From 55e19eb95985d47570a3166b169b4dd9158582bb Mon Sep 17 00:00:00 2001 From: Alexandre Coirier Date: Wed, 20 May 2026 21:39:54 +0200 Subject: [PATCH 1/2] wip: HouseOfLeaves & BodiesInWater Blocking --- .../Models/Environments/BodiesInWater.meta | 8 + .../Environments/BodiesInWater/Materials.meta | 8 + .../Materials/M_bodiesInWater.mat | 155 ++ .../Materials/M_bodiesInWater.mat.meta | 8 + .../Materials/M_bodiesInWater_body.mat | 155 ++ .../Materials/M_bodiesInWater_body.mat.meta | 8 + .../Materials/M_bodiesInWater_water.mat | 139 ++ .../Materials/M_bodiesInWater_water.mat.meta | 8 + .../Environments/BodiesInWater/Shaders.meta | 8 + .../BodiesInWater/Shaders/Water.hlsl | 42 + .../BodiesInWater/Shaders/Water.hlsl.meta | 7 + .../BodiesInWater/Shaders/Water.shadergraph | 1209 +++++++++++++ .../Shaders/Water.shadergraph.meta | 18 + .../Environments/BodiesInWater/Sources.meta | 8 + .../BodiesInWater/Sources/bodiesInWater.fbx | 3 + .../Sources/bodiesInWater.fbx.meta | 130 ++ 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b/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat @@ -117,7 +117,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Progression: 1 + - _Progression: 0.5 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.hlsl b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.hlsl index 0ed8d849..43f01cbe 100644 --- a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.hlsl +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.hlsl @@ -11,7 +11,7 @@ void Sand_float float3 NormalWS, out float3 Position, out float Height, - out float Debug + out float Alpha ) { //float t = frac(_Time.y / 20); @@ -52,6 +52,7 @@ void Sand_float sandFlow = (sandFlow + floor(t * sandLayers)) / sandLayers; float sandMask = sandFlow * 1.5 - t * .8 + (sandPatern * 2 - 1) * sandDensity * t * .3; + sandMask *= sandDensity * .7 + .3; // Test @@ -72,7 +73,7 @@ void Sand_float Height = sandMask; - Debug = 1; + Alpha = smoothstep(1, .5, abs(smoothstep(-5, 5, PositionWS.x) * 2 - 1)); //Debug = sandFlow; } diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph index c44fa24d..8fcdbabb 100644 --- a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph @@ -59,6 +59,15 @@ }, { "m_Id": "76578eb7ae67481a8a1080f2813b42ba" + }, + { + "m_Id": "35bd1540c2bc4f159f6f4ea7a1a0ebad" + }, + { + "m_Id": "10f1ba1ec3654c338ce8962b9e4229ce" + }, + { + "m_Id": "f5447a792d5447fe97dbf892f44a53e7" } ], "m_GroupDatas": [], @@ -120,6 +129,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "95dd652e6b5a4e098d7354863bde6830" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "f5447a792d5447fe97dbf892f44a53e7" + }, + 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b/Packages/OctoCore/Runtime/Scripts/Components/OctoPlayer.cs @@ -310,7 +310,7 @@ namespace OctoCore.Components else moveDelta.y -= _settings.Gravity * Time.deltaTime; - if (_references.Controller) + if (_references.Controller && _references.Controller.enabled) _references.Controller.Move(moveDelta); else transform.position += moveDelta; diff --git a/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs b/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs index 6d8e985e..173e28eb 100644 --- a/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs +++ b/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs @@ -48,11 +48,14 @@ namespace OctoCore.Components [Tooltip("Play on Awake")] public bool PlayOnAwake = true; + [Tooltip("Random Time Offset")] + public bool RandomOffset = true; + [Tooltip("Animation speed multiplier")] public float Duration = 4; - [Tooltip("Time offset to desynchronize multiple animations")] - 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m_Range: 30 m_SpotAngle: 179 m_InnerSpotAngle: 95.63957 diff --git a/Assets/_Content/Scripts/OctoProceduralAnimator.cs b/Assets/_Content/Scripts/OctoProceduralAnimator.cs index 9413c1c4..ce6879fa 100644 --- a/Assets/_Content/Scripts/OctoProceduralAnimator.cs +++ b/Assets/_Content/Scripts/OctoProceduralAnimator.cs @@ -105,6 +105,8 @@ namespace OctoCore.Components void Start() { + _timeOffset = Time.timeSinceLevelLoad; + if (_started) Init(); } diff --git a/Assets/_Content/Settings/DefaultVolumeProfile.asset b/Assets/_Content/Settings/DefaultVolumeProfile.asset index d77e135a..944e442a 100644 --- a/Assets/_Content/Settings/DefaultVolumeProfile.asset +++ b/Assets/_Content/Settings/DefaultVolumeProfile.asset @@ -363,7 +363,7 @@ MonoBehaviour: m_Value: 1 threshold: m_OverrideState: 1 - m_Value: 0.9 + m_Value: 2.17 intensity: m_OverrideState: 1 m_Value: 3 diff --git a/Packages/OctoCore/Runtime/Scripts/Components/OctoPlayer.cs b/Packages/OctoCore/Runtime/Scripts/Components/OctoPlayer.cs index 20f68ee7..77bd9104 100644 --- a/Packages/OctoCore/Runtime/Scripts/Components/OctoPlayer.cs +++ b/Packages/OctoCore/Runtime/Scripts/Components/OctoPlayer.cs @@ -35,6 +35,12 @@ namespace OctoCore.Components public PlayerModes Mode = PlayerModes.FirstPerson; public Orientations Orientation = Orientations.Camera; + [Tooltip("Allow position movement.")] + public bool AllowMove = true; + + [Tooltip("Allow looking around.")] + public bool AllowLook = true; + [Tooltip("Walk speed (km/h).")] public float WalkSpeed = 10; @@ -229,7 +235,7 @@ namespace OctoCore.Components private void HandleMovement() { - _moveInput = (State.IsPaused || !State.IsFocussed) ? Vector2.zero : Vector2.ClampMagnitude(_moveInput, 1); + _moveInput = (State.IsPaused || !State.IsFocussed || !_settings.AllowMove) ? Vector2.zero : Vector2.ClampMagnitude(_moveInput, 1); Camera cam = (_firstPerson.Camera && _firstPerson.Camera.enabled && _firstPerson.Camera.gameObject.activeInHierarchy) ? _firstPerson.Camera : Camera.main; bool accelerating = _moveInput.magnitude > .1f; @@ -324,11 +330,14 @@ namespace OctoCore.Components { Vector2 delta = (State.IsPaused || !State.IsFocussed) ? Vector2.zero : _lookInput; - float mouseX = delta.x * _firstPerson.SensitivityX; - float mouseY = delta.y * _firstPerson.SensitivityY * -1; + if (_settings.AllowLook) + { + float mouseX = delta.x * _firstPerson.SensitivityX; + float mouseY = delta.y * _firstPerson.SensitivityY * -1; - State.Yaw += mouseX; - State.Pitch = Mathf.Clamp(State.Pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch); + State.Yaw += mouseX; + State.Pitch = Mathf.Clamp(State.Pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch); + } if (State.Driver) State.Driver.ApplyLookInfluence(State.Yaw, State.Pitch, Time.deltaTime, out State.Yaw, out State.Pitch); diff --git a/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs b/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs index 173e28eb..a9e50cbf 100644 --- a/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs +++ b/Packages/OctoCore/Runtime/Scripts/Components/OctoProceduralAnimator.cs @@ -100,7 +100,6 @@ namespace OctoCore.Components void Start() { - Debug.Log("Start"); _state.InitialPosition = transform.localPosition; _state.InitialRotation = transform.localRotation; _state.InitialScale = transform.localScale;