Merge branch 'main' of http://212.24.110.183:3000/IPSEITY/Unheimlich_POC
# Conflicts: # Assets/_Content/Models/Environments/BodiesInWater.meta # Assets/_Content/Models/Environments/BodiesInWater/Materials.meta # Assets/_Content/Models/Environments/BodiesInWater/Shaders.meta # Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat # Packages/OctoCore/Runtime/Scripts/Components/OctoPlayer.cs
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#include "Assets/_Content/Shaders/Include/Noises.hlsl"
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(
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out float Height
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// Test
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//float test = ValueNoise3D(PositionWS, 40);
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//float test = PerlinNoise3D(PositionWS, 40);
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//float test = PerlinNoise3DLOD(PositionWS, 100, 3.5);
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//float id;
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//float test = RidgedNoise3D(PositionWS, 10, 2, 2, .5);
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// Output
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Position = PositionWS;
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Position.y += height * .4f - .2;
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float3 NormalWS,
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out float3 Position,
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out float Height,
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out float Debug
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out float Alpha
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@@ -52,6 +52,7 @@ void Sand_float
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sandFlow = (sandFlow + floor(t * sandLayers)) / sandLayers;
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@@ -72,7 +73,7 @@ void Sand_float
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Height = sandMask;
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Debug = 1;
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Alpha = smoothstep(1, .5, abs(smoothstep(-5, 5, PositionWS.x) * 2 - 1));
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#ifndef SKYBOX_INCLUDED
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#include "Assets/_Content/Shaders/Include/Noises.hlsl"
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void Skybox_float
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(
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float3 ColorB,
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float3 ColorC,
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float3 ColorD,
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float3 PositionOS,
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out float3 Color
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{
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float gradient = length(PositionOS - float3(0, 0, 50));
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gradient += FBMNoise3D(PositionOS + float3(0, 0, t * 10), .1, 3, 2, .5) * 20 - 15;
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gradient -= RidgedNoise3D(PositionOS + gradient * .3 + float3(0, 0, t * 4), .1, 1, 2, .5) * 7;
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c = lerp(c, ColorA, smoothstep(18, 0, gradient));
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// Test
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//float test = ValueNoise3D(PositionWS, 40);
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//float test = PerlinNoise3D(PositionWS, 40);
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//float test = PerlinNoise3DLOD(PositionWS, 100, 3.5);
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//float test = WorleyNoise3D(PositionWS, 40, 1);
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//float id;
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//float test = VoronoiNoise3D(PositionWS, 10, 1, .05, id);
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// Output
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void Start()
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{
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_timeOffset = Time.timeSinceLevelLoad;
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if (_started)
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Init();
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public PlayerModes Mode = PlayerModes.FirstPerson;
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public Orientations Orientation = Orientations.Camera;
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[Tooltip("Allow position movement.")]
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[Tooltip("Allow looking around.")]
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[Tooltip("Walk speed (km/h).")]
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public float WalkSpeed = 10;
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@@ -387,7 +393,7 @@ namespace OctoCore.Components
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else
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if (_references.Controller)
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else
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@@ -401,6 +407,8 @@ namespace OctoCore.Components
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{
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Vector2 delta = (State.IsPaused || !State.IsFocussed) ? Vector2.zero : _lookInput;
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float mouseY = delta.y * _firstPerson.SensitivityY * -1;
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@@ -48,11 +48,14 @@ namespace OctoCore.Components
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[Tooltip("Play on Awake")]
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public bool PlayOnAwake = true;
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[Tooltip("Random Time Offset")]
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public bool RandomOffset = true;
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[Tooltip("Animation speed multiplier")]
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public float Duration = 4;
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[Tooltip("Time offset to desynchronize multiple animations")]
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public float TimeOffset = 0;
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[Tooltip("Cycle offset to desynchronize multiple animations")]
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[Range(0, 1)] public float CycleOffset = 0;
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[Tooltip("Translation amount in local space (meters)")]
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public Vector3 Translation = Vector3.zero;
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_state.InitialPosition = transform.localPosition;
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_state.InitialRotation = transform.localRotation;
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_state.InitialScale = transform.localScale;
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_state.CurrentTime = _settings.CycleOffset;
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_state.IsFinished = false;
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_timeOffset = Time.timeSinceLevelLoad;
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}
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void Update()
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@@ -109,7 +114,7 @@ namespace OctoCore.Components
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if (_state.IsFinished || !_started)
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return;
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_state.CurrentTime = Time.timeSinceLevelLoad + _settings.TimeOffset * _settings.Duration - _timeOffset;
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float normalizedTime = GetNormalizedTime(_state.CurrentTime);
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float easedTime = ApplyEasing(normalizedTime);
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@@ -136,7 +141,7 @@ namespace OctoCore.Components
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/// </summary>
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public void ResetAnimation()
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{
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transform.localPosition = _state.InitialPosition;
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transform.localRotation = _state.InitialRotation;
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Reference in New Issue
Block a user