Merge branch 'main' of http://212.24.110.183:3000/IPSEITY/Unheimlich_POC
# Conflicts: # Assets/_Content/Models/Environments/BodiesInWater.meta # Assets/_Content/Models/Environments/BodiesInWater/Materials.meta # Assets/_Content/Models/Environments/BodiesInWater/Shaders.meta # Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat # Packages/OctoCore/Runtime/Scripts/Components/OctoPlayer.cs
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@@ -35,6 +35,12 @@ namespace OctoCore.Components
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public PlayerModes Mode = PlayerModes.FirstPerson;
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public Orientations Orientation = Orientations.Camera;
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[Tooltip("Allow position movement.")]
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public bool AllowMove = true;
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[Tooltip("Allow looking around.")]
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public bool AllowLook = true;
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[Tooltip("Walk speed (km/h).")]
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public float WalkSpeed = 10;
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@@ -387,7 +393,7 @@ namespace OctoCore.Components
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else
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moveDelta.y = -0.1f;
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if (_references.Controller)
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if (_references.Controller && _references.Controller.enabled)
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_references.Controller.Move(moveDelta);
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else
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transform.position += moveDelta;
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@@ -401,8 +407,10 @@ namespace OctoCore.Components
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{
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Vector2 delta = (State.IsPaused || !State.IsFocussed) ? Vector2.zero : _lookInput;
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float mouseX = delta.x * _firstPerson.SensitivityX;
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float mouseY = delta.y * _firstPerson.SensitivityY * -1;
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if (_settings.AllowLook)
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{
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float mouseX = delta.x * _firstPerson.SensitivityX;
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float mouseY = delta.y * _firstPerson.SensitivityY * -1;
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State.Yaw += mouseX;
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State.Pitch = Mathf.Clamp(State.Pitch + mouseY, _firstPerson.MinPitch, _firstPerson.MaxPitch);
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@@ -48,11 +48,14 @@ namespace OctoCore.Components
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[Tooltip("Play on Awake")]
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public bool PlayOnAwake = true;
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[Tooltip("Random Time Offset")]
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public bool RandomOffset = true;
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[Tooltip("Animation speed multiplier")]
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public float Duration = 4;
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[Tooltip("Time offset to desynchronize multiple animations")]
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public float TimeOffset = 0;
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[Tooltip("Cycle offset to desynchronize multiple animations")]
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[Range(0, 1)] public float CycleOffset = 0;
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[Tooltip("Translation amount in local space (meters)")]
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public Vector3 Translation = Vector3.zero;
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@@ -100,8 +103,10 @@ namespace OctoCore.Components
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_state.InitialPosition = transform.localPosition;
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_state.InitialRotation = transform.localRotation;
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_state.InitialScale = transform.localScale;
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_state.CurrentTime = _settings.TimeOffset;
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_state.CurrentTime = _settings.CycleOffset;
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_state.IsFinished = false;
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_timeOffset = Time.timeSinceLevelLoad;
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}
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void Update()
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@@ -109,7 +114,7 @@ namespace OctoCore.Components
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if (_state.IsFinished || !_started)
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return;
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_state.CurrentTime = Time.timeSinceLevelLoad + _settings.TimeOffset * _settings.Duration - _timeOffset;
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_state.CurrentTime = Time.timeSinceLevelLoad + _settings.CycleOffset * _settings.Duration - _timeOffset + (_settings.RandomOffset ? transform.GetSiblingIndex() * 6.7f : 0);
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float normalizedTime = GetNormalizedTime(_state.CurrentTime);
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float easedTime = ApplyEasing(normalizedTime);
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@@ -136,7 +141,7 @@ namespace OctoCore.Components
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/// </summary>
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public void ResetAnimation()
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{
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_state.CurrentTime = _settings.TimeOffset;
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_state.CurrentTime = _settings.CycleOffset;
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_state.IsFinished = false;
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transform.localPosition = _state.InitialPosition;
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transform.localRotation = _state.InitialRotation;
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