Files
Ipseity-Demo/Assets/_Content/Scripts/SandController.cs
T
2026-05-20 16:29:49 +02:00

13 lines
258 B
C#

using UnityEngine;
public class SandController : MonoBehaviour
{
public Renderer SandRenderer;
public float Duration = 15;
void Update()
{
SandRenderer.material.SetFloat("_Progression", Time.timeSinceLevelLoad / Duration);
}
}