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Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 74 + Offset: {x: 0, y: 7.61, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38080,10 +38093,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2034552631} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 63 + Offset: {x: 0, y: 7.61, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38173,10 +38186,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2041175424} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 86 + Offset: {x: 0, y: 7.61, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38254,10 +38267,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2047430420} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 55 + Offset: {x: 0, y: 5.69, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38501,10 +38514,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2078447366} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 5 + Offset: {x: 0, y: 6.63, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38577,10 +38590,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2102183002} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 30 + Offset: {x: 0, y: 4.75, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38768,10 +38781,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2119433390} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 30 + Offset: {x: 0, y: 6.63, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38875,10 +38888,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2130403651} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 19 + Offset: {x: 0, y: 4.19, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -38951,10 +38964,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2136973401} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 37 + Offset: {x: 0, y: 1.78, z: 0} + DivergeanceMin: {x: -1, y: -0.5, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -39050,10 +39063,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2143173563} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 28 + Offset: {x: 0, y: 6.63, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -39232,10 +39245,10 @@ MonoBehaviour: _references: Rigidbody: {fileID: 2146604680} _settings: - Seed: -1 - Offset: {x: 0, y: 3, z: 0} - DivergeanceMin: {x: 1, y: 1, z: 1} - DivergeanceMax: {x: -1, y: -1, z: -1} + Seed: 77 + Offset: {x: 0, y: 5.69, z: 0} + DivergeanceMin: {x: -1, y: -2, z: -1} + DivergeanceMax: {x: 1, y: 2, z: 1} Amplitude: {x: 0.1, y: 0.5, z: 0.1} _state: Levitating: 0 @@ -44538,4 +44551,3 @@ SceneRoots: - {fileID: 622343290} - {fileID: 1321486799} - {fileID: 1669380717} - - {fileID: 1387960518} diff --git a/Assets/_Content/Scripts/Features/Levitation/LevitationManager.cs b/Assets/_Content/Scripts/Features/Levitation/LevitationManager.cs index 78f471c0..9c620990 100644 --- a/Assets/_Content/Scripts/Features/Levitation/LevitationManager.cs +++ b/Assets/_Content/Scripts/Features/Levitation/LevitationManager.cs @@ -4,7 +4,9 @@ public class LevitationManager : MonoBehaviour { public static LevitationManager Instance { get; private set; } - [Range(0, 1)] public float Levitation; + [SerializeField, Range(0, 1)] private float _levitation; + + public float Levitation => _levitation; void OnEnable() { @@ -16,4 +18,9 @@ public class LevitationManager : MonoBehaviour if (Instance == this) Instance = null; } + + public void SetLevitation(float levitation) + { + _levitation = levitation; + } } diff --git a/Assets/_Content/Scripts/Features/Levitation/LevitationObject.cs b/Assets/_Content/Scripts/Features/Levitation/LevitationObject.cs index ad4ea5a7..6622549b 100644 --- a/Assets/_Content/Scripts/Features/Levitation/LevitationObject.cs +++ b/Assets/_Content/Scripts/Features/Levitation/LevitationObject.cs @@ -11,10 +11,10 @@ public class LevitationObject : MonoBehaviour [System.Serializable] public class Settings { - [Range(0, 99)] public int Seed = -1; + [Range(-1, 99)] public int Seed = -1; public Vector3 Offset = new Vector3(0, 3, 0); - public Vector3 DivergeanceMin = new Vector3(1, 1, 1); - public Vector3 DivergeanceMax = new Vector3(-1, -1, -1); + public Vector3 DivergeanceMin = new Vector3(-1, -2, -1); + public Vector3 DivergeanceMax = new Vector3(1, 2, 1); public Vector3 Amplitude = new Vector3(.1f, .5f, .1f); } @@ -28,47 +28,72 @@ public class LevitationObject : MonoBehaviour [SerializeField] private Settings _settings; [SerializeField] private State _state; - private Vector3 _originPos; private Vector3 _randomAxis; + private Vector3 _originPos; + private Quaternion _originRot; + + void OnDrawGizmosSelected() + //void OnDrawGizmos() + { + Gizmos.color = Color.cyan; + + Vector3 originPos = Application.isPlaying ? _originPos : transform.position; + Vector3 targetCenter = GetTargetCenter(); + + Gizmos.DrawLine(transform.position, originPos + targetCenter); + Gizmos.DrawWireSphere(originPos + targetCenter, .05f); + } void OnValidate() { if (!_references.Rigidbody) _references.Rigidbody = GetComponent(); + + if (_settings.Seed == -1) + _settings.Seed = Random.Range(0, 100); } void Awake() { + _randomAxis = new Vector3(Mathf.Cos(_settings.Seed * 3.41f), Mathf.Cos(_settings.Seed * 9.23f), Mathf.Sin(_settings.Seed * 5.22f)).normalized; _originPos = transform.position; - _randomAxis = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f)).normalized; + _originRot = transform.rotation; } void Update() { - if (!LevitationManager.Instance || LevitationManager.Instance.Levitation <= 0) + if (!LevitationManager.Instance) return; _references.Rigidbody.isKinematic = true; _references.Rigidbody.useGravity = false; float t = Time.timeSinceLevelLoad; - t+= (transform.GetSiblingIndex() + (transform.parent ? transform.parent.GetSiblingIndex() : 0)) * 7.63f; + t += _settings.Seed * 7.63f; float cosT0 = Mathf.Cos(t * .3f); float cosT1 = Mathf.Cos(t); float sinT0 = Mathf.Sin(t * .3f); - Vector3 offset = _settings.Offset; - offset.x += _settings.DivergeanceMin.x * cosT0 + _settings.DivergeanceMax.x * sinT0 * _settings.Amplitude.x; - offset.y += _settings.DivergeanceMin.y * cosT1 + _settings.DivergeanceMax.y * cosT1 * _settings.Amplitude.y; - offset.z += _settings.DivergeanceMin.z * sinT0 + _settings.DivergeanceMax.z * cosT0 * _settings.Amplitude.z; + Vector3 offset = GetTargetCenter(); + offset.x += _settings.Amplitude.x * cosT0; + offset.y += _settings.Amplitude.y * cosT1; + offset.z += _settings.Amplitude.z * sinT0; Vector3 targetPos = _originPos + offset; - targetPos = Vector3.Lerp(transform.position, targetPos, t / Mathf.Max(Vector3.Distance(transform.position, targetPos) * 4f, 1)); targetPos = Vector3.Slerp(_originPos, targetPos, LevitationManager.Instance.Levitation); + targetPos = Vector3.Lerp(transform.position, targetPos, t / Mathf.Max(Vector3.Distance(transform.position, targetPos), 1) * .0002f); Quaternion targetRot = Quaternion.AngleAxis(t * 10, _randomAxis); + targetRot = Quaternion.Lerp(_originRot, targetRot, LevitationManager.Instance.Levitation); _references.Rigidbody.Move(targetPos, targetRot); } + + Vector3 GetTargetCenter() + { + Vector3 divergeance = Vector3.Lerp(_settings.DivergeanceMin, _settings.DivergeanceMax, (_settings.Seed * 6.72f) % 1); + + return _settings.Offset + divergeance; + } }