Files
Ipseity-Demo/Assets/_Content/Scripts/Features/Fog/FogAutoQueue.cs
T

20 lines
348 B
C#

using UnityEngine;
public class FogAutoQueue : MonoBehaviour
{
[SerializeField] private Renderer[] _renderers;
void Awake()
{
for(int i = 1; i < _renderers.Length; i++)
{
_renderers[i].material.renderQueue = _renderers[0].material.renderQueue + i;
}
}
void Update()
{
}
}