Files
Ipseity-Demo/Assets/_Content/Data/AudioEmitters/WaterEmitter.asset
T

59 lines
1.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c20752cb7065e844aaaedf606c4df2db, type: 3}
m_Name: WaterEmitter
m_EditorClassIdentifier: Assembly-CSharp::Unheimlich.Audio.AudioEmitterData
EmitterType: 5
DisplayName: Water / Liquid
BaseFrequency: 220
FrequencyVariation: 80
VolumeMin: 0.2
VolumeMax: 0.5
DurationMin: 0.8
DurationMax: 2
HarmonicMultipliers:
- 1
- 0.5
HarmonicAmplitudes:
- 0.5
- 0.3
NoiseAmount: 0.5
EnableVibration: 1
VibrationIntensityMin: 0.05
VibrationIntensityMax: 0.25
VibrationFrequency: 5
MaxDistance: 10
DistanceAttenuation:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: -2
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 0
inSlope: -2
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4