Hallucination system setup & implementation with the infinite staircase + Fake volumetric lights test
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MonoLimboStudio
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{
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public class LightFlicker : MonoBehaviour
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{
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[Header("Light Settings")]
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public Light targetLight;
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public float minIntensity = 0.5f;
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public float flickerSpeed = 5f;
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[Header("Material Settings")]
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public Renderer targetRenderer;
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public string opacityProperty = "_Opacity"; // Must be a float property in your shader
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[Range(0f, 1f)] public float minOpacity = 0.2f;
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[Range(0f, 1f)] public float maxOpacity = 1.0f;
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private Material materialInstance;
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void Start()
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{
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if (targetRenderer != null)
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{
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materialInstance = targetRenderer.material;
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// Validate that the property exists
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if (!materialInstance.HasProperty(opacityProperty))
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{
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Debug.LogWarning($"Material does not have a float property named '{opacityProperty}'.");
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}
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}
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}
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void Update()
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{
|
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|
float flickerValue = Mathf.PerlinNoise(Time.time * flickerSpeed, 0.0f);
|
||||||
|
|
||||||
|
// Flicker the light
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|
if (targetLight != null)
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{
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|
float intensity = Mathf.Lerp(minIntensity, maxIntensity, flickerValue);
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targetLight.intensity = intensity;
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}
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// Adjust material opacity float
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if (materialInstance != null && materialInstance.HasProperty(opacityProperty))
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{
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float opacity = Mathf.Lerp(minOpacity, maxOpacity, flickerValue);
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materialInstance.SetFloat(opacityProperty, opacity);
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}
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|||||||
|
Simple Fake Volume Fog
|
||||||
|
|
||||||
|
A lightweight, UV-free fog shader solution using world-space projection — perfect for mobile, VR, stylized games, and low-end hardware.
|
||||||
|
|
||||||
|
📌 Summary
|
||||||
|
|
||||||
|
Simple Fake Volume Fog is a fast, stylized fog shader that requires no UVs and works instantly on any mesh. It uses world-space math and triplanar projection to simulate soft volumetric fog without the performance cost of true volumetrics.
|
||||||
|
|
||||||
|
Ideal for:
|
||||||
|
|
||||||
|
Mobile & VR
|
||||||
|
|
||||||
|
Procedural levels
|
||||||
|
|
||||||
|
Stylized games
|
||||||
|
|
||||||
|
Scenes with unwrapped or auto-generated meshes
|
||||||
|
|
||||||
|
📘 Description
|
||||||
|
|
||||||
|
The Simple Triplanar Fog Shader creates a volumetric-looking fog effect using clever shader math instead of complex lighting or 3D textures. Because it uses world-space position instead of UVs, it works immediately on any 3D model, even ones without proper UVs.
|
||||||
|
|
||||||
|
It is built with performance in mind and is fully suitable for all Unity render pipelines (depending on your shader version).
|
||||||
|
|
||||||
|
This package is perfect for developers who want quick atmospheric depth without sacrificing FPS.
|
||||||
|
|
||||||
|
✨ Features
|
||||||
|
|
||||||
|
World-Space Fog
|
||||||
|
No UVs required — uses object position for fog fading.
|
||||||
|
|
||||||
|
Triplanar Blending
|
||||||
|
Ensures smooth coverage from all angles without stretching.
|
||||||
|
|
||||||
|
Alpha-Only Mode
|
||||||
|
Add fog on top of existing materials as a mask or overlay.
|
||||||
|
|
||||||
|
Performance First
|
||||||
|
Extremely lightweight, ideal for mobile & VR.
|
||||||
|
|
||||||
|
Drop-In Ready
|
||||||
|
Works out-of-the-box with any mesh. No baking or setup.
|
||||||
|
|
||||||
|
🎨 Customization Options
|
||||||
|
Property Description
|
||||||
|
Fog Color Controls tint of the fog effect
|
||||||
|
Fog Density Adjusts thickness and opacity of the fog
|
||||||
|
World Scale Controls how quickly fog fades through space
|
||||||
|
Blend Sharpness Defines smoothness of triplanar blend
|
||||||
|
🧰 Technical Details
|
||||||
|
|
||||||
|
Shader-based fake volumetric fog
|
||||||
|
|
||||||
|
World-space projection
|
||||||
|
|
||||||
|
Triplanar blending
|
||||||
|
|
||||||
|
Supports alpha blending
|
||||||
|
|
||||||
|
Does not require custom meshes
|
||||||
|
|
||||||
|
Ultra-low performance cost
|
||||||
|
|
||||||
|
Ideal for real-time games and mobile hardware
|
||||||
|
|
||||||
|
✔ Best Use Cases
|
||||||
|
|
||||||
|
Procedural or unwrapped 3D models
|
||||||
|
|
||||||
|
Mobile / VR games needing atmosphere with low cost
|
||||||
|
|
||||||
|
Stylized fog effects
|
||||||
|
|
||||||
|
First-person & third-person exploration games
|
||||||
|
|
||||||
|
Prototypes and demos without proper UV setups
|
||||||
|
|
||||||
|
📁 Package Includes
|
||||||
|
|
||||||
|
Fog Shader (Triplanar / Alpha-Only variants)
|
||||||
|
|
||||||
|
Example Scene
|
||||||
|
|
||||||
|
User Guide PDF
|
||||||
|
|
||||||
|
Material presets
|
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|||||||
|
Support
|
||||||
|
Questions?: [ https://monogd.mydurable.com/fr]
|
||||||
|
|
||||||
|
Bug reports? Please include Unity version and steps to reproduce.
|
||||||
|
|
||||||
|
Updates: Check the Asset Store page for new versions!
|
||||||
|
|
||||||
|
Enjoy!
|
||||||
|
Feel free to leave a review if you love the pack!
|
||||||
|
|
||||||
|
License
|
||||||
|
Personal & Commercial use allowed.
|
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user