Add focused word scale-down and smooth camera shake + unfocus words scribble

This commit is contained in:
2026-01-27 20:13:18 +01:00
parent d1b7104676
commit b64a57d810
16 changed files with 764 additions and 32 deletions
@@ -13,6 +13,7 @@ MonoBehaviour:
m_Name: NPCDialogueAnimation
m_EditorClassIdentifier:
SpawnMode: 0
DefaultScaleMultiplier: 1.2
SpawnRadius: 100
SpawnHeightOffset: 0
FacePlayer: 1
@@ -48,6 +49,7 @@ MonoBehaviour:
ShakeRadius: 10
ShakeSpeed: 20
ShakeSmoothness: 20
UnfocusedShakeSpeedMultiplier: 0.2
EnableGhostTrail: 1
GhostTrailDelay: 0.08
GhostTrailAlpha: 0.3
@@ -61,6 +63,18 @@ MonoBehaviour:
MaxDistance: 10
MinScaleMultiplier: 1
MaxScaleMultiplier: 2
MoveTowardPlayerOnFocus: 1
MoveTowardPlayerOnFocus: 0
FocusDistanceFromPlayer: 1.5
FocusRotationSpeed: 10
EnableCameraShakeOnFocus: 0
CameraShakeIntensity: 5
CameraShakeSmoothness: 10
FocusedTextScaleMultiplier: 0.85
FocusedTextScaleDuration: 1
UnfocusedTextScaleDuration: 0.5
EnableSketchFadeOnFocus: 1
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SketchDuration: 1
FadeOutDuration: 0.4
SketchIntensity: 0.8
FinalFadeAlpha: 0.4
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Shader "Unheimlich/UI/ScribbleEffect"
{
Properties
{
_Color("Scribble Color", Color) = (0.2, 0.2, 0.2, 1)
_Progress("Draw Progress", Range(0, 1)) = 0
_LineThickness("Thickness", Range(0.005, 0.25)) = 0.02
_ZigzagFreq("Zigzag Frequency", Float) = 10
_ZigzagAmp("Zigzag Amplitude", Range(0, 0.3)) = 0.1
_DiagonalSlant("Diagonal Slant", Range(-1, 1)) = 0.4
_NumPasses("Number of Passes", Range(1, 4)) = 2
_Roundness("Roundness", Range(0, 1)) = 0.6
}
SubShader
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Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Off
Pass
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HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float2 uv : TEXCOORD0;
};
CBUFFER_START(UnityPerMaterial)
half4 _Color;
half _Progress;
half _LineThickness;
half _ZigzagFreq;
half _ZigzagAmp;
half _DiagonalSlant;
int _NumPasses;
half _Roundness;
CBUFFER_END
Varyings vert(Attributes input)
{
Varyings output;
output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
output.uv = input.uv;
return output;
}
float DrawSlantedZigzag(float2 uv, float yOffset, float passProgress)
{
float diagonalProgress = uv.x + uv.y * _DiagonalSlant;
float zigzagCenter = yOffset + sin(diagonalProgress * _ZigzagFreq * 6.28318) * _ZigzagAmp;
float progressEnd = passProgress * 1.6;
float progressMask = smoothstep(progressEnd + 0.15, progressEnd - 0.05, diagonalProgress);
float fadeIn = smoothstep(-0.1, 0.2, diagonalProgress);
float capMask = fadeIn * progressMask;
float distanceToCenter = abs(uv.y - zigzagCenter);
float edgeSoftness = _LineThickness * (1.0 - _Roundness * 0.7);
float zigzagStrength = 1.0 - smoothstep(edgeSoftness, _LineThickness, distanceToCenter);
zigzagStrength = pow(zigzagStrength, 1.0 + _Roundness * 3.5);
return zigzagStrength * capMask;
}
half4 frag(Varyings input) : SV_Target
{
float totalMask = 0.0;
totalMask += DrawSlantedZigzag(input.uv, 0.5, _Progress);
if (_NumPasses >= 2)
totalMask += DrawSlantedZigzag(input.uv, 0.52, _Progress * 0.95);
if (_NumPasses >= 3)
totalMask += DrawSlantedZigzag(input.uv, 0.48, _Progress * 0.9);
if (_NumPasses >= 4)
totalMask += DrawSlantedZigzag(input.uv, 0.54, _Progress * 0.85);
totalMask = saturate(totalMask);
half4 result = _Color;
result.a *= totalMask;
return result;
}
ENDHLSL
}
}
}
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@@ -2023,7 +2023,7 @@ PrefabInstance:
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@@ -13,6 +13,9 @@ namespace Unheimlich.Data.Dialogues
[Tooltip("How choices appear in the world")]
public ChoiceSpawnMode SpawnMode = ChoiceSpawnMode.AroundAnchor;
[Tooltip("Default scale multiplier for spawned choices (1.0 = normal size)")]
public float DefaultScaleMultiplier = 1.0f;
[Header("Spawn Settings")]
[Tooltip("Radius around anchor where choices spawn")]
public float SpawnRadius = 2f;
@@ -53,6 +56,10 @@ namespace Unheimlich.Data.Dialogues
[Tooltip("Smoothness of shake transitions (higher = smoother)")]
public float ShakeSmoothness = 2f;
[Tooltip("Shake speed multiplier for unfocused choices when one is focused (0.3 = 30% speed)")]
[Range(0f, 1f)]
public float UnfocusedShakeSpeedMultiplier = 0.3f;
[Header("Ghost Trail Effect")]
[Tooltip("Enable ghost/shadow trail effect behind text (Heavy Rain style)")]
public bool EnableGhostTrail = false;
@@ -105,6 +112,46 @@ namespace Unheimlich.Data.Dialogues
[Tooltip("Rotation speed when a choice is focused (degrees per second). Higher = faster rotation.")]
public float FocusRotationSpeed = 60f;
[Tooltip("Enable camera shake when focusing on a choice")]
public bool EnableCameraShakeOnFocus = true;
[Tooltip("Camera shake intensity when focusing (higher = less shake, lower = more shake)")]
public float CameraShakeIntensity = 30f;
[Tooltip("Camera shake smoothness (0 = instant/jarring, higher = smoother). Controls how fast the camera moves to shake position.")]
public float CameraShakeSmoothness = 10f;
[Tooltip("Scale down multiplier for the FOCUSED choice text (0.9 = 90% size)")]
[Range(0f, 1f)]
public float FocusedTextScaleMultiplier = 0.9f;
[Tooltip("Duration of the text scale animation when focusing (in seconds)")]
public float FocusedTextScaleDuration = 0.3f;
[Tooltip("Duration of the text scale reset animation when unfocusing (in seconds)")]
public float UnfocusedTextScaleDuration = 0.3f;
[Header("Sketch & Fade on Selection")]
[Tooltip("Enable sketch and fade effect on non-selected words when a choice is focused")]
public bool EnableSketchFadeOnFocus = false;
[Tooltip("Material with sketch shader for TextMeshPro")]
public Material SketchMaterial;
[Tooltip("Duration of the sketch effect before fade (in seconds)")]
public float SketchDuration = 0.3f;
[Tooltip("Duration of the fade out after sketch (in seconds)")]
public float FadeOutDuration = 0.5f;
[Tooltip("Intensity of the sketch effect (0 = no sketch, 1 = full sketch)")]
[Range(0f, 1f)]
public float SketchIntensity = 0.8f;
[Tooltip("Final alpha value after fade (0 = invisible, 1 = opaque)")]
[Range(0f, 1f)]
public float FinalFadeAlpha = 0.2f;
}
public enum ChoiceSpawnMode
@@ -38,6 +38,9 @@ namespace Unheimlich.Gameplay.Player
[SerializeField] private float _shakeFrequency = 40f;
private float _shakeInterval;
private float _shakeTimer = 0f;
private Vector3 _shakeTarget = Vector3.zero;
private Vector3 _shakeOriginalPos = Vector3.zero;
private float _shakeSmoothness = 0f;
private float _horizontalRotation;
private float _verticalRotation;
@@ -140,20 +143,31 @@ namespace Unheimlich.Gameplay.Player
/// Creates a random camera shake effect for feedback (e.g., impacts, events).
/// Uses a timer-based interval to control shake frequency.
/// Amplitude controls both the intensity and duration of the shake.
/// Smoothness controls how quickly the camera interpolates to the shake position (0 = instant, higher = smoother).
/// </summary>
public void Shake(float amplitude)
public void Shake(float amplitude, float smoothness = 0f)
{
_shakeSmoothness = smoothness;
_shakeTimer -= Time.deltaTime;
if (_shakeTimer <= 0f)
{
_shakeTimer = _shakeInterval * amplitude;
_shakeTimer = _shakeInterval * amplitude;
_shakeOriginalPos = _playerCameraPivot.position;
float x = Random.Range(-1f, 1f) * amplitude;
float y = Random.Range(-1f, 1f) * amplitude;
Vector3 originalPos = _playerCameraPivot.position;
_playerCameraPivot.position = originalPos + new Vector3(x, y, 0f);
_shakeTarget = _shakeOriginalPos + new Vector3(x, y, 0f);
}
if (_shakeSmoothness > 0f)
{
_playerCameraPivot.position = Vector3.Lerp(_playerCameraPivot.position, _shakeTarget, Time.deltaTime * _shakeSmoothness);
}
else
{
_playerCameraPivot.position = _shakeTarget;
}
}
@@ -57,18 +57,23 @@ namespace Unheimlich.Interactions.FloatingWords
private int _originalSortingOrder;
private Vector3 _startLocalPos;
private float _originalScale;
private float _originalTextScale = 1f;
private int _textScaleTweenId = -1;
private bool _positionCaptured = false;
private Vector3 _shakeOffset = Vector3.zero;
private Vector3 _shakeTarget = Vector3.zero;
private float _shakeTimer = 0f;
private bool _isShaking = false;
private float _shakeSpeedMultiplier = 1f;
private bool _disableFloatingEffects = false;
private Queue<Vector3> _positionHistory = new Queue<Vector3>();
private float _historyTimer = 0f;
private const float HISTORY_SAMPLE_RATE = 0.016f;
private SketchFadeEffect _sketchFadeEffect;
void Awake()
{
@@ -169,7 +174,7 @@ namespace Unheimlich.Interactions.FloatingWords
if (!GetEnableOrganicShake())
return;
_shakeTimer += Time.deltaTime * GetShakeSpeed();
_shakeTimer += Time.deltaTime * GetShakeSpeed() * _shakeSpeedMultiplier;
if (_shakeTimer >= 1f)
{
@@ -204,6 +209,29 @@ namespace Unheimlich.Interactions.FloatingWords
_shakeOffset = Vector3.zero;
}
public void SetShakeSpeedMultiplier(float multiplier)
{
_shakeSpeedMultiplier = Mathf.Max(0f, multiplier);
}
public void SetTextScale(float targetScale, float duration = 0.3f)
{
if (_choiceTextComponent == null)
return;
if (_textScaleTweenId >= 0)
LeanTween.cancel(_textScaleTweenId);
_textScaleTweenId = LeanTween.scale(_choiceTextComponent.gameObject, Vector3.one * targetScale, duration)
.setEase(LeanTweenType.easeOutQuad)
.id;
}
public void ResetTextScale(float duration = 0.3f)
{
SetTextScale(_originalTextScale, duration);
}
public void HideGhostTrail()
{
if (_ghostTextComponent != null)
@@ -230,6 +258,11 @@ namespace Unheimlich.Interactions.FloatingWords
LeanTween.cancel(gameObject);
StopOrganicShake();
DialogueAnimationSettings settings = GetAnimationSettings();
float textScaleMultiplier = settings != null ? settings.FocusedTextScaleMultiplier : 0.9f;
float textScaleDuration = settings != null ? settings.FocusedTextScaleDuration : 0.3f;
SetTextScale(textScaleMultiplier, textScaleDuration);
}
transform.localScale = Vector3.one * Mathf.Lerp(_originalScale, MAX_FOCUS_SCALE, progress);
@@ -374,7 +407,10 @@ namespace Unheimlich.Interactions.FloatingWords
}
_startLocalPos = transform.localPosition;
_originalScale = transform.localScale.x;
_originalScale = transform.localScale.x;
if (_choiceTextComponent != null)
_originalTextScale = _choiceTextComponent.transform.localScale.x;
LeanTween.cancel(gameObject);
@@ -383,6 +419,13 @@ namespace Unheimlich.Interactions.FloatingWords
if (_ghostTextComponent != null)
_ghostTextComponent.text = GetChoiceText();
DialogueAnimationSettings settings = GetAnimationSettings();
if (settings != null && settings.EnableSketchFadeOnFocus && settings.SketchMaterial != null)
{
_sketchFadeEffect = gameObject.AddComponent<SketchFadeEffect>();
_sketchFadeEffect.Initialize(_choiceTextComponent, _ghostTextComponent, settings.SketchMaterial);
}
StartOrganicShake();
}
@@ -465,8 +508,14 @@ namespace Unheimlich.Interactions.FloatingWords
/// </summary>
public void ResetFeedback(float duration)
{
LeanTween.cancel(gameObject);
LeanTween.cancel(gameObject);
if (_textScaleTweenId >= 0)
LeanTween.cancel(_textScaleTweenId);
StopOrganicShake();
ResetSketchFade();
LeanTween.moveLocal(gameObject, _startLocalPos, duration)
.setEase(LeanTweenType.easeOutQuad)
@@ -479,10 +528,11 @@ namespace Unheimlich.Interactions.FloatingWords
StartOrganicShake();
});
transform.localScale = Vector3.one;
transform.localScale = Vector3.one * _originalScale;
if (_choiceTextComponent != null)
{
_choiceTextComponent.transform.localScale = Vector3.one * _originalTextScale;
_choiceTextComponent.color = Color.white;
if (_ghostTextComponent != null)
@@ -497,5 +547,24 @@ namespace Unheimlich.Interactions.FloatingWords
if (_canvas != null)
_canvas.sortingOrder = _originalSortingOrder;
}
public void ApplySketchFade()
{
DialogueAnimationSettings settings = GetAnimationSettings();
if (settings == null || !settings.EnableSketchFadeOnFocus || _sketchFadeEffect == null)
return;
_sketchFadeEffect.PlaySketchFadeEffect(
settings.SketchDuration,
settings.FadeOutDuration,
settings.FinalFadeAlpha
);
}
public void ResetSketchFade()
{
if (_sketchFadeEffect != null)
_sketchFadeEffect.ResetEffect();
}
}
}
@@ -41,6 +41,7 @@ namespace Unheimlich.Interactions.FloatingWords
public bool MoveTowardPlayerOnFocus;
public float FocusDistanceFromPlayer;
public bool DisableFloatingEffects;
public float DefaultScaleMultiplier;
}
private static SpawnConfig GetConfig(ObjectDescriptionSettings settings)
@@ -68,7 +69,8 @@ namespace Unheimlich.Interactions.FloatingWords
ShakeSmoothness = settings.ShakeSmoothness,
MoveTowardPlayerOnFocus = false,
FocusDistanceFromPlayer = 1f,
DisableFloatingEffects = true
DisableFloatingEffects = true,
DefaultScaleMultiplier = 1f
};
}
@@ -97,7 +99,8 @@ namespace Unheimlich.Interactions.FloatingWords
ShakeSmoothness = settings.ShakeSmoothness,
MoveTowardPlayerOnFocus = settings.MoveTowardPlayerOnFocus,
FocusDistanceFromPlayer = settings.FocusDistanceFromPlayer,
DisableFloatingEffects = false
DisableFloatingEffects = false,
DefaultScaleMultiplier = settings.DefaultScaleMultiplier
};
}
@@ -145,6 +148,7 @@ namespace Unheimlich.Interactions.FloatingWords
ChoiceFocusHandler word = Object.Instantiate(wordPrefab, parent);
word.transform.localPosition = localOffset;
word.transform.localRotation = Quaternion.identity;
word.transform.localScale = Vector3.one * config.DefaultScaleMultiplier;
CanvasGroup canvasGroup = word.GetComponent<CanvasGroup>();
if (canvasGroup == null)
@@ -170,6 +174,7 @@ namespace Unheimlich.Interactions.FloatingWords
ChoiceFocusHandler word = Object.Instantiate(prefab, parent);
word.transform.localPosition = Vector3.up * i * 50f;
word.transform.localRotation = Quaternion.identity;
word.transform.localScale = Vector3.one * config.DefaultScaleMultiplier;
word.Setup(choices[i], config);
words.Add(word);
}
@@ -188,6 +193,7 @@ namespace Unheimlich.Interactions.FloatingWords
Vector3 offset = playerForward * 2f + Vector3.up * (i - choices.Count / 2f) * (config.SpawnRadius / choices.Count / 100f);
word.transform.position = Player.Instance.transform.position + offset;
word.transform.LookAt(Player.Instance.transform);
word.transform.localScale = Vector3.one * config.DefaultScaleMultiplier;
word.Setup(choices[i], config);
words.Add(word);
}
@@ -213,6 +219,7 @@ namespace Unheimlich.Interactions.FloatingWords
ChoiceFocusHandler word = Object.Instantiate(prefab, parent);
word.transform.localPosition = localOffset;
word.transform.LookAt(Player.Instance.transform);
word.transform.localScale = Vector3.one * config.DefaultScaleMultiplier;
word.Setup(choices[i], config);
words.Add(word);
}
@@ -0,0 +1,223 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Unheimlich.Interactions.FloatingWords
{
public class SketchFadeEffect : MonoBehaviour
{
private TextMeshProUGUI _textComponent;
private TextMeshProUGUI _ghostTextComponent;
private Image _scribbleOverlay;
private Material _scribbleMaterialInstance;
private Material _scribbleMaterialTemplate;
private static readonly int ProgressID = Shader.PropertyToID("_Progress");
private bool _isEffectActive = false;
private bool _overlayCreated = false;
private Color _originalTextColor;
private Color _originalGhostColor;
private int _scribbleTweenId = -1;
private int _fadeTweenId = -1;
public void Initialize(TextMeshProUGUI textComponent, TextMeshProUGUI ghostComponent, Material scribbleMaterial)
{
_textComponent = textComponent;
_ghostTextComponent = ghostComponent;
_scribbleMaterialTemplate = scribbleMaterial;
_originalTextColor = _textComponent.color;
if (_ghostTextComponent != null)
_originalGhostColor = _ghostTextComponent.color;
}
private void CreateScribbleOverlay()
{
if (_overlayCreated || _scribbleMaterialTemplate == null || _textComponent == null)
return;
GameObject overlayObject = new GameObject("ScribbleOverlay");
overlayObject.transform.SetParent(_textComponent.transform, false);
_scribbleOverlay = overlayObject.AddComponent<Image>();
_scribbleOverlay.raycastTarget = false;
RectTransform overlayRect = overlayObject.GetComponent<RectTransform>();
RectTransform textRect = _textComponent.GetComponent<RectTransform>();
_textComponent.ForceMeshUpdate();
Vector2 textSize = _textComponent.GetRenderedValues(false);
float horizontalPadding = 1.2f;
float verticalPadding = 0.8f;
Vector2 paddedSize = new Vector2(
textSize.x + horizontalPadding,
textSize.y + verticalPadding
);
overlayRect.anchorMin = new Vector2(0.5f, 0.5f);
overlayRect.anchorMax = new Vector2(0.5f, 0.5f);
overlayRect.pivot = new Vector2(0.5f, 0.5f);
float leftOffset = -horizontalPadding * 0.9f;
overlayRect.anchoredPosition = new Vector2(leftOffset, 0f);
overlayRect.sizeDelta = paddedSize;
overlayRect.localScale = Vector3.one;
_scribbleMaterialInstance = new Material(_scribbleMaterialTemplate);
_scribbleMaterialInstance.SetFloat(ProgressID, 0f);
_scribbleOverlay.material = _scribbleMaterialInstance;
_scribbleOverlay.gameObject.SetActive(false);
_overlayCreated = true;
}
public void PlaySketchFadeEffect(float scribbleDuration, float fadeDuration, float finalAlpha)
{
if (_isEffectActive || _textComponent == null)
return;
CancelActiveTweens();
CreateScribbleOverlay();
if (_scribbleOverlay == null || _scribbleMaterialInstance == null)
return;
_scribbleOverlay.gameObject.SetActive(true);
_isEffectActive = true;
_scribbleTweenId = LeanTween.value(gameObject, 0f, 1f, scribbleDuration)
.setEase(LeanTweenType.easeInOutQuad)
.setOnUpdate((float val) => {
if (_scribbleMaterialInstance != null)
_scribbleMaterialInstance.SetFloat(ProgressID, val);
})
.setOnComplete(() => {
_scribbleTweenId = -1;
_fadeTweenId = LeanTween.value(gameObject, _originalTextColor.a, finalAlpha, fadeDuration)
.setEase(LeanTweenType.easeInQuad)
.setOnUpdate((float val) => {
if (_textComponent != null)
{
Color textColor = _textComponent.color;
textColor.a = val;
_textComponent.color = textColor;
}
if (_ghostTextComponent != null)
{
Color ghostColor = _ghostTextComponent.color;
ghostColor.a = val * (_originalGhostColor.a / _originalTextColor.a);
_ghostTextComponent.color = ghostColor;
}
if (_scribbleOverlay != null)
{
Color scribbleColor = _scribbleOverlay.color;
scribbleColor.a = val;
_scribbleOverlay.color = scribbleColor;
}
})
.setOnComplete(() => {
_fadeTweenId = -1;
}).id;
}).id;
}
public void ResetEffect()
{
CancelActiveTweens();
if (_scribbleMaterialInstance != null)
{
float currentProgress = _scribbleMaterialInstance.GetFloat(ProgressID);
if (currentProgress > 0f)
{
_scribbleTweenId = LeanTween.value(gameObject, currentProgress, 0f, 0.3f)
.setEase(LeanTweenType.easeOutQuad)
.setOnUpdate((float val) => {
if (_scribbleMaterialInstance != null)
_scribbleMaterialInstance.SetFloat(ProgressID, val);
})
.setOnComplete(() => {
_scribbleTweenId = -1;
if (_scribbleOverlay != null)
_scribbleOverlay.gameObject.SetActive(false);
}).id;
}
}
if (_textComponent != null)
{
float currentAlpha = _textComponent.color.a;
if (currentAlpha < _originalTextColor.a)
{
_fadeTweenId = LeanTween.value(gameObject, currentAlpha, _originalTextColor.a, 0.3f)
.setEase(LeanTweenType.easeOutQuad)
.setOnUpdate((float val) => {
if (_textComponent != null)
{
Color c = _textComponent.color;
c.a = val;
_textComponent.color = c;
}
if (_ghostTextComponent != null)
{
Color c = _ghostTextComponent.color;
c.a = val * (_originalGhostColor.a / _originalTextColor.a);
_ghostTextComponent.color = c;
}
})
.setOnComplete(() => {
_fadeTweenId = -1;
}).id;
}
}
if (_scribbleOverlay != null)
{
Color c = _scribbleOverlay.color;
c.a = 1f;
_scribbleOverlay.color = c;
}
_isEffectActive = false;
}
private void CancelActiveTweens()
{
if (_scribbleTweenId != -1)
{
LeanTween.cancel(_scribbleTweenId);
_scribbleTweenId = -1;
}
if (_fadeTweenId != -1)
{
LeanTween.cancel(_fadeTweenId);
_fadeTweenId = -1;
}
}
private void OnDestroy()
{
CancelActiveTweens();
if (_scribbleMaterialInstance != null)
Destroy(_scribbleMaterialInstance);
if (_scribbleOverlay != null)
Destroy(_scribbleOverlay.gameObject);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0ee81e39cd832e34d9219099af39f4bb
@@ -30,7 +30,7 @@ namespace Unheimlich.Managers
private readonly float _raycastInterval;
private readonly float _recoveryDuration;
private readonly float _focusRetentionTime;
private readonly float _shakeIntensity;
private readonly float _fallbackShakeIntensity;
private static readonly Vector3 ViewportCenter = new Vector3(0.5f, 0.5f, 0f);
@@ -46,7 +46,7 @@ namespace Unheimlich.Managers
float raycastInterval,
float recoveryDuration,
float focusRetentionTime,
float shakeIntensity)
float fallbackShakeIntensity)
{
_manager = manager;
_mainCamera = mainCamera;
@@ -57,7 +57,7 @@ namespace Unheimlich.Managers
_raycastInterval = raycastInterval;
_recoveryDuration = recoveryDuration;
_focusRetentionTime = focusRetentionTime;
_shakeIntensity = shakeIntensity;
_fallbackShakeIntensity = fallbackShakeIntensity;
}
/// <summary>
@@ -87,7 +87,9 @@ namespace Unheimlich.Managers
if (_isFocusLocked)
{
if (_retentionTimer > 0f)
_retentionTimer -= Time.deltaTime;
_retentionTimer -= Time.deltaTime;
else
_isFocusLocked = false;
return;
}
@@ -115,8 +117,8 @@ namespace Unheimlich.Managers
{
if (_currentFocusedHandler != null)
{
_isFocusLocked = true;
_currentFocusedHandler.ResetFeedback(_recoveryDuration);
_currentFocusedHandler.ResetFeedback(_recoveryDuration);
ResetAllUnfocusEffects();
}
_currentFocusedHandler = hitHandler;
@@ -126,6 +128,8 @@ namespace Unheimlich.Managers
if (_playerLook != null)
_playerLook.LockAim(true);
ApplyUnfocusEffectToOthers(hitHandler);
DialogueAnimationSettings settings = _manager.CurrentAnimationSettings;
bool shouldRotate = settings == null || settings.EnableRotation;
if (shouldRotate && _manager.CurrentDialogueUI != null)
@@ -149,18 +153,24 @@ namespace Unheimlich.Managers
_currentFocusedHandler.ApplyFocusFeedback(progress);
if (_playerLook != null)
_playerLook.Shake(progress / _shakeIntensity);
DialogueAnimationSettings currentSettings = _manager.CurrentAnimationSettings;
bool shouldShake = currentSettings == null || currentSettings.EnableCameraShakeOnFocus;
if (shouldShake && _playerLook != null)
{
float shakeIntensity = currentSettings != null ? currentSettings.CameraShakeIntensity : _fallbackShakeIntensity;
float shakeSmoothness = currentSettings != null ? currentSettings.CameraShakeSmoothness : 10f;
_playerLook.Shake(progress / shakeIntensity, shakeSmoothness);
}
if (_focusTimer >= _focusTime)
{
_isFocusLocked = true;
_currentFocusedHandler.ResetFeedback(_recoveryDuration);
ChoiceFocusHandler selectedHandler = _currentFocusedHandler;
if (_currentFocusedHandler.DialogueData != null)
if (selectedHandler.DialogueData != null)
{
OnChoiceMade?.Invoke(_currentFocusedHandler.DialogueData);
DialogueNode nextNode = _currentFocusedHandler.GetNextNode();
OnChoiceMade?.Invoke(selectedHandler.DialogueData);
DialogueNode nextNode = selectedHandler.GetNextNode();
_manager.GoToNextNode(nextNode);
}
@@ -173,6 +183,9 @@ namespace Unheimlich.Managers
}
ResetAnimationTimers();
ResetAllUnfocusEffects();
selectedHandler.ResetFeedback(_recoveryDuration);
if (_playerLook != null)
_playerLook.LockAim(false);
@@ -180,9 +193,8 @@ namespace Unheimlich.Managers
}
else if (_currentFocusedHandler != null && _retentionTimer <= 0f)
{
_isFocusLocked = true;
_currentFocusedHandler.ResetFeedback(_recoveryDuration);
_currentFocusedHandler.ResetFeedback(_recoveryDuration);
ResetAllUnfocusEffects();
DialogueAnimationSettings settings = _manager.CurrentAnimationSettings;
bool shouldRotate = settings == null || settings.EnableRotation;
@@ -198,6 +210,41 @@ namespace Unheimlich.Managers
_playerLook.LockAim(false);
}
}
private void ApplyUnfocusEffectToOthers(ChoiceFocusHandler focusedHandler)
{
if (_manager.CurrentDialogueUI == null || _manager.CurrentDialogueUI.ChoiceContainer == null)
return;
DialogueAnimationSettings settings = _manager.CurrentAnimationSettings;
float shakeSlowdown = settings != null ? settings.UnfocusedShakeSpeedMultiplier : 0.3f;
foreach (Transform child in _manager.CurrentDialogueUI.ChoiceContainer.transform)
{
ChoiceFocusHandler handler = child.GetComponent<ChoiceFocusHandler>();
if (handler != null && handler != focusedHandler)
{
handler.SetShakeSpeedMultiplier(shakeSlowdown);
handler.ApplySketchFade();
}
}
}
private void ResetAllUnfocusEffects()
{
if (_manager.CurrentDialogueUI == null || _manager.CurrentDialogueUI.ChoiceContainer == null)
return;
foreach (Transform child in _manager.CurrentDialogueUI.ChoiceContainer.transform)
{
ChoiceFocusHandler handler = child.GetComponent<ChoiceFocusHandler>();
if (handler != null)
{
handler.SetShakeSpeedMultiplier(1f);
handler.ResetSketchFade();
}
}
}
private void ResetAnimationTimers()
{
@@ -24,7 +24,9 @@ namespace Unheimlich.Managers
[Header("Focus Stabilization")]
[SerializeField] private float _recoveryDuration = 0.5f;
[SerializeField] private float _focusRetentionTime = 0.1f;
[SerializeField] private float _shakeIntensity = 30f;
[Tooltip("Fallback camera shake intensity if not set in DialogueAnimationSettings")]
[SerializeField] private float _fallbackShakeIntensity = 30f;
public DialogueAnimationSettings CurrentAnimationSettings => _currentAnimationSettings;
public bool IsDialogueActive => IsInDialogue;
@@ -74,7 +76,7 @@ namespace Unheimlich.Managers
_raycastInterval,
_recoveryDuration,
_focusRetentionTime,
_shakeIntensity
_fallbackShakeIntensity
);
_focusSystem.OnChoiceMade += (choice) => OnChoiceMade?.Invoke(choice);