using Guid(685f43ae7bed0334fb402f2b4a0e8632) (DefaultImporter) -> (artifact id: '9eaab3b423da83ed5bf08b0bb384bca6') in 0.0112164 seconds
Start importing Assets/Wwise/Utilities/Runtime using Guid(5a524b5f9266e0b4284b3fc92182fe8f) (DefaultImporter) -> (artifact id: '9b2270834c94e9614b8b993f1fb7e5be') in 0.0111344 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime using Guid(aa3bad437998c1542aa2c8da22142949) (DefaultImporter) -> (artifact id: '3825909071c18618f3215c02df8dd6bc') in 0.0095316 seconds
Start importing Assets/Wwise/Documentation/Windows using Guid(dc6d23068d6f3094dadf556ddd65a9c4) (DefaultImporter) -> (artifact id: 'a4b7ed61d10f24204301d26749872185') in 0.0115563 seconds
Start importing Assets/Wwise/Timeline/Runtime using Guid(6e946a5804ca181448258196fbbd7bab) (DefaultImporter) -> (artifact id: 'a2077ce2de6f60446eca565a8c0d2f61') in 0.0114495 seconds
Start importing Assets/Wwise/Tools/AddressableInstaller using Guid(9e477556c144fa5468b8bd978b04e26f) (DefaultImporter) -> (artifact id: '5279baae3fb51ddf3a9de1f51ca4dd80') in 0.0102938 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/en using Guid(80990349ad62a4049be7a1e2ffdb7b0b) (DefaultImporter) -> (artifact id: 'dac21c68f6ef9bb965af3a3c51e89fc5') in 0.0109624 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/zh using Guid(c1e84a5b829d84f42b8bfd6de45312e6) (DefaultImporter) -> (artifact id: '616ea9ac2bbc58accdb3ee37c5f667d9') in 0.0136184 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins using Guid(427113e45772975469649ae71a28ee67) (DefaultImporter) -> (artifact id: '8c0ee48c3a157fdeb6d5924eeb2e108d') in 0.0142133 seconds
Start importing Assets/Wwise/API/Editor/WwiseWindows using Guid(62be49cb249a4ae43a0a805ff5f0d0d7) (DefaultImporter) -> (artifact id: 'a5f3b773e7c4466142af9ba4ff9d5747') in 0.0150753 seconds
Start importing Assets/Wwise/Documentation/Windows/en using Guid(a3ff5a58f5489b54eb06e7e8b34fb284) (DefaultImporter) -> (artifact id: '4c219023ab3501c5e3147646dff9f543') in 0.0196778 seconds
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Start importing Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard using Guid(d4442a4e865c1104d96fc272b2472fbf) (DefaultImporter) -> (artifact id: '610dac09b016dc50ff4b5b9fbe63c27d') in 0.0153327 seconds
Start importing Assets/Wwise/Documentation/Windows/ja using Guid(053e5001e6fc9074ea9bf6ce70e33aef) (DefaultImporter) -> (artifact id: '60f135c618884bf01e6723442acedc7d') in 0.0177985 seconds
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Start importing Assets/Wwise/Documentation/Windows/zh using Guid(26fdc8012ef777f4a85086c95aaf10b1) (DefaultImporter) -> (artifact id: '59ca838e3149d2fb801d7d2f79d0b690') in 0.0141297 seconds
Start importing Assets/Wwise/API/Editor/PluginActivator using Guid(36a9007a1533f7147913a95a45516d31) (DefaultImporter) -> (artifact id: '61f0711c186cf2722f0dccefe1e145c2') in 0.0161605 seconds
Start importing Assets/Wwise/API/Runtime/Plugins using Guid(a78d26d8bbc711749b9830d868921c13) (DefaultImporter) -> (artifact id: '9563b504e8af510f07755118dc105db7') in 0.0154784 seconds
Start importing Assets/Wwise/Documentation/Windows/ko using Guid(f7e986421ca3b8347b37a235f446d6b9) (DefaultImporter) -> (artifact id: 'cacf7243b7ad9fb82079a921f41a4cc3') in 0.0141398 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ko using Guid(085e3626cad40324e900b97ecc8f3c77) (DefaultImporter) -> (artifact id: '5053e73b4717abadf9a41b3e6aaa03d1') in 0.0156942 seconds
Start importing Assets/Wwise/API/Editor/WwiseTypes using Guid(384ef023d7859de49873bebc3903fcea) (DefaultImporter) -> (artifact id: 'eb355b6914a2c7f105b481f9d1b8751d') in 0.0184077 seconds
Start importing Assets/Wwise/Tools/AddressableInstaller/Editor using Guid(687e6ec8aa2d6634289f2d87797b8a49) (DefaultImporter) -> (artifact id: 'a00a1d2e901180f884e3e051617a3ea9') in 0.0136914 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes using Guid(69d6dd121af104b4dbdd61375236c4ee) (DefaultImporter) -> (artifact id: '20aa0cb8603a168126f3aa803b0008a2') in 0.01435 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ja using Guid(5a6933955b95c0b419240932ff351e5d) (DefaultImporter) -> (artifact id: '85fd4b1c045fc4d848aa8e0ae8b74ab2') in 0.0138245 seconds
Start importing Assets/Wwise/API/Editor/WwiseMenu using Guid(0b5ab8476d2586b4aab61c7304cf1f53) (DefaultImporter) -> (artifact id: '266e9b61a9171a1b07b4abea7ac3249d') in 0.0140107 seconds
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Start importing Assets/Wwise/API/Runtime/Generated using Guid(8f776122595e844418eff2940bd3fb3c) (DefaultImporter) -> (artifact id: 'c5d6e37cbd7790dc93b1ff25cff73fd1') in 0.0160554 seconds
Start importing Assets/Wwise/API/Runtime/Generated/Mac using Guid(00a4b30af535646448253a76c10da14c) (DefaultImporter) -> (artifact id: '03da434466e60e2e74fc7565174a222e') in 0.0224585 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects using Guid(11bfbe1769440fd4f8ec678d78b313a7) (DefaultImporter) -> (artifact id: 'fe78dd10e992354c8cf18927c8e91147') in 0.0205036 seconds
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Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons using Guid(23c64ffc5d19bb4498162b6767785ced) (DefaultImporter) -> (artifact id: '9ea6a3730b729a14b3eb60f933a687f4') in 0.0156379 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac using Guid(f3e7167e9382ad44983d9939d3d73926) (DefaultImporter) -> (artifact id: '0fa8c05c38fbab9f64cfc94b8b7e33ca') in 0.0148476 seconds
Start importing Assets/Wwise/API/Editor/WwiseMenu/Windows using Guid(64c517c792b2d084a8ba9d448c83da49) (DefaultImporter) -> (artifact id: 'd8b7533fc105779af03f5d62c7d120bc') in 0.0138931 seconds
Start importing Assets/Wwise/API/Runtime/Generated/Common using Guid(84f11be3d6021ee4cac9426d6e7b4b27) (DefaultImporter) -> (artifact id: '9976d85cd1990fba83307d7143124fea') in 0.0176408 seconds
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Start importing Assets/Wwise/API/Runtime/Plugins/Mac using Guid(c4cb1f476d7fa0b4fb81a5806ce1adf3) (DefaultImporter) -> (artifact id: '64fd2dc017b04450e24432c9763fc618') in 0.0165117 seconds
Start importing Assets/Wwise/API/Editor/PluginActivator/Windows using Guid(15549a8355d379843aa7ee8792e7d5e2) (DefaultImporter) -> (artifact id: '1e374f5184fa5bd91fc6076e89231d9a') in 0.0148794 seconds
Start importing Assets/Wwise/API/Editor/PluginActivator/Common using Guid(3623a364982648c41aa4417832ac717f) (DefaultImporter) -> (artifact id: 'a040411e509c674229800f858042ca50') in 0.0131646 seconds
Start importing Assets/Wwise/API/Editor/WwiseMenu/Mac using Guid(36ce7f91732abfe4f946f26cf83019c3) (DefaultImporter) -> (artifact id: '6eeca3c711dcd8ea9317ea289d6ffafa') in 0.0142409 seconds
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Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjectsManagers using Guid(b7a43b6f818231140910c1cca1844869) (DefaultImporter) -> (artifact id: '2bd4f4e4acd67e6b88e6338a041cb57b') in 0.0142656 seconds
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Start importing Assets/Wwise/API/Editor/PluginActivator/Mac using Guid(794f0925934d2a84ba8cca191ac7d3f2) (DefaultImporter) -> (artifact id: '059e0636e7634b3e59da75ea08e94a80') in 0.014142 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/Windows using Guid(3a5db7798fd4706409203f052abdbe02) (DefaultImporter) -> (artifact id: '2ccce79671527918a5e469ae9e7cf1da') in 0.0147446 seconds
Start importing Assets/Wwise/API/Runtime/Generated/Windows using Guid(4aa15dc9b7fb46847a00b05a74e3eece) (DefaultImporter) -> (artifact id: '66650e542b2da14e00e6f76847540a1c') in 0.0143176 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseTypes using Guid(5a1fb8c5c84ae764084c27c912d71818) (DefaultImporter) -> (artifact id: '650a57b1d4c252b99c79fbfe104891ce') in 0.0411809 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows using Guid(8c4e4492675569a40950602026cb2d8b) (DefaultImporter) -> (artifact id: '40e06c7f654eb15ff8643b3fed69b91c') in 0.0247586 seconds
Start importing Assets/Wwise/API/Editor/WwiseMenu/Common using Guid(cdc4ae63f9b977e4bb3e612dd6ce3059) (DefaultImporter) -> (artifact id: '2a8cf435174d65350fe0239269633bce') in 0.0060501 seconds
Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Mac using Guid(9e1f8e0d67ca03b4c9673b30f3a1eb86) (DefaultImporter) -> (artifact id: '116c8dcc4ab65cea1da09c5bd0ba704f') in 0.0063075 seconds
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Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64 using Guid(221c2992ede72944584f7d29c15bdffa) (DefaultImporter) -> (artifact id: '0aea24b690d9bd777b41e97cc91e2670') in 0.0171508 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/DSP using Guid(c375195fab7e3b14c94fff0023d7c452) (DefaultImporter) -> (artifact id: '33b5a660e2f92cc742c30e73ab70b883') in 0.0255726 seconds
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Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM using Guid(8ef487ad9ed715642b7beb7e18dce1a2) (DefaultImporter) -> (artifact id: 'c05e0188d6315fad4c999e57b58f7eda') in 0.0145796 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(50de89a8abe5029499a6b26e14ed9cb5) (DefaultImporter) -> (artifact id: '56d90809ccc12297be0af4994cdca711') in 0.0156909 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(a3cd3a231bc39cb46bf4c64c4721e570) (DefaultImporter) -> (artifact id: '83b4f2c8f1ac765b12419194b7b91bf2') in 0.018162 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(d4b0cbaef14d8f14cbbd79804e743e84) (DefaultImporter) -> (artifact id: '2914e8336b0be5172740292fbcedac76') in 0.0153732 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(e2cd14b2085af5d489ad54b0a2bb1e70) (DefaultImporter) -> (artifact id: 'db0f3f0dff92b58a2043a8f4a85af7d0') in 0.0138646 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(057ce252df4163444a6e3abf67189771) (DefaultImporter) -> (artifact id: '9331f2640492b7bf177ac21bfdf83a1c') in 0.0143376 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(696b13038fc90f144a2c06e45f28c747) (DefaultImporter) -> (artifact id: '1b3aa28664f78c91c39b9e58374cc5e3') in 0.0159001 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(a1efd396c52974147a5162d294afdfbb) (DefaultImporter) -> (artifact id: '26783ae422173f2a4754af9f52653f2d') in 0.0159679 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(331f38ba6fca8ca4296045f68caf0381) (DefaultImporter) -> (artifact id: 'c0c51291e23835b764839931fe873044') in 0.0153522 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(954d751a38a5d5142b0b7c2febcc4fb6) (DefaultImporter) -> (artifact id: 'a2e91aec16e8ebdbfeae9712c6506477') in 0.0158958 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(b94cae542383a114fbada845e69c3c13) (DefaultImporter) -> (artifact id: '81dcefdcb1d6a99756d9220089bc48af') in 0.0159674 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(fa7f5ef945f57d14e9953136e57849d8) (DefaultImporter) -> (artifact id: '3561c19326427755bf2e19b35cfba933') in 0.0155006 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(3ffaf56e485ba9a4089f22ba066e398a) (DefaultImporter) -> (artifact id: '3463d44bed423024efbb830c6c389c9d') in 0.0166983 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(13676655ed9ee8d4f8b369d7dbb0200a) (DefaultImporter) -> (artifact id: 'cba7e6bc313eb544b80bbb943b099b4a') in 0.013998 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(8718acaeb9dab0f4b9e37adbd15deab3) (DefaultImporter) -> (artifact id: '5a4c3cd0f2ec602cd2a36a52123744aa') in 0.0190449 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(89a76d77de5f6d24193d5c61fdcfba8d) (DefaultImporter) -> (artifact id: '0d990ae5d2ba066dc358e9130f0dd657') in 0.0154965 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(1a4116caefaaec141b588074aa9ce7a1) (DefaultImporter) -> (artifact id: '4d9a369a6d754c1279ba57710a0fe2bc') in 0.014043 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(9e4bf691884d7aa4b88f9146adfcad96) (DefaultImporter) -> (artifact id: 'fb5a17cbe3cd84640af4bf19c500dacf') in 0.0162716 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(4fc635cacfbe6364891be02e0125036d) (DefaultImporter) -> (artifact id: '551e5b426d6d65dcfa6b02a74ea849e9') in 0.0156635 seconds
Start importing Assets/Wwise/Utilities/Runtime/AK.Wwise.Unity.Runtime.Utilities.asmdef using Guid(f11150c1c2477354cbf34136facf4aeb) (AssemblyDefinitionImporter) -> (artifact id: 'd4c8afc20b005b9e8ac221fb114fe9da') in 0.0164311 seconds
Start importing Assets/Wwise/API/Editor/AK.Wwise.Unity.API.Editor.asmdef using Guid(a459e7d00546ebd45a427b049e86d034) (AssemblyDefinitionImporter) -> (artifact id: 'f5b112e746f12708c1fa48ece83f24f1') in 0.0169873 seconds
Start importing Assets/Wwise/Logging/Runtime/AK.Wwise.Unity.Logging.asmdef using Guid(a7e2076301f4ec54b8e81dd7f89f9117) (AssemblyDefinitionImporter) -> (artifact id: 'f58de03b44698b7a31d8fada1a1d5f38') in 0.0170286 seconds
Start importing Assets/Wwise/Tools/AddressableInstaller/Editor/AK.Wwise.Unity.AddressableInstaller.asmdef using Guid(2965f2128381b174fbc9ee9f65719982) (AssemblyDefinitionImporter) -> (artifact id: '5798e921c07a19178fc156ece59f1375') in 0.0171224 seconds
Start importing Assets/Wwise/MonoBehaviour/Editor/AK.Wwise.Unity.MonoBehaviour.Editor.asmdef using Guid(893d452fd51507e4189660dbd93aede0) (AssemblyDefinitionImporter) -> (artifact id: 'bcd676fc21807569c867c4bcddab09a7') in 0.0173368 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/AK.Wwise.Unity.ProjectDataBase.asmdef using Guid(f9eb2625f0cf32747b93c5a077df8e2d) (AssemblyDefinitionImporter) -> (artifact id: 'e6bbc4044d2a74de1dacb78849acc33e') in 0.0155366 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI/Ak.Wwise.Api.WAAPI.asmdef using Guid(eb0dcd37a0eb0aa4bbeb9c8d634123b2) (AssemblyDefinitionImporter) -> (artifact id: '1772ea86c42ccfb7a7f5b6da2b26fcc7') in 0.0171972 seconds
Start importing Assets/Wwise/API/Runtime/AK.Wwise.Unity.API.asmdef using Guid(2c5c66b6bc5eac04882a23d175f256f5) (AssemblyDefinitionImporter) -> (artifact id: 'ca85b4b65b540e4b8172c9d9ee634020') in 0.0160009 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/AK.Wwise.Unity.API.WwiseTypes.asmdef using Guid(dc76cdfd97690ac43841fb02818e179e) (AssemblyDefinitionImporter) -> (artifact id: '3eae9f9c18b59ce3ee654c359b72cda2') in 0.0166117 seconds
Start importing Assets/Wwise/Tools/AddressableUpdater/Editor/AK.Wwise.Unity.AddressableUpdater.asmdef using Guid(ce7e2eb766a504747a2170989958d7a6) (AssemblyDefinitionImporter) -> (artifact id: '2dc61215dc3510270a078cde0f9da9a3') in 0.0169937 seconds
Start importing Assets/Wwise/Timeline/Editor/AK.Wwise.Unity.Timeline.Editor.asmdef using Guid(afb7912e1ef1fdd4fa3c921dad99c7d2) (AssemblyDefinitionImporter) -> (artifact id: 'e4bbb554628e423f2ef94c8134e6f2ee') in 0.0175773 seconds
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 18.36 ms, found 21 plugins.
Native extension for WindowsStandalone target not found
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs:164)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs line 164]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs:164)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs line 164]
Refreshing native plugins compatible for Editor in 15.94 ms, found 21 plugins.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Unheimilsh_POC_TO_CUT
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.249 seconds
Domain Reload Profiling: 6543ms
BeginReloadAssembly (402ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (176ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (49ms)
LoadAllAssembliesAndSetupDomain (777ms)
LoadAssemblies (502ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (413ms)
TypeCache.Refresh (292ms)
TypeCache.ScanAssembly (273ms)
BuildScriptInfoCaches (95ms)
ResolveRequiredComponents (19ms)
FinalizeReload (5250ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4800ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (40ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (364ms)
ProcessInitializeOnLoadAttributes (3745ms)
ProcessInitializeOnLoadMethodAttributes (630ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Start importing Assets/Wwise/Tools/WwiseIDConverter.py using Guid(31d328412607d4f4c917785ed1c9bf1d) (DefaultImporter) -> (artifact id: '7784e99cc96397400d659295cabe4399') in 0.0766652 seconds
Start importing Assets/Wwise/Documentation/Windows/ko/WwiseUnityIntegrationHelp_ko.chm using Guid(3170d0a6f58e9d446af88278de1f4cd3) (DefaultImporter) -> (artifact id: 'b62322dc6110469a54f16567433263a4') in 0.0203798 seconds
Start importing Assets/Wwise/Documentation/Windows/ja/WwiseUnityIntegrationHelp_ja.chm using Guid(61f99237d1d15c54f913273b4d4d9970) (DefaultImporter) -> (artifact id: 'c8f6c24a26b8768fca7d89fe49c4433e') in 0.0134424 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/en/WwiseUnityIntegrationHelp_Mac_en.chm using Guid(d14ccc2cefbf8c948800631473ca9305) (DefaultImporter) -> (artifact id: '7f489838c89a246ce0e1220c89171a06') in 0.0138608 seconds
Start importing Assets/Wwise/Documentation/Windows/en/WwiseUnityIntegrationHelp_en.chm using Guid(d3dc49ca785cbc0419d0818383f00118) (DefaultImporter) -> (artifact id: 'f1be5f91f35d24409d62a280632b03cc') in 0.0130516 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ja/WwiseUnityIntegrationHelp_Mac_ja.chm using Guid(77b008896c963e84badca7af89765519) (DefaultImporter) -> (artifact id: 'b785fb3a681db149cdc0af0a8cf05f05') in 0.0131564 seconds
Start importing Assets/Wwise/Documentation/Windows/zh/WwiseUnityIntegrationHelp_zh.chm using Guid(789d9195567acf845b2d145792680d13) (DefaultImporter) -> (artifact id: '5086aa1dd21292b75e133470bcb99986') in 0.0127519 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ko/WwiseUnityIntegrationHelp_Mac_ko.chm using Guid(4947d557cb280db4595b89fa7d830d87) (DefaultImporter) -> (artifact id: '3903b79636a81e93bd704bc6d5943da4') in 0.0152847 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/zh/WwiseUnityIntegrationHelp_Mac_zh.chm using Guid(ca43c8fd12ed5a640ab4187135b06f6c) (DefaultImporter) -> (artifact id: '7902426db8886e6e006ee8eb242c9a02') in 0.0159376 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedAir.pdb using Guid(c0ecd00b6c9b9c447b3f831cf62d2b68) (DefaultImporter) -> (artifact id: '5c9141409e88c3595f2d857490fed4a1') in 0.0158774 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.pdb using Guid(d165eac0875ecf547bd8101fdd17fb8d) (DefaultImporter) -> (artifact id: 'ea8dae408b72643a47586f38b6b983da') in 0.0054412 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.pdb using Guid(12d3f329dc3a35c458632bfa353c6a47) (DefaultImporter) -> (artifact id: 'a8c5039d253da2a4a89639f10fcd57bb') in 0.0060641 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/Auro.pdb using Guid(2207b1ea05bd46f4d9b6f4719727476a) (DefaultImporter) -> (artifact id: '1c1ffc09b9dd6a89fa97fe639d1974e3') in 0.0055626 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkMeter.pdb using Guid(64816654968e1a740a0f73e870f67e5c) (DefaultImporter) -> (artifact id: 'ed80dd284d7ddca5da4d69d7df4bf23a') in 0.0166621 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSidechain.pdb using Guid(65e6bd7d26f00ca4888821f5914229a2) (DefaultImporter) -> (artifact id: '7138b593066e869bf883ed7e25d805d9') in 0.0150066 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64/DSP/WwiseProjectDatabase.pdb using Guid(f5eae9fd39a55f749a55d9324c0ae8bd) (DefaultImporter) -> (artifact id: '0805f570024a4176c336bd5b2f931ac4') in 0.0047844 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkConvolutionReverb.pdb using Guid(468e1b9727710a24c9470899b3a8e489) (DefaultImporter) -> (artifact id: 'afcfef25dff398bae0d356ae13e3bae1') in 0.0141193 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.pdb using Guid(2743dc6c106447143971ae405c39d6e3) (DefaultImporter) -> (artifact id: '0ac6edea888728890482fdde1405b22d') in 0.0145741 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedGrain.pdb using Guid(27b6da7daa522424db544a0a807ed424) (DefaultImporter) -> (artifact id: '837fe576e045f95a0d035ff83800592b') in 0.0044915 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Release/AkUnitySoundEngine.pdb using Guid(b71db37a166112449854f38a306d9b07) (DefaultImporter) -> (artifact id: '14546ee9d9cb08c5882014218a74c934') in 0.0053791 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/Auro.pdb using Guid(3968d1144d8c09345ae3646c053c4807) (DefaultImporter) -> (artifact id: 'b0a48e4918a7823ab163dfa057d9413d') in 0.0191618 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/iZotope.pdb using Guid(b9e4e1d983cba0d4fb8252cdf1c8a6d8) (DefaultImporter) -> (artifact id: '7716847159944f8ba58da4136aa636c0') in 0.0058506 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.pdb using Guid(f914ad456e933994bb528ee94e1fc242) (DefaultImporter) -> (artifact id: 'b6e204f74408b6c4717f69678fe55947') in 0.0054746 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/McDSP.pdb using Guid(7a1993597bc73e34985b64a50d7bf163) (DefaultImporter) -> (artifact id: '708ca596541a9e208a0f3d0b31966f91') in 0.0148472 seconds
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WwiseUnity: (LOG) Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AK.Wwise.Unity.Logging.WwiseLogger:Log (AK.Wwise.Unity.Logging.LogLevel,string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:172)
AK.Wwise.Unity.Logging.WwiseLogger:Log (string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:80)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:285)
AkPluginActivator:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:40)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 285)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 17.72 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c8684e1c109bebf4dad8b11e9b6cca66): Total: 24.099 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=213 (actual=213, local cache=0, cache server=0)
Asset DB Process Time: managed=40 ms, native=12676 ms
Asset DB Callback time: managed=841 ms, native=592 ms
Scripting: domain reloads=1, domain reload time=1302 ms, compile time=8550 ms, other=95 ms
Project Asset Count: scripts=1928, non-scripts=3314
Asset File Changes: new=6, changed=527, moved=0, deleted=6
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.003ms
InvokePackagesCallback: 36.755ms
ApplyChangesToAssetFolders: 1.913ms
Scan: 2669.784ms
OnSourceAssetsModified: 2.961ms
CategorizeAssetsWithTransientArtifact: 95.254ms
ProcessAssetsWithTransientArtifactChanges: 143.101ms
UnregisterDeletedAssets: 0.004ms
CategorizeAssets: 111.180ms
ImportOutOfDateAssets: 9403.409ms (-3278.827ms without children)
ImportManagerImport: 4094.176ms (53.420ms without children)
ImportInProcess: 4038.414ms
UpdateCategorizedAssets: 2.342ms
CompileScripts: 8550.172ms
ReloadNativeAssets: 0.119ms
UnloadImportedAssets: 1.819ms
ReloadImportedAssets: 30.846ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.216ms
InitializingProgressBar: 0.015ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.003ms
OnDemandSchedulerStart: 1.870ms
PostProcessAllAssets: 1433.113ms
Hotreload: 26.159ms
GatherAllCurrentPrimaryArtifactRevisions: 0.764ms
UnloadStreamsBegin: 5.004ms
PersistCurrentRevisions: 1.201ms
UnloadStreamsEnd: 0.276ms
GenerateScriptTypeHashes: 8.680ms
Untracked: 10168.186ms
Application.AssetDatabase Initial Refresh End
Scanning for USB devices : 5.648ms
Initializing Unity extensions:
Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7515 unused Assets / (3.6 MB). Loaded Objects now: 8343.
Memory consumption went from 223.8 MB to 220.3 MB.
Total: 19.017200 ms (FindLiveObjects: 1.591200 ms CreateObjectMapping: 1.839600 ms MarkObjects: 12.214900 ms DeleteObjects: 3.369600 ms)
WwiseUnity: Running modify setup...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:47)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 47)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets / (4.1 KB). Loaded Objects now: 8353.
Memory consumption went from 210.3 MB to 210.3 MB.
Total: 12.857700 ms (FindLiveObjects: 0.642700 ms CreateObjectMapping: 0.476600 ms MarkObjects: 11.695900 ms DeleteObjects: 0.041300 ms)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.11 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.97 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=5683a55839663f24fb1680429743ce02): Total: 0.279 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.04 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 15.77 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d69241f78d562a04fb50b137e6533828): Total: 0.210 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 17.67 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.44 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=469dff1df1bb00e4d8128f44c2913839): Total: 0.198 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.27 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.09 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=0b65d8ebe59b8f74fb9a53f1422cc9d0): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.52 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.03 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=44065d351c7c741438f806a97d3742a6): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.59 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.90 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4ba568ef2c028c046bde7a7e9aa645ef): Total: 0.190 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.80 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.45 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=ddece0836ae1b214890194d24b5290d2): Total: 0.048 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.25 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.81 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=88060639b5ee3294ba2e6208064046a6): Total: 0.188 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.51 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.14 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b55ffa6a266894e44957e939f42a35bd): Total: 0.222 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.61 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.11 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9e9bb5783997eb64badfe07cb9d41541): Total: 0.196 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.25 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.18 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 15.05 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=dbcb89a257545ff4e8c1e72e06fad8af): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.68 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.76 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e24270745a10a7c4b924d07fbaf1844a): Total: 0.178 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.98 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.29 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=5fd7d2299994a7940945a63b274f3839): Total: 0.192 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.49 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.99 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=7a8c2a10307d0544aa6365cb6fc41ed4): Total: 0.220 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.99 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.55 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=45afc7b91213d1d4d8a1590f64ce7245): Total: 0.181 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 14.03 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.37 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.96 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=067426b1b35dc5d41b65a816d20c7eb4): Total: 0.248 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.34 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.92 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=22c909d07e604df4d8f0089c51ff53e3): Total: 0.048 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.02 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.64 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=3918b1ec56c035f43b87244b7054e580): Total: 0.179 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.06 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.96 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d7b3cc9ccf6b63443ba9bb71e0be3b36): Total: 0.186 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.65 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.52 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.06 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=ebfa00044f978e947ab4f1752e6c086d): Total: 0.254 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.84 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.53 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=40af4ffbe98b1bd4dbbebd98adac047a): Total: 0.179 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.30 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.15 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=17ec80ad9d5677a4fa7021cb71257de7): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.50 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.79 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=346311e0ec8b69c48b536c6771820cef): Total: 0.185 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.62 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.81 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4f35e0fc7a1999a47a27e19d0ccfd273): Total: 0.180 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.60 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.55 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=2bf6c5b933b9db54499a75fc12109312): Total: 0.219 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.91 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.42 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.20 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=8b15dca93f241524ebb06cdf70d202ec): Total: 0.302 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=86 ms
Asset DB Callback time: managed=196 ms, native=19 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=1928, non-scripts=3314
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 9
InvokeCustomDependenciesCallbacks: 0.001ms
InvokePackagesCallback: 0.001ms
ApplyChangesToAssetFolders: 0.337ms
Scan: 24.029ms
OnSourceAssetsModified: 0.065ms
CategorizeAssetsWithTransientArtifact: 0.261ms
ProcessAssetsWithTransientArtifactChanges: 1.308ms
CategorizeAssets: 25.388ms
ImportOutOfDateAssets: 3.252ms (0.552ms without children)
ReloadNativeAssets: 0.057ms
UnloadImportedAssets: 0.502ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.535ms
InitializingProgressBar: 0.001ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 0.604ms
PostProcessAllAssets: 202.853ms
Hotreload: 12.380ms
GatherAllCurrentPrimaryArtifactRevisions: 0.535ms
UnloadStreamsBegin: 0.004ms
PersistCurrentRevisions: 0.182ms
UnloadStreamsEnd: 0.002ms
Untracked: 31.582ms
Refreshing native plugins compatible for Editor in 12.96 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.25 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=7ef8f174e776dea45a7d0826d60b8b6b): Total: 0.178 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.51 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 14.23 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f346a1f70d26f184bb14a34b21f5fcd3): Total: 0.207 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 13.54 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 13.07 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d5635fe3d52216e419bb2b4a6c45c33e): Total: 0.233 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.89 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 13.48 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=557fdc725c3e56143bc90001481d8cc9): Total: 0.185 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 13.14 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.26 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d6e92a3ba4b197543a202750a0dff1a5): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.32 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.18 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=ee829b53ed7b9a148b8d3f03dea55d6b): Total: 0.181 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 11.69 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 11.30 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=cbb0a2f70484cc842bc411e2b3f760a6): Total: 0.177 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.64 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 15.91 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=098cd461a6a40424595328059b66cb9e): Total: 0.192 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 15.64 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 14.59 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b42e60b4022b63b4b91072e584ad1c55): Total: 0.253 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 13.76 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.99 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 13.57 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=95d02d6a45dd0194dbacab738352879f): Total: 0.260 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.61 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 11.65 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=72571c5e9a767e745991f36a5e38defc): Total: 0.191 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 13.41 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 13.98 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9c3fd407f6578644e905ae5bf1e16939): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.35 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.44 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=7427b595fce0dec4cbe76614d7537a90): Total: 0.189 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.21 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 13.24 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=90ebe302fb51caf4596f05c6dc929044): Total: 0.271 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 14.10 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.82 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=6e2fe4decfe1b4a469984a7940567664): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.65 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.52 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e08874e4f16f3b546991426404808d38): Total: 0.191 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 14.04 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 13.59 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=54b8b8e8956fa694596b4ec92c378674): Total: 0.189 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.38 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.41 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 11.71 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=720197b009f78b745986915436b8a663): Total: 0.102 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 13.06 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.96 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=add23389292415b48b2b21c7318e3118): Total: 0.198 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 14.51 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 13.12 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 14.48 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4ce966d1df3ec1f49a378afc347e4cba): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.22 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.48 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e7bed5f7821f2a443b1b19c720ea2041): Total: 0.233 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 13.00 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 12.61 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=3d854937e63f98b4882a013d909190cc): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=1443e074f667a844f8d0e7395a85d3b3): Total: 0.001 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
WwiseUnity: (LOG) Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AK.Wwise.Unity.Logging.WwiseLogger:Log (AK.Wwise.Unity.Logging.LogLevel,string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:172)
AK.Wwise.Unity.Logging.WwiseLogger:Log (string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:80)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:285)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:538)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 285)
Asset Pipeline Refresh (id=d8c13a01399718e49a8439d22f72805d): Total: 0.016 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 16.43 ms, found 21 plugins.
WwiseUnity: Refreshing asset database.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:53)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 53)
Asset Pipeline Refresh (id=c8f57e4c07815ac4db37514bbad41015): Total: 0.004 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
WwiseUnity: End of setup, exiting Unity.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:57)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 57)
Batchmode quit successfully invoked - shutting down!
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: 'd8e63d6936ffaec6e5edc3ac8237cc6a') in 0.0028521 seconds
Refreshing native plugins compatible for Editor in 16.49 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=bb0a5ce64322af34fadcfdaf06031993): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
[Licensing::IpcConnector] LicenseClient-admin-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-admin channel disconnected successfully.
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
abort_threads: Failed aborting id: 00000000000019C4, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000001A8C, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 00000000000019C4, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000001A8C, mono_thread_manage will ignore it
debugger-agent: Unable to listen on 2428
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0