feat: Levitation system

This commit is contained in:
Alexandre Coirier
2026-06-04 23:13:49 +02:00
parent 1a3262587c
commit f999a8fae4
3 changed files with 817 additions and 773 deletions
File diff suppressed because it is too large Load Diff
@@ -4,7 +4,9 @@ public class LevitationManager : MonoBehaviour
{
public static LevitationManager Instance { get; private set; }
[Range(0, 1)] public float Levitation;
[SerializeField, Range(0, 1)] private float _levitation;
public float Levitation => _levitation;
void OnEnable()
{
@@ -16,4 +18,9 @@ public class LevitationManager : MonoBehaviour
if (Instance == this)
Instance = null;
}
public void SetLevitation(float levitation)
{
_levitation = levitation;
}
}
@@ -11,10 +11,10 @@ public class LevitationObject : MonoBehaviour
[System.Serializable]
public class Settings
{
[Range(0, 99)] public int Seed = -1;
[Range(-1, 99)] public int Seed = -1;
public Vector3 Offset = new Vector3(0, 3, 0);
public Vector3 DivergeanceMin = new Vector3(1, 1, 1);
public Vector3 DivergeanceMax = new Vector3(-1, -1, -1);
public Vector3 DivergeanceMin = new Vector3(-1, -2, -1);
public Vector3 DivergeanceMax = new Vector3(1, 2, 1);
public Vector3 Amplitude = new Vector3(.1f, .5f, .1f);
}
@@ -28,47 +28,72 @@ public class LevitationObject : MonoBehaviour
[SerializeField] private Settings _settings;
[SerializeField] private State _state;
private Vector3 _originPos;
private Vector3 _randomAxis;
private Vector3 _originPos;
private Quaternion _originRot;
void OnDrawGizmosSelected()
//void OnDrawGizmos()
{
Gizmos.color = Color.cyan;
Vector3 originPos = Application.isPlaying ? _originPos : transform.position;
Vector3 targetCenter = GetTargetCenter();
Gizmos.DrawLine(transform.position, originPos + targetCenter);
Gizmos.DrawWireSphere(originPos + targetCenter, .05f);
}
void OnValidate()
{
if (!_references.Rigidbody)
_references.Rigidbody = GetComponent<Rigidbody>();
if (_settings.Seed == -1)
_settings.Seed = Random.Range(0, 100);
}
void Awake()
{
_randomAxis = new Vector3(Mathf.Cos(_settings.Seed * 3.41f), Mathf.Cos(_settings.Seed * 9.23f), Mathf.Sin(_settings.Seed * 5.22f)).normalized;
_originPos = transform.position;
_randomAxis = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f)).normalized;
_originRot = transform.rotation;
}
void Update()
{
if (!LevitationManager.Instance || LevitationManager.Instance.Levitation <= 0)
if (!LevitationManager.Instance)
return;
_references.Rigidbody.isKinematic = true;
_references.Rigidbody.useGravity = false;
float t = Time.timeSinceLevelLoad;
t+= (transform.GetSiblingIndex() + (transform.parent ? transform.parent.GetSiblingIndex() : 0)) * 7.63f;
t += _settings.Seed * 7.63f;
float cosT0 = Mathf.Cos(t * .3f);
float cosT1 = Mathf.Cos(t);
float sinT0 = Mathf.Sin(t * .3f);
Vector3 offset = _settings.Offset;
offset.x += _settings.DivergeanceMin.x * cosT0 + _settings.DivergeanceMax.x * sinT0 * _settings.Amplitude.x;
offset.y += _settings.DivergeanceMin.y * cosT1 + _settings.DivergeanceMax.y * cosT1 * _settings.Amplitude.y;
offset.z += _settings.DivergeanceMin.z * sinT0 + _settings.DivergeanceMax.z * cosT0 * _settings.Amplitude.z;
Vector3 offset = GetTargetCenter();
offset.x += _settings.Amplitude.x * cosT0;
offset.y += _settings.Amplitude.y * cosT1;
offset.z += _settings.Amplitude.z * sinT0;
Vector3 targetPos = _originPos + offset;
targetPos = Vector3.Lerp(transform.position, targetPos, t / Mathf.Max(Vector3.Distance(transform.position, targetPos) * 4f, 1));
targetPos = Vector3.Slerp(_originPos, targetPos, LevitationManager.Instance.Levitation);
targetPos = Vector3.Lerp(transform.position, targetPos, t / Mathf.Max(Vector3.Distance(transform.position, targetPos), 1) * .0002f);
Quaternion targetRot = Quaternion.AngleAxis(t * 10, _randomAxis);
targetRot = Quaternion.Lerp(_originRot, targetRot, LevitationManager.Instance.Levitation);
_references.Rigidbody.Move(targetPos, targetRot);
}
Vector3 GetTargetCenter()
{
Vector3 divergeance = Vector3.Lerp(_settings.DivergeanceMin, _settings.DivergeanceMax, (_settings.Seed * 6.72f) % 1);
return _settings.Offset + divergeance;
}
}