Advanced POC - portals, dialogue system + floating words, room loading
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namespace Unheimlich.Interactions.Dialogues
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{
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/// <summary>
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/// Serializable data structure representing a single dialogue choice option.
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/// Links choice text to the next dialogue node via ID.
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/// </summary>
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[System.Serializable]
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public class DialogueChoice
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{
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public string ChoiceText; // Text on the choice button
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}
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}
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