# Conflicts:
#	Assets/_Content/Scenes/BodiesInWater.unity
#	Assets/_Content/Scenes/Samyaza.unity
This commit is contained in:
Ferlat Thibaud
2026-06-08 11:24:10 +02:00
502 changed files with 59332 additions and 12067 deletions
@@ -56,8 +56,17 @@ public class Audio_FootstepsController : MonoBehaviour
RaycastHit hit;
if (Physics.Raycast(transform.position + Vector3.up * 0.1f, Vector3.down, out hit, _rayDistance, _groundLayer))
{
if (hit.collider.TryGetComponent<Audio_SoundSurface>(out var surface))
Audio_SoundSurface surface = hit.collider.GetComponent<Audio_SoundSurface>();
// If not on the collider itself, check parent objects
if (surface == null)
surface = hit.collider.GetComponentInParent<Audio_SoundSurface>();
// If still not found, check children of the hit object
if (surface == null)
surface = hit.collider.GetComponentInChildren<Audio_SoundSurface>();
if (surface != null)
{
surface.wwiseSwitch.SetValue(gameObject);
}
@@ -66,8 +75,6 @@ public class Audio_FootstepsController : MonoBehaviour
defaultSwitch.SetValue(gameObject);
Debug.Log($"[Footsteps] No GroundSurface component on '{hit.collider.name}'. Utilisation du switch par défaut.");
}
footstepEvent.Post(gameObject);
}
@@ -0,0 +1,42 @@
using UnityEngine;
using AK.Wwise;
public class Audio_TimerRTPCController : MonoBehaviour
{
[Header("Timer Settings")]
[SerializeField] private float _duration = 10f;
[SerializeField] private float _updateInterval = 0.5f;
[Header("Wwise")]
[SerializeField] private string _rtpcName = "MyRTPC";
private float _elapsed = 0f;
private float _timeSinceLastUpdate = 0f;
private bool _isRunning = true;
private void Start()
{
AkUnitySoundEngine.SetRTPCValue(_rtpcName, 0f);
}
private void Update()
{
if (!_isRunning) return;
_elapsed += Time.deltaTime;
_timeSinceLastUpdate += Time.deltaTime;
if (_elapsed >= _duration)
{
AkUnitySoundEngine.SetRTPCValue(_rtpcName, _duration);
_isRunning = false;
return;
}
if (_timeSinceLastUpdate >= _updateInterval)
{
_timeSinceLastUpdate = 0f;
AkUnitySoundEngine.SetRTPCValue(_rtpcName, _elapsed);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9530f0bda4b798e4aa2f62840f7baae1
@@ -38,7 +38,7 @@ public static class SceneEditPresenceTool
static SceneEditPresenceTool()
{
_projectName = Directory.GetParent(Application.dataPath).Name;
_projectName = "Unheimlich_POC";// Directory.GetParent(Application.dataPath).Name;
_userId = LoadOrAskUserId();
EditorApplication.delayCall += OnStartup;
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 573fc2a2745da7749946e6c481296f63
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,28 @@
using UnityEngine;
public class LevitationManager : MonoBehaviour
{
public static LevitationManager Instance { get; private set; }
[SerializeField, Range(0, 1)] private float _levitation;
[SerializeField] private float _speed = 1;
public float Levitation => _levitation;
public float Spped => _speed;
void OnEnable()
{
Instance = this;
}
void OnDisable()
{
if (Instance == this)
Instance = null;
}
public void SetLevitation(float levitation)
{
_levitation = levitation;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 42b0f114188437f49b9c825c9af19f89
@@ -0,0 +1,99 @@
using UnityEngine;
public class LevitationObject : MonoBehaviour
{
[System.Serializable]
public class References
{
public Rigidbody Rigidbody;
}
[System.Serializable]
public class Settings
{
[Range(-1, 99)] public int Seed = -1;
public Vector3 Offset = new Vector3(0, 3, 0);
public Vector3 DivergeanceMin = new Vector3(-1, -2, -1);
public Vector3 DivergeanceMax = new Vector3(1, 2, 1);
public Vector3 Amplitude = new Vector3(.1f, .5f, .1f);
}
[System.Serializable]
public class State
{
[Range(0, 1)] public float Levitating;
}
[SerializeField] private References _references;
[SerializeField] private Settings _settings;
[SerializeField] private State _state;
private Vector3 _randomAxis;
private Vector3 _originPos;
private Quaternion _originRot;
void OnDrawGizmosSelected()
//void OnDrawGizmos()
{
Gizmos.color = Color.cyan;
Vector3 originPos = Application.isPlaying ? _originPos : transform.position;
Vector3 targetCenter = GetTargetCenter();
Gizmos.DrawLine(transform.position, originPos + targetCenter);
Gizmos.DrawWireSphere(originPos + targetCenter, .05f);
}
void OnValidate()
{
if (!_references.Rigidbody)
_references.Rigidbody = GetComponent<Rigidbody>();
if (_settings.Seed == -1)
_settings.Seed = Random.Range(0, 100);
}
void Awake()
{
_randomAxis = new Vector3(Mathf.Cos(_settings.Seed * 3.41f), Mathf.Cos(_settings.Seed * 9.23f), Mathf.Sin(_settings.Seed * 5.22f)).normalized;
_originPos = transform.position;
_originRot = transform.rotation;
}
void Update()
{
if (!LevitationManager.Instance)
return;
_references.Rigidbody.isKinematic = true;
_references.Rigidbody.useGravity = false;
float t = Time.timeSinceLevelLoad * LevitationManager.Instance.Spped;
t += _settings.Seed * 7.63f;
float cosT0 = Mathf.Cos(t * .3f);
float cosT1 = Mathf.Cos(t);
float sinT0 = Mathf.Sin(t * .3f);
Vector3 offset = GetTargetCenter();
offset.x += _settings.Amplitude.x * cosT0;
offset.y += _settings.Amplitude.y * cosT1;
offset.z += _settings.Amplitude.z * sinT0;
Vector3 targetPos = _originPos + offset;
targetPos = Vector3.Slerp(_originPos, targetPos, LevitationManager.Instance.Levitation);
targetPos = Vector3.Lerp(transform.position, targetPos, t / Mathf.Max(Vector3.Distance(transform.position, targetPos), 1) * .0002f);
Quaternion targetRot = Quaternion.AngleAxis(t * 10, _randomAxis);
targetRot = Quaternion.Lerp(_originRot, targetRot, LevitationManager.Instance.Levitation);
_references.Rigidbody.Move(targetPos, targetRot);
}
Vector3 GetTargetCenter()
{
Vector3 divergeance = Vector3.Lerp(_settings.DivergeanceMin, _settings.DivergeanceMax, (_settings.Seed * 6.72f) % 1);
return _settings.Offset + divergeance;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5e91f8dd05f086146b1c06cf5517f3fb
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3676ea73de0ff0249a9e86d29a1616ad
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,77 @@
using UnityEngine;
using static UnityEngine.Rendering.DebugUI;
public class TvHead : MonoBehaviour
{
[System.Serializable]
public class References
{
public Renderer Head;
public Renderer Ray;
}
[System.Serializable]
public class Settings
{
public float OffMin = 5f;
public float OffMax = 9f;
public float OnMin = 4f;
public float OnMax = 8f;
}
[System.Serializable]
public class State
{
}
[SerializeField] private References _references;
[SerializeField] private Settings _settings;
[SerializeField] private State _state;
private float _value;
private float _seed;
private float _offDuration;
private float _onDuration;
private Vector4 _headColor;
private Vector4 _screenColor;
const string ColorAttribute = "_Color";
void Awake()
{
_seed = transform.GetSiblingIndex();
_offDuration = Mathf.Lerp(_settings.OffMin, _settings.OffMax, (_seed * 6.72f) % 1);
_onDuration = Mathf.Lerp(_settings.OnMin, _settings.OnMax, (_seed * 4.56f) % 1);
_headColor = _references.Ray.material.GetColor(ColorAttribute);
_screenColor = _references.Head.materials[1].GetColor(ColorAttribute);
//Off();
}
void Update()
{
float t = Time.timeSinceLevelLoad + _seed * 13.23f;
float totalDuration = _offDuration + _onDuration;
float targetValue = (t / totalDuration) % 1;
targetValue = targetValue * totalDuration < _offDuration ? 0 : 1;
_value = Mathf.Lerp(_value, targetValue, Time.deltaTime * 10);
float noisedValue = _value + Mathf.Cos(Time.timeSinceLevelLoad * 50) * (1 - Mathf.Abs(_value * 2 - 1));
noisedValue = Mathf.Clamp01(noisedValue);
Vector3 lookDir = (Camera.main.transform.position - _references.Head.transform.position).normalized;
Quaternion targetRot = Quaternion.Inverse(_references.Head.transform.parent.rotation);
targetRot *= Quaternion.LookRotation(lookDir, Vector3.up);
targetRot *= _references.Head.transform.parent.localRotation;
targetRot = Quaternion.Lerp(Quaternion.Euler(0, 0, 0), targetRot, Mathf.Lerp(_value, noisedValue, .5f));
Color headColor = Color.Lerp(Color.black, _headColor , noisedValue);
Color screenColor = Color.Lerp(Color.black, _screenColor, noisedValue);
_references.Ray.material.SetColor(ColorAttribute, headColor);
_references.Head.materials[1].SetColor(ColorAttribute, screenColor);
_references.Head.transform.localRotation = targetRot;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d04f75733f013d54ca416a2b37a625e0