Files

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226 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) Professional' Language: 'fr' Physical Memory: 65292 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-06-08T13:08:02Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-admin" at "2026-06-08T13:08:02.0077234Z"
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-batchmode
-nographics
-logFile
logRunSetup.txt
-projectPath
C:\Users\admin\Documents\Git\unheimlich
-executeMethod
WwiseSetupWizard.RunModify
-quit
Successfully changed project path to: C:\Users\admin\Documents\Git\unheimlich
C:/Users/admin/Documents/Git/unheimlich
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [8684] Target information:
Player connection [8684] * "[IP] 192.168.1.27 [Port] 55504 [Flags] 2 [Guid] 1979496650 [EditorId] 1979496650 [Version] 1048832 [Id] WindowsEditor(7,Hugo-LEBOLLOCH) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [8684] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8684] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 99576afb6b4b4733b4779dbfa9022a54
Correlation Id: 57cfea8832b7f27d4beabd228fa750e3
External correlation Id: 6953253985834941511
Machine Id: xlnn34Yu3UIrDcfXJnFhtUJ01+A=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-admin" (connect: 0.00s, validation: 0.00s, handshake: 0.69s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-admin-notifications" at "2026-06-08T13:08:02.6970285Z"
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 20066796059844-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.69s
[Package Manager] Connected to IPC stream "Upm-4300" after 0.5 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Artifact Garbage Collection - Removed 22 unused hashed content files
Refreshing native plugins compatible for Editor in 2380.22 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/admin/Documents/Git/unheimlich/Assets
Forcing GfxDevice: Null
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56300
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.165470 seconds.
- Loaded All Assemblies, in 13.691 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.272 seconds
Domain Reload Profiling: 13963ms
BeginReloadAssembly (11379ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (533ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (195ms)
LoadAllAssembliesAndSetupDomain (1574ms)
LoadAssemblies (11377ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1572ms)
TypeCache.Refresh (1571ms)
TypeCache.ScanAssembly (1158ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (273ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (248ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (33ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (51ms)
ProcessInitializeOnLoadAttributes (104ms)
ProcessInitializeOnLoadMethodAttributes (56ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
Package Manager log level set to [2]
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
Embedded package [com.coiriergraphics.octocore] was found in the directory [C:\Users\admin\Documents\Git\unheimlich\Packages\OctoCore]. Please consider changing the directory name to match the package name.
[Package Manager] Registered 64 packages:
Packages from [https://packages.unity.com]:
com.unity.ai.navigation@2.0.9 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.ai.navigation@5218e4bf7edc)
com.unity.collab-proxy@2.11.4 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.collab-proxy@a5329f833fa8)
com.unity.formats.fbx@5.1.5 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.formats.fbx@86d1698ebb13)
com.unity.ide.rider@3.0.38 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.ide.rider@1f60b3138684)
com.unity.ide.visualstudio@2.0.26 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.ide.visualstudio@a99d56dec63f)
com.unity.inputsystem@1.17.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.inputsystem@02433b2481ab)
com.unity.probuilder@6.0.8 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.probuilder@2e7e30b1490d)
com.unity.timeline@1.8.10 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.timeline@7f8b2fb101b6)
com.unity.visualscripting@1.9.9 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69)
com.unity.settings-manager@2.1.1 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.settings-manager@0b8638c5ce86)
com.autodesk.fbx@5.1.2 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.autodesk.fbx@2768c58ce342)
com.unity.burst@1.8.27 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.burst@973857688024)
com.unity.mathematics@1.3.3 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.mathematics@19a9377c4ffa)
com.unity.collections@2.6.2 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.collections@aea9d3bd5e19)
com.unity.searcher@4.9.4 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.searcher@d45a78918735)
com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff)
com.unity.test-framework.performance@3.2.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.2d.sprite@82f01c8c75ca)
com.unity.multiplayer.center@1.0.1 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a)
com.unity.render-pipelines.universal@17.3.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.render-pipelines.universal@d10049dfa479)
com.unity.test-framework@1.6.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d)
com.unity.ugui@2.0.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.ugui@1890c14c96ff)
com.unity.visualeffectgraph@17.3.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.visualeffectgraph@3cba2a020f86)
com.unity.modules.accessibility@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vectorgraphics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vectorgraphics)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
com.unity.shadergraph@17.3.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.shadergraph@3686fafd4720)
com.unity.render-pipelines.core@17.3.0 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.render-pipelines.core@40aabbb0fdcf)
com.unity.ext.nunit@2.0.5 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.ext.nunit@d8c07649098d)
com.unity.render-pipelines.universal-config@17.0.3 (location: C:\Users\admin\Documents\Git\unheimlich\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d)
Embedded packages:
com.coiriergraphics.octocore@file:C:\Users\admin\Documents\Git\unheimlich\Packages\OctoCore (location: C:\Users\admin\Documents\Git\unheimlich\Packages\OctoCore)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.01 seconds
[ScriptCompilation] Requested script compilation because: Assembly Definition File(s) changed
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: C:\Users\admin\Documents\Git\unheimlich\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 26.4889ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/admin/Documents/Git/unheimlich
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
DisplayProgressbar: Compiling Scripts
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 521.2587ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aE.dag.json" "Library/Bee/1900b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: C:/Users/admin/Documents/Git/unheimlich
ExitCode: 4 Duration: 1s504ms
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aE-inputdata.json
[ 914/1213 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[ 915/1213 1s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Logging.dll (+2 others)
Assets\Wwise\Logging\Runtime\WwiseLoggerSettings.cs(72,32): warning CS0219: The variable 'assetName' is assigned but its value is never used
*** Tundra requires additional run (1.48 seconds), 2 items updated, 913 evaluated
ExitCode: 0 Duration: 2s141ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: C:/Users/admin/Documents/Git/unheimlich
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Current configuration matches the requested one, skipping
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.9638ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Logging.dll, with 141 defines and 273 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.5103ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll, with 141 defines and 274 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4027ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 139 defines and 284 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2027ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 141 defines and 276 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8606ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 141 defines and 277 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2767ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 142 defines and 279 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7765ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.OpenXR.dll, with 141 defines and 277 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 141 defines and 278 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1388ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2500ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 141 defines and 277 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7643ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 139 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 140 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0520ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1596ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 139 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 139 defines and 362 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 139 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 141 defines and 343 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 139 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7609ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8146ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0480ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Collections.dll
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1508.1031ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1780.8078ms
ExitCode: 0 Duration: 5s824ms
Finished compiling graph: 1217 nodes, 23873 flattened edges (19609 ToBuild, 200 ToUse), maximum node priority 1300
[ 915/1213 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1150/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Logging.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Logging.dll, with 141 defines and 273 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1151/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Logging.pdb
[1152/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Logging.dll
[1153/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll (+2 others)
[1154/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Utilities.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll, with 141 defines and 274 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1157/1213 2s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll (+2 others)
[1158/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.ProjectDatabase.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 139 defines and 284 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1161/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll (+2 others)
[1162/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll (+2 others)
[1163/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 141 defines and 276 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1164/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.pdb
[1165/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.dll
[1166/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll (+2 others)
[1167/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll (+2 others)
[1168/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.WwiseTypes.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 141 defines and 277 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1170/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll (+2 others)
[1172/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 142 defines and 279 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1174/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.OpenXR.dll (+2 others)
[1175/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll (+2 others)
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(42,15): warning CS0414: The field 'AkWwiseBrowserFilter.allTypeSelected' is assigned but its value is never used
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(41,15): warning CS0414: The field 'AkWwiseBrowserFilter.allStatusSelected' is assigned but its value is never used
[1177/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 141 defines and 278 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1178/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.OpenXR.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.OpenXR.dll, with 141 defines and 277 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1182/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Ak.Wwise.Api.WAAPI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 141 defines and 277 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1184/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll (+2 others)
[1185/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+2 others)
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(312,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(432,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
[1188/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll (+2 others)
[1189/1213 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll (+2 others)
[1192/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 140 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1193/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 139 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1195/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.pdb
[1197/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 139 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1198/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.AddressableUpdater.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 139 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1199/1213 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.AddressableInstaller.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 139 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1203/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.pdb
[1205/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.dll
[1206/1213 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.dll
[1207/1213 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 139 defines and 362 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1209/1213 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 141 defines and 343 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
*** Tundra build success (5.81 seconds), 38 items updated, 1213 evaluated
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(42,15): warning CS0414: The field 'AkWwiseBrowserFilter.allTypeSelected' is assigned but its value is never used
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseBrowserFilter.cs(41,15): warning CS0414: The field 'AkWwiseBrowserFilter.allStatusSelected' is assigned but its value is never used
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(312,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(432,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
AssetDatabase: script compilation time: 9.974032s
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 49.47 ms, found 21 plugins.
Begin MonoManager ReloadAssembly
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Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM using Guid(8ef487ad9ed715642b7beb7e18dce1a2) (DefaultImporter) -> (artifact id: 'c05e0188d6315fad4c999e57b58f7eda') in 0.006616 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(50de89a8abe5029499a6b26e14ed9cb5) (DefaultImporter) -> (artifact id: '56d90809ccc12297be0af4994cdca711') in 0.0065529 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(a3cd3a231bc39cb46bf4c64c4721e570) (DefaultImporter) -> (artifact id: '83b4f2c8f1ac765b12419194b7b91bf2') in 0.0068052 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(d4b0cbaef14d8f14cbbd79804e743e84) (DefaultImporter) -> (artifact id: '2914e8336b0be5172740292fbcedac76') in 0.006494 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(e2cd14b2085af5d489ad54b0a2bb1e70) (DefaultImporter) -> (artifact id: 'db0f3f0dff92b58a2043a8f4a85af7d0') in 0.0072743 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(057ce252df4163444a6e3abf67189771) (DefaultImporter) -> (artifact id: '9331f2640492b7bf177ac21bfdf83a1c') in 0.0050548 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(696b13038fc90f144a2c06e45f28c747) (DefaultImporter) -> (artifact id: '1b3aa28664f78c91c39b9e58374cc5e3') in 0.0059894 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(a1efd396c52974147a5162d294afdfbb) (DefaultImporter) -> (artifact id: '26783ae422173f2a4754af9f52653f2d') in 0.0072175 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(331f38ba6fca8ca4296045f68caf0381) (DefaultImporter) -> (artifact id: 'c0c51291e23835b764839931fe873044') in 0.0074634 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(954d751a38a5d5142b0b7c2febcc4fb6) (DefaultImporter) -> (artifact id: 'a2e91aec16e8ebdbfeae9712c6506477') in 0.007124 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(b94cae542383a114fbada845e69c3c13) (DefaultImporter) -> (artifact id: '81dcefdcb1d6a99756d9220089bc48af') in 0.0068669 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(fa7f5ef945f57d14e9953136e57849d8) (DefaultImporter) -> (artifact id: '3561c19326427755bf2e19b35cfba933') in 0.0090963 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(3ffaf56e485ba9a4089f22ba066e398a) (DefaultImporter) -> (artifact id: '3463d44bed423024efbb830c6c389c9d') in 0.0075577 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(13676655ed9ee8d4f8b369d7dbb0200a) (DefaultImporter) -> (artifact id: 'cba7e6bc313eb544b80bbb943b099b4a') in 0.0071848 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(8718acaeb9dab0f4b9e37adbd15deab3) (DefaultImporter) -> (artifact id: '5a4c3cd0f2ec602cd2a36a52123744aa') in 0.0069994 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(89a76d77de5f6d24193d5c61fdcfba8d) (DefaultImporter) -> (artifact id: '0d990ae5d2ba066dc358e9130f0dd657') in 0.0067421 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(1a4116caefaaec141b588074aa9ce7a1) (DefaultImporter) -> (artifact id: '4d9a369a6d754c1279ba57710a0fe2bc') in 0.0081191 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(9e4bf691884d7aa4b88f9146adfcad96) (DefaultImporter) -> (artifact id: 'fb5a17cbe3cd84640af4bf19c500dacf') in 0.0068161 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(4fc635cacfbe6364891be02e0125036d) (DefaultImporter) -> (artifact id: '551e5b426d6d65dcfa6b02a74ea849e9') in 0.0068488 seconds
Start importing Assets/Wwise/Utilities/Runtime/AK.Wwise.Unity.Runtime.Utilities.asmdef using Guid(f11150c1c2477354cbf34136facf4aeb) (AssemblyDefinitionImporter) -> (artifact id: 'd4c8afc20b005b9e8ac221fb114fe9da') in 0.0063741 seconds
Start importing Assets/Wwise/API/Editor/AK.Wwise.Unity.API.Editor.asmdef using Guid(a459e7d00546ebd45a427b049e86d034) (AssemblyDefinitionImporter) -> (artifact id: 'f5b112e746f12708c1fa48ece83f24f1') in 0.0059195 seconds
Start importing Assets/Wwise/Logging/Runtime/AK.Wwise.Unity.Logging.asmdef using Guid(a7e2076301f4ec54b8e81dd7f89f9117) (AssemblyDefinitionImporter) -> (artifact id: 'f58de03b44698b7a31d8fada1a1d5f38') in 0.005933 seconds
Start importing Assets/Wwise/Tools/AddressableInstaller/Editor/AK.Wwise.Unity.AddressableInstaller.asmdef using Guid(2965f2128381b174fbc9ee9f65719982) (AssemblyDefinitionImporter) -> (artifact id: '5798e921c07a19178fc156ece59f1375') in 0.0075871 seconds
Start importing Assets/Wwise/MonoBehaviour/Editor/AK.Wwise.Unity.MonoBehaviour.Editor.asmdef using Guid(893d452fd51507e4189660dbd93aede0) (AssemblyDefinitionImporter) -> (artifact id: 'bcd676fc21807569c867c4bcddab09a7') in 0.0076431 seconds
Start importing Assets/Wwise/ProjectDatabase/Runtime/AK.Wwise.Unity.ProjectDataBase.asmdef using Guid(f9eb2625f0cf32747b93c5a077df8e2d) (AssemblyDefinitionImporter) -> (artifact id: 'e6bbc4044d2a74de1dacb78849acc33e') in 0.0083369 seconds
Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI/Ak.Wwise.Api.WAAPI.asmdef using Guid(eb0dcd37a0eb0aa4bbeb9c8d634123b2) (AssemblyDefinitionImporter) -> (artifact id: '1772ea86c42ccfb7a7f5b6da2b26fcc7') in 0.0080891 seconds
Start importing Assets/Wwise/API/Runtime/AK.Wwise.Unity.API.asmdef using Guid(2c5c66b6bc5eac04882a23d175f256f5) (AssemblyDefinitionImporter) -> (artifact id: 'ca85b4b65b540e4b8172c9d9ee634020') in 0.0082984 seconds
Start importing Assets/Wwise/API/Runtime/WwiseTypes/AK.Wwise.Unity.API.WwiseTypes.asmdef using Guid(dc76cdfd97690ac43841fb02818e179e) (AssemblyDefinitionImporter) -> (artifact id: '3eae9f9c18b59ce3ee654c359b72cda2') in 0.0083914 seconds
Start importing Assets/Wwise/Tools/AddressableUpdater/Editor/AK.Wwise.Unity.AddressableUpdater.asmdef using Guid(ce7e2eb766a504747a2170989958d7a6) (AssemblyDefinitionImporter) -> (artifact id: '2dc61215dc3510270a078cde0f9da9a3') in 0.0084773 seconds
Start importing Assets/Wwise/Timeline/Editor/AK.Wwise.Unity.Timeline.Editor.asmdef using Guid(afb7912e1ef1fdd4fa3c921dad99c7d2) (AssemblyDefinitionImporter) -> (artifact id: 'e4bbb554628e423f2ef94c8134e6f2ee') in 0.0100227 seconds
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 11.24 ms, found 21 plugins.
Native extension for WindowsStandalone target not found
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs:164)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs line 164]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs:164)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs line 164]
Refreshing native plugins compatible for Editor in 11.31 ms, found 21 plugins.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Unheimilsh_POC_TO_CUT
ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.638 seconds
Domain Reload Profiling: 19653ms
BeginReloadAssembly (126ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (19ms)
LoadAllAssembliesAndSetupDomain (13835ms)
LoadAssemblies (13273ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (627ms)
TypeCache.Refresh (521ms)
TypeCache.ScanAssembly (509ms)
BuildScriptInfoCaches (84ms)
ResolveRequiredComponents (17ms)
FinalizeReload (5639ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4816ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (29ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (271ms)
ProcessInitializeOnLoadAttributes (3963ms)
ProcessInitializeOnLoadMethodAttributes (537ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Start importing Assets/Wwise/Tools/WwiseIDConverter.py using Guid(31d328412607d4f4c917785ed1c9bf1d) (DefaultImporter) -> (artifact id: '7784e99cc96397400d659295cabe4399') in 0.0446733 seconds
Start importing Assets/Wwise/Documentation/Windows/ko/WwiseUnityIntegrationHelp_ko.chm using Guid(3170d0a6f58e9d446af88278de1f4cd3) (DefaultImporter) -> (artifact id: 'b62322dc6110469a54f16567433263a4') in 0.0138812 seconds
Start importing Assets/Wwise/Documentation/Windows/ja/WwiseUnityIntegrationHelp_ja.chm using Guid(61f99237d1d15c54f913273b4d4d9970) (DefaultImporter) -> (artifact id: 'c8f6c24a26b8768fca7d89fe49c4433e') in 0.0082536 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/en/WwiseUnityIntegrationHelp_Mac_en.chm using Guid(d14ccc2cefbf8c948800631473ca9305) (DefaultImporter) -> (artifact id: '7f489838c89a246ce0e1220c89171a06') in 0.0078841 seconds
Start importing Assets/Wwise/Documentation/Windows/en/WwiseUnityIntegrationHelp_en.chm using Guid(d3dc49ca785cbc0419d0818383f00118) (DefaultImporter) -> (artifact id: 'f1be5f91f35d24409d62a280632b03cc') in 0.0074249 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ja/WwiseUnityIntegrationHelp_Mac_ja.chm using Guid(77b008896c963e84badca7af89765519) (DefaultImporter) -> (artifact id: 'b785fb3a681db149cdc0af0a8cf05f05') in 0.0071244 seconds
Start importing Assets/Wwise/Documentation/Windows/zh/WwiseUnityIntegrationHelp_zh.chm using Guid(789d9195567acf845b2d145792680d13) (DefaultImporter) -> (artifact id: '5086aa1dd21292b75e133470bcb99986') in 0.007199 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/ko/WwiseUnityIntegrationHelp_Mac_ko.chm using Guid(4947d557cb280db4595b89fa7d830d87) (DefaultImporter) -> (artifact id: '3903b79636a81e93bd704bc6d5943da4') in 0.0071292 seconds
Start importing Assets/Wwise/Documentation/AppleCommon/zh/WwiseUnityIntegrationHelp_Mac_zh.chm using Guid(ca43c8fd12ed5a640ab4187135b06f6c) (DefaultImporter) -> (artifact id: '7902426db8886e6e006ee8eb242c9a02') in 0.0060479 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkMeter.pdb using Guid(20400b7ed22d6c440b28e86f9c541311) (DefaultImporter) -> (artifact id: 'd18cb91edc3eb773ab630f6f5a4ff22c') in 0.0135198 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedAir.pdb using Guid(f0e7d8a77508ca149971a6143a05d861) (DefaultImporter) -> (artifact id: '86f2e9b07c5f81678dc01ff2295aef0f') in 0.0070715 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkMeter.pdb using Guid(74736dd6aec01e64f8edf6cbae9a1dc4) (DefaultImporter) -> (artifact id: '4035c1652205102f3ed85c8d991fe1ab') in 0.0662509 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundEngineDLL.pdb using Guid(f4c139aa9bc658a46ae569e07ddbcca8) (DefaultImporter) -> (artifact id: '307b1b34922ef66f0f800a96aa4ed567') in 0.0101457 seconds
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WwiseUnity: (LOG) Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AK.Wwise.Unity.Logging.WwiseLogger:Log (AK.Wwise.Unity.Logging.LogLevel,string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:172)
AK.Wwise.Unity.Logging.WwiseLogger:Log (string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:80)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:285)
AkPluginActivator:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:40)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 285)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 10.57 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c9f11fc08a2f40541b0836d89fc4ef16): Total: 37.388 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=220 (actual=220, local cache=0, cache server=0)
Asset DB Process Time: managed=22 ms, native=11993 ms
Asset DB Callback time: managed=1078 ms, native=256 ms
Scripting: domain reloads=1, domain reload time=14017 ms, compile time=9976 ms, other=43 ms
Project Asset Count: scripts=2135, non-scripts=3831
Asset File Changes: new=32, changed=534, moved=0, deleted=4
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.002ms
InvokePackagesCallback: 40.686ms
ApplyChangesToAssetFolders: 0.868ms
Scan: 740.716ms
OnSourceAssetsModified: 1.298ms
CategorizeAssetsWithTransientArtifact: 1948.436ms
ProcessAssetsWithTransientArtifactChanges: 128.964ms
UnregisterDeletedAssets: 0.002ms
CategorizeAssets: 82.699ms
ImportOutOfDateAssets: 8375.873ms (-4300.352ms without children)
ImportManagerImport: 2685.915ms (22.550ms without children)
ImportInProcess: 2661.661ms
UpdateCategorizedAssets: 1.704ms
CompileScripts: 9975.658ms
ReloadNativeAssets: 0.115ms
UnloadImportedAssets: 1.442ms
ReloadImportedAssets: 9.829ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.109ms
InitializingProgressBar: 0.014ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 1.142ms
PostProcessAllAssets: 1314.755ms
Hotreload: 13.200ms
GatherAllCurrentPrimaryArtifactRevisions: 0.524ms
UnloadStreamsBegin: 2.824ms
PersistCurrentRevisions: 0.760ms
UnloadStreamsEnd: 0.144ms
GenerateScriptTypeHashes: 4.214ms
Untracked: 24735.830ms
Application.AssetDatabase Initial Refresh End
Scanning for USB devices : 5.271ms
Initializing Unity extensions:
Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8104 unused Assets / (1.4 MB). Loaded Objects now: 8958.
Memory consumption went from 242.2 MB to 240.8 MB.
Total: 21.412900 ms (FindLiveObjects: 0.964200 ms CreateObjectMapping: 0.411100 ms MarkObjects: 13.896800 ms DeleteObjects: 6.139300 ms)
WwiseUnity: Running modify setup...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:47)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 47)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets / (2.7 KB). Loaded Objects now: 8968.
Memory consumption went from 227.6 MB to 227.6 MB.
Total: 10.690300 ms (FindLiveObjects: 0.538200 ms CreateObjectMapping: 0.153000 ms MarkObjects: 9.963000 ms DeleteObjects: 0.034800 ms)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.59 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.48 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=5d5759254427f5945834efc4246c2543): Total: 0.288 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 9.83 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.26 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=50c02ae759974844a89c1c0e88e6d25b): Total: 0.163 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.23 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.08 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=ebba32eb8a3d3854f83c4a47fe04dec9): Total: 0.175 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 13.19 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.65 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=5b07dff56b82ab14392906e1cf2ee031): Total: 0.047 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.56 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.86 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=1498bb7c0ecadda46be376202e0fe01d): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.39 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.75 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f15a66b7926f1954a9fcf3e926863243): Total: 0.177 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.04 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.15 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9549902ae6cc8da4e8da305e5de54019): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.35 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 4.77 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=fc2c546f1cb979346833dbe2f650f8c8): Total: 0.171 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 5.14 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.15 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=3033c55659a8c6346ba9519bd843187b): Total: 0.145 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.22 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.15 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=30afc17933d93d74ca0ae6940022b74c): Total: 0.160 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.03 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.56 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.56 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=91f653cbde842134cb1af031045286e4): Total: 0.089 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.40 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.74 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d192ef19c8eb58543bc3cfc797cdd536): Total: 0.168 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.73 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 23.54 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=18ed1503044f6d84c9bc8575ee6fff1f): Total: 0.211 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.82 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.48 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=a14f16d24f3550a4daa38cac2d61a339): Total: 0.178 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.97 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.54 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b22b581f7c01bf84dafb841b2af6b7c5): Total: 0.158 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.48 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 9.93 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.06 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=325a3dcab6425fa40abadd5efeb25087): Total: 0.200 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.33 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.63 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=5da27d90836b3df458c0014654a16bd8): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 9.93 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 9.91 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=6de013ae9e7c12342b6f6b97d8feeac0): Total: 0.218 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.87 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.50 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=66c5a4d7f832ba741813b86432a2526a): Total: 0.174 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.87 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.22 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 9.81 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4f32b651887135845aeb0f969b641f19): Total: 0.224 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.09 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.33 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c3f0b3aa3b0801c4b8347c30eec9a97b): Total: 0.156 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.34 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.30 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=193697c5d8d0b9b409f64f75550befd6): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.29 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 12.82 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e82778193b92f55438761bd8263c397f): Total: 0.216 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.52 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 11.98 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=75917160e6741174987eaacf19a9061a): Total: 0.176 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.74 ms, found 21 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.83 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=31dc1a2f5b672374181b29b3b075727d): Total: 0.158 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:303)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:536)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 303]
Refreshing native plugins compatible for Editor in 10.23 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.22 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 11.08 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=56f76f50a67e603438539afd54ea6b7e): Total: 0.203 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.25 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.61 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f0fe1ea2d93fb664b867458ae05fdde9): Total: 0.187 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 12.00 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.74 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=aad7711bc1a9434419d2458b0960e1be): Total: 0.218 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.73 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.66 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=a6b55d1ca36fcc14b91c3b9e29155a1e): Total: 0.166 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.67 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.42 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=2f176f50d156b2b4e8806dbbe9b65d8f): Total: 0.149 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.97 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.81 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4c61c7f231898974c90b250a58f1689c): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 11.20 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.54 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=cf158846861cdcf49abade348c0e94f7): Total: 0.155 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.09 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.80 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=68c28e888a76b3e438442ac5ad207372): Total: 0.195 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.97 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.63 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4ab04bfff0652c041aa4138a401d45ee): Total: 0.178 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.40 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.98 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=3dc7a4a57fa98144bb011f4512a123a7): Total: 0.151 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 11.24 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.76 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.73 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=90a0212e58c140640b22bfefefa2f61f): Total: 0.207 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.35 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 4.82 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=17f547cda0cec4b47a3f7707bdcbabd1): Total: 0.364 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=26 ms
Asset DB Callback time: managed=326 ms, native=10 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=2135, non-scripts=3831
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 9
InvokeCustomDependenciesCallbacks: 0.000ms
InvokePackagesCallback: 0.001ms
ApplyChangesToAssetFolders: 0.125ms
Scan: 8.154ms
OnSourceAssetsModified: 0.001ms
CategorizeAssetsWithTransientArtifact: 0.109ms
ProcessAssetsWithTransientArtifactChanges: 0.104ms
CategorizeAssets: 2.321ms
ImportOutOfDateAssets: 2.105ms (0.423ms without children)
ReloadNativeAssets: 0.138ms
UnloadImportedAssets: 0.353ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.603ms
InitializingProgressBar: 0.001ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.588ms
PostProcessAllAssets: 332.281ms
Hotreload: 4.938ms
GatherAllCurrentPrimaryArtifactRevisions: 0.373ms
UnloadStreamsBegin: 0.001ms
PersistCurrentRevisions: 0.202ms
UnloadStreamsEnd: 0.001ms
Untracked: 13.182ms
Refreshing native plugins compatible for Editor in 9.49 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.26 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b771aaa2bb145a44b9f061019e53949b): Total: 0.035 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.10 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.53 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=6f8eed6e1831f0e4d8455f07260203de): Total: 0.263 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.05 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.40 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=317472e4912b05e41a51cceaf94ed8f3): Total: 0.152 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.86 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.22 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=8d4fef8ca45dfcf449d2eca951c479a0): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.84 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.35 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=55db377ad776eef4ba5f1e365be50b26): Total: 0.170 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.52 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 4.16 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b70df5b912f16164bbd484592f7d7ea8): Total: 0.163 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.11 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 4.85 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 15.16 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b18d64cb2de8b824f88e86ec3c0ead21): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.57 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 11.80 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=01a510c785e57f14a81c30e115650c73): Total: 0.166 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.96 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.51 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 9.43 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f5939c7b009248d42a9749518ef078c8): Total: 0.085 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 5.62 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 4.76 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9ad1f30a74114b045aea79cc5aebd9eb): Total: 0.097 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 9.49 ms, found 21 plugins.
Refreshing native plugins compatible for Editor in 10.63 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=67a97609a355c9140b9490396e173883): Total: 0.039 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Asset Pipeline Refresh (id=f862131f4d9099a42a99909e0a7497e9): Total: 0.001 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
WwiseUnity: (LOG) Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AK.Wwise.Unity.Logging.WwiseLogger:Log (AK.Wwise.Unity.Logging.LogLevel,string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:172)
AK.Wwise.Unity.Logging.WwiseLogger:Log (string) (at Assets/Wwise/Logging/Runtime/WwiseLogger.cs:80)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:285)
WwiseSetupWizard:ModifySetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:538)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:51)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 285)
Asset Pipeline Refresh (id=f865144a1fde62d428f22f43a7b01cb7): Total: 0.012 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 10.20 ms, found 21 plugins.
WwiseUnity: Refreshing asset database.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:53)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 53)
Asset Pipeline Refresh (id=8a75124cbacd71541a4c13326acb8042): Total: 0.004 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
WwiseUnity: End of setup, exiting Unity.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunModify () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:57)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 57)
Batchmode quit successfully invoked - shutting down!
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: 'd8e63d6936ffaec6e5edc3ac8237cc6a') in 0.0096998 seconds
Refreshing native plugins compatible for Editor in 14.83 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c08c23dbf33e24b429f47b7afd62a5a0): Total: 0.069 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
[Licensing::IpcConnector] LicenseClient-admin-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-admin channel disconnected successfully.
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
abort_threads: Failed aborting id: 0000000000007150, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 000000000000145C, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000007150, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 000000000000145C, mono_thread_manage will ignore it
debugger-agent: Unable to listen on 4040
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0