feat: BodiesInWater fog
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using UnityEngine;
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public class FogAutoQueue : MonoBehaviour
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{
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[SerializeField] private Renderer[] _renderers;
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void Awake()
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{
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for(int i = 1; i < _renderers.Length; i++)
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{
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_renderers[i].material.renderQueue = _renderers[0].material.renderQueue + i;
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}
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}
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void Update()
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{
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}
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}
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