Hallucination system setup & implementation with the infinite staircase + Fake volumetric lights test

This commit is contained in:
Ferlat Thibaud
2026-03-27 20:47:11 +01:00
parent 34d8ffd5b0
commit 395f6266d6
119 changed files with 44996 additions and 816 deletions
+8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MonoLimboStudio
{
public class LightFlicker : MonoBehaviour
{
[Header("Light Settings")]
public Light targetLight;
public float minIntensity = 0.5f;
public float maxIntensity = 1.5f;
public float flickerSpeed = 5f;
[Header("Material Settings")]
public Renderer targetRenderer;
public string opacityProperty = "_Opacity"; // Must be a float property in your shader
[Range(0f, 1f)] public float minOpacity = 0.2f;
[Range(0f, 1f)] public float maxOpacity = 1.0f;
private Material materialInstance;
void Start()
{
if (targetRenderer != null)
{
materialInstance = targetRenderer.material;
// Validate that the property exists
if (!materialInstance.HasProperty(opacityProperty))
{
Debug.LogWarning($"Material does not have a float property named '{opacityProperty}'.");
}
}
}
void Update()
{
float flickerValue = Mathf.PerlinNoise(Time.time * flickerSpeed, 0.0f);
// Flicker the light
if (targetLight != null)
{
float intensity = Mathf.Lerp(minIntensity, maxIntensity, flickerValue);
targetLight.intensity = intensity;
}
// Adjust material opacity float
if (materialInstance != null && materialInstance.HasProperty(opacityProperty))
{
float opacity = Mathf.Lerp(minOpacity, maxOpacity, flickerValue);
materialInstance.SetFloat(opacityProperty, opacity);
}
}
}
}
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Simple Fake Volume Fog
A lightweight, UV-free fog shader solution using world-space projection — perfect for mobile, VR, stylized games, and low-end hardware.
📌 Summary
Simple Fake Volume Fog is a fast, stylized fog shader that requires no UVs and works instantly on any mesh. It uses world-space math and triplanar projection to simulate soft volumetric fog without the performance cost of true volumetrics.
Ideal for:
Mobile & VR
Procedural levels
Stylized games
Scenes with unwrapped or auto-generated meshes
📘 Description
The Simple Triplanar Fog Shader creates a volumetric-looking fog effect using clever shader math instead of complex lighting or 3D textures. Because it uses world-space position instead of UVs, it works immediately on any 3D model, even ones without proper UVs.
It is built with performance in mind and is fully suitable for all Unity render pipelines (depending on your shader version).
This package is perfect for developers who want quick atmospheric depth without sacrificing FPS.
✨ Features
World-Space Fog
No UVs required — uses object position for fog fading.
Triplanar Blending
Ensures smooth coverage from all angles without stretching.
Alpha-Only Mode
Add fog on top of existing materials as a mask or overlay.
Performance First
Extremely lightweight, ideal for mobile & VR.
Drop-In Ready
Works out-of-the-box with any mesh. No baking or setup.
🎨 Customization Options
Property Description
Fog Color Controls tint of the fog effect
Fog Density Adjusts thickness and opacity of the fog
World Scale Controls how quickly fog fades through space
Blend Sharpness Defines smoothness of triplanar blend
🧰 Technical Details
Shader-based fake volumetric fog
World-space projection
Triplanar blending
Supports alpha blending
Does not require custom meshes
Ultra-low performance cost
Ideal for real-time games and mobile hardware
✔ Best Use Cases
Procedural or unwrapped 3D models
Mobile / VR games needing atmosphere with low cost
Stylized fog effects
First-person & third-person exploration games
Prototypes and demos without proper UV setups
📁 Package Includes
Fog Shader (Triplanar / Alpha-Only variants)
Example Scene
User Guide PDF
Material presets
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Support
Questions?: [ https://monogd.mydurable.com/fr]
Bug reports? Please include Unity version and steps to reproduce.
Updates: Check the Asset Store page for new versions!
Enjoy!
Feel free to leave a review if you love the pack!
License
Personal & Commercial use allowed.
Do not redistribute/resell the original models/textures.
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