86 lines
2.2 KiB
Plaintext
86 lines
2.2 KiB
Plaintext
Simple Fake Volume Fog
|
|
|
|
A lightweight, UV-free fog shader solution using world-space projection — perfect for mobile, VR, stylized games, and low-end hardware.
|
|
|
|
📌 Summary
|
|
|
|
Simple Fake Volume Fog is a fast, stylized fog shader that requires no UVs and works instantly on any mesh. It uses world-space math and triplanar projection to simulate soft volumetric fog without the performance cost of true volumetrics.
|
|
|
|
Ideal for:
|
|
|
|
Mobile & VR
|
|
|
|
Procedural levels
|
|
|
|
Stylized games
|
|
|
|
Scenes with unwrapped or auto-generated meshes
|
|
|
|
📘 Description
|
|
|
|
The Simple Triplanar Fog Shader creates a volumetric-looking fog effect using clever shader math instead of complex lighting or 3D textures. Because it uses world-space position instead of UVs, it works immediately on any 3D model, even ones without proper UVs.
|
|
|
|
It is built with performance in mind and is fully suitable for all Unity render pipelines (depending on your shader version).
|
|
|
|
This package is perfect for developers who want quick atmospheric depth without sacrificing FPS.
|
|
|
|
✨ Features
|
|
|
|
World-Space Fog
|
|
No UVs required — uses object position for fog fading.
|
|
|
|
Triplanar Blending
|
|
Ensures smooth coverage from all angles without stretching.
|
|
|
|
Alpha-Only Mode
|
|
Add fog on top of existing materials as a mask or overlay.
|
|
|
|
Performance First
|
|
Extremely lightweight, ideal for mobile & VR.
|
|
|
|
Drop-In Ready
|
|
Works out-of-the-box with any mesh. No baking or setup.
|
|
|
|
🎨 Customization Options
|
|
Property Description
|
|
Fog Color Controls tint of the fog effect
|
|
Fog Density Adjusts thickness and opacity of the fog
|
|
World Scale Controls how quickly fog fades through space
|
|
Blend Sharpness Defines smoothness of triplanar blend
|
|
🧰 Technical Details
|
|
|
|
Shader-based fake volumetric fog
|
|
|
|
World-space projection
|
|
|
|
Triplanar blending
|
|
|
|
Supports alpha blending
|
|
|
|
Does not require custom meshes
|
|
|
|
Ultra-low performance cost
|
|
|
|
Ideal for real-time games and mobile hardware
|
|
|
|
✔ Best Use Cases
|
|
|
|
Procedural or unwrapped 3D models
|
|
|
|
Mobile / VR games needing atmosphere with low cost
|
|
|
|
Stylized fog effects
|
|
|
|
First-person & third-person exploration games
|
|
|
|
Prototypes and demos without proper UV setups
|
|
|
|
📁 Package Includes
|
|
|
|
Fog Shader (Triplanar / Alpha-Only variants)
|
|
|
|
Example Scene
|
|
|
|
User Guide PDF
|
|
|
|
Material presets |