Add focused word scale-down and smooth camera shake + unfocus words scribble
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace Unheimlich.Interactions.FloatingWords
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{
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public class SketchFadeEffect : MonoBehaviour
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{
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private TextMeshProUGUI _textComponent;
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private TextMeshProUGUI _ghostTextComponent;
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private Image _scribbleOverlay;
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private Material _scribbleMaterialInstance;
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private Material _scribbleMaterialTemplate;
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private static readonly int ProgressID = Shader.PropertyToID("_Progress");
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private bool _isEffectActive = false;
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private bool _overlayCreated = false;
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private Color _originalTextColor;
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private Color _originalGhostColor;
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private int _scribbleTweenId = -1;
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private int _fadeTweenId = -1;
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public void Initialize(TextMeshProUGUI textComponent, TextMeshProUGUI ghostComponent, Material scribbleMaterial)
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{
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_textComponent = textComponent;
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_ghostTextComponent = ghostComponent;
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_scribbleMaterialTemplate = scribbleMaterial;
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_originalTextColor = _textComponent.color;
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if (_ghostTextComponent != null)
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_originalGhostColor = _ghostTextComponent.color;
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}
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private void CreateScribbleOverlay()
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{
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if (_overlayCreated || _scribbleMaterialTemplate == null || _textComponent == null)
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return;
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GameObject overlayObject = new GameObject("ScribbleOverlay");
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overlayObject.transform.SetParent(_textComponent.transform, false);
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_scribbleOverlay = overlayObject.AddComponent<Image>();
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_scribbleOverlay.raycastTarget = false;
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RectTransform overlayRect = overlayObject.GetComponent<RectTransform>();
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RectTransform textRect = _textComponent.GetComponent<RectTransform>();
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_textComponent.ForceMeshUpdate();
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Vector2 textSize = _textComponent.GetRenderedValues(false);
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float horizontalPadding = 1.2f;
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float verticalPadding = 0.8f;
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Vector2 paddedSize = new Vector2(
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textSize.x + horizontalPadding,
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textSize.y + verticalPadding
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);
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overlayRect.anchorMin = new Vector2(0.5f, 0.5f);
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overlayRect.anchorMax = new Vector2(0.5f, 0.5f);
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overlayRect.pivot = new Vector2(0.5f, 0.5f);
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float leftOffset = -horizontalPadding * 0.9f;
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overlayRect.anchoredPosition = new Vector2(leftOffset, 0f);
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overlayRect.sizeDelta = paddedSize;
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overlayRect.localScale = Vector3.one;
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_scribbleMaterialInstance = new Material(_scribbleMaterialTemplate);
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_scribbleMaterialInstance.SetFloat(ProgressID, 0f);
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_scribbleOverlay.material = _scribbleMaterialInstance;
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_scribbleOverlay.gameObject.SetActive(false);
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_overlayCreated = true;
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}
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public void PlaySketchFadeEffect(float scribbleDuration, float fadeDuration, float finalAlpha)
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{
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if (_isEffectActive || _textComponent == null)
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return;
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CancelActiveTweens();
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CreateScribbleOverlay();
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if (_scribbleOverlay == null || _scribbleMaterialInstance == null)
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return;
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_scribbleOverlay.gameObject.SetActive(true);
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_isEffectActive = true;
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_scribbleTweenId = LeanTween.value(gameObject, 0f, 1f, scribbleDuration)
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.setEase(LeanTweenType.easeInOutQuad)
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.setOnUpdate((float val) => {
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if (_scribbleMaterialInstance != null)
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_scribbleMaterialInstance.SetFloat(ProgressID, val);
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})
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.setOnComplete(() => {
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_scribbleTweenId = -1;
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_fadeTweenId = LeanTween.value(gameObject, _originalTextColor.a, finalAlpha, fadeDuration)
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.setEase(LeanTweenType.easeInQuad)
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.setOnUpdate((float val) => {
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if (_textComponent != null)
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{
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Color textColor = _textComponent.color;
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textColor.a = val;
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_textComponent.color = textColor;
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}
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if (_ghostTextComponent != null)
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{
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Color ghostColor = _ghostTextComponent.color;
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ghostColor.a = val * (_originalGhostColor.a / _originalTextColor.a);
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_ghostTextComponent.color = ghostColor;
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}
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if (_scribbleOverlay != null)
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{
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Color scribbleColor = _scribbleOverlay.color;
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scribbleColor.a = val;
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_scribbleOverlay.color = scribbleColor;
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}
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})
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.setOnComplete(() => {
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_fadeTweenId = -1;
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}).id;
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}).id;
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}
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public void ResetEffect()
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{
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CancelActiveTweens();
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if (_scribbleMaterialInstance != null)
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{
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float currentProgress = _scribbleMaterialInstance.GetFloat(ProgressID);
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if (currentProgress > 0f)
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{
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_scribbleTweenId = LeanTween.value(gameObject, currentProgress, 0f, 0.3f)
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.setEase(LeanTweenType.easeOutQuad)
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.setOnUpdate((float val) => {
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if (_scribbleMaterialInstance != null)
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_scribbleMaterialInstance.SetFloat(ProgressID, val);
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})
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.setOnComplete(() => {
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_scribbleTweenId = -1;
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if (_scribbleOverlay != null)
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_scribbleOverlay.gameObject.SetActive(false);
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}).id;
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}
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}
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if (_textComponent != null)
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{
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float currentAlpha = _textComponent.color.a;
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if (currentAlpha < _originalTextColor.a)
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{
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_fadeTweenId = LeanTween.value(gameObject, currentAlpha, _originalTextColor.a, 0.3f)
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.setEase(LeanTweenType.easeOutQuad)
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.setOnUpdate((float val) => {
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if (_textComponent != null)
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{
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Color c = _textComponent.color;
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c.a = val;
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_textComponent.color = c;
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}
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if (_ghostTextComponent != null)
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{
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Color c = _ghostTextComponent.color;
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c.a = val * (_originalGhostColor.a / _originalTextColor.a);
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_ghostTextComponent.color = c;
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}
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})
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.setOnComplete(() => {
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_fadeTweenId = -1;
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}).id;
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}
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}
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if (_scribbleOverlay != null)
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{
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Color c = _scribbleOverlay.color;
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c.a = 1f;
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_scribbleOverlay.color = c;
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}
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_isEffectActive = false;
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}
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private void CancelActiveTweens()
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{
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if (_scribbleTweenId != -1)
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{
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LeanTween.cancel(_scribbleTweenId);
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_scribbleTweenId = -1;
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}
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if (_fadeTweenId != -1)
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{
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LeanTween.cancel(_fadeTweenId);
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_fadeTweenId = -1;
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}
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}
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private void OnDestroy()
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{
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CancelActiveTweens();
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if (_scribbleMaterialInstance != null)
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Destroy(_scribbleMaterialInstance);
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if (_scribbleOverlay != null)
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Destroy(_scribbleOverlay.gameObject);
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}
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}
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}
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