450 lines
18 KiB
XML
450 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<WwiseDocument Type="WorkUnit" ID="{6B73ACC6-20DF-427C-B868-9E7EB3DF18B6}" SchemaVersion="133" RootDocumentID="{33B00322-65A4-413C-B5A5-392F47B390C7}" ParentDocumentID="{33B00322-65A4-413C-B5A5-392F47B390C7}">
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<Containers>
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<WorkUnit Name="Samyaza" ID="{6B73ACC6-20DF-427C-B868-9E7EB3DF18B6}" OwnerID="{27582449-9B9B-4D7A-8DC9-2D5111868C03}" PersistMode="Nested">
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<ChildrenList>
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<BlendContainer Name="AMB_Sam_Bed" ID="{E5CDEFAB-7DF2-42BA-B7B4-7F5010654B1E}" ShortID="563494776">
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<PropertyList>
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<Property Name="MakeUpGain" Type="Real64">
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<ValueList>
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<Value>-7</Value>
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</Property>
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<Property Name="OverrideEffect" Type="bool" Value="True"/>
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<Property Name="OverrideGameAuxSends" Type="bool" Value="True"/>
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<Reference Name="Conversion">
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<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
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<Reference Name="OutputBus">
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<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
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</Reference>
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<Sound Name="AMB_Sam_Bed_Wind_Loop" ID="{02762E04-BFFE-4D7C-9E83-089FAE69B0DB}" ShortID="137352623">
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<PropertyList>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<ValueList>
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<Value>-4</Value>
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<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
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<AudioFileSource Name="AMB_Sam_Bed_Wind_Loop" ID="{B40FAE27-4458-48E5-8441-7F7A4F2B2F8F}">
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<PropertyList>
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<Property Name="FadeInDuration" Type="Real64" Value="0.5"/>
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<Property Name="OverrideWavLoop" Type="bool" Value="True"/>
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</PropertyList>
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<Language>SFX</Language>
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<AudioFile>AMB_Sam_Bed_Wind_Loop.wav</AudioFile>
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<MediaIDList>
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<MediaID ID="622493019"/>
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</MediaIDList>
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</AudioFileSource>
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<ObjectList Name="RTPC">
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<RTPC Name="" ID="{42FA82AE-EA80-4570-85D7-F8D2272A4561}" ShortID="572592963">
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<PropertyList>
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<Property Name="PropertyName" Type="string" Value="Volume"/>
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<Reference Name="ControlInput">
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<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
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<Custom>
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<Property Name="Flags" Type="int32" Value="3"/>
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<PointList>
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<Point>
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<XPos>-48</XPos>
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<Flags>5</Flags>
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<ActiveSourceList>
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<ActiveSource Name="AMB_Sam_Bed_Wind_Loop" ID="{B40FAE27-4458-48E5-8441-7F7A4F2B2F8F}" Platform="Linked"/>
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<Sound Name="AMB_Sam_Bed_Rumble_loop" ID="{BE32BD71-97EB-43CA-9A2B-C3985B7140AF}" ShortID="393181472">
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<PropertyList>
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<Property Name="3DSpatialization" Type="int16" Value="2"/>
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<Property Name="BelowThresholdBehavior" Type="int16" Value="2"/>
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<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
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<Property Name="MakeUpGain" Type="Real64">
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<ValueList>
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<Value>-7</Value>
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</ValueList>
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</Property>
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<Property Name="OverrideEffect" Type="bool" Value="True"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>6</Value>
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</ValueList>
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</Property>
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<Reference Name="Conversion">
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<Reference Name="OutputBus">
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<ObjectRef Name="AMB" ID="{1F6FDFD1-9D90-454C-805E-9D1C6F924E60}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
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<ChildrenList>
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<AudioFileSource Name="AMB_Sam_Bed_Rumble_loop" ID="{174B6C61-9B1A-4E04-ADED-DEC354A3CB59}">
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<PropertyList>
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<Property Name="CrossfadeDuration" Type="Real64" Value="500"/>
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<Property Name="CrossfadeShape" Type="int16" Value="4"/>
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<Property Name="FadeInShape" Type="int16" Value="4"/>
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<Property Name="FadeOutShape" Type="int16" Value="4"/>
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<Property Name="LoopBegin" Type="Real64" Value="0.33086"/>
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<Property Name="LoopEnd" Type="Real64" Value="15.42583"/>
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<Property Name="OverrideWavLoop" Type="bool" Value="True"/>
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<Property Name="TrimEnd" Type="Real64" Value="15.84881"/>
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</PropertyList>
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<Language>SFX</Language>
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<AudioFile>AMB_Sam_Bed_Rumble_loop.wav</AudioFile>
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<MediaIDList>
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<MediaID ID="983397868"/>
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</MediaIDList>
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</AudioFileSource>
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</ChildrenList>
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<ObjectLists>
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{E5DADAC9-AEAA-439F-8E89-58A6BD472835}" ShortID="662760560">
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<PropertyList>
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<Property Name="Render" Type="bool" Value="True"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Effect">
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<Custom CreatedFrom="{F9627628-0B10-4272-BC30-D4C20423CB38}">
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<Effect Name="High_Pass_60Hz (Custom)" ID="{FCCCE3A8-29C3-4C53-B74A-5F0D7E2504B8}" ShortID="1073047049" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
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<PropertyList>
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<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
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<Property Name="FrequencyBand1" Type="Real32" Value="27"/>
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<Property Name="FrequencyBand2" Type="Real32" Value="2000"/>
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<Property Name="GainBand2" Type="Real32" Value="10"/>
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<Property Name="NumBands" Type="int32" Value="2"/>
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<Property Name="QFactorBand2" Type="Real32" Value="0.5"/>
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<Property Name="RolloffRateBand1" Type="int32" Value="48"/>
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<EffectSlot Name="" ID="{C27BEBC1-DEC9-4EC3-BEF2-077AD8C86559}" ShortID="552659338">
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<ReferenceList>
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<Reference Name="Effect">
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<Custom>
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<Effect Name="Meter (Custom)" ID="{B8359FFE-E61A-4847-A97D-BC35502D03D7}" ShortID="504445628" PluginName="Wwise Meter" CompanyID="0" PluginID="129" PluginType="3">
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<PropertyList>
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<Property Name="AttackTime" Type="Real32" Value="0.1"/>
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<Property Name="Hold" Type="Real32" Value="0.2"/>
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<Property Name="ReleaseTime" Type="Real32" Value="0.5"/>
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<ReferenceList>
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<Reference Name="GameParameter">
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<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
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<ActiveSource Name="AMB_Sam_Bed_Rumble_loop" ID="{174B6C61-9B1A-4E04-ADED-DEC354A3CB59}" Platform="Linked"/>
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<BlendTrack Name="Wind" ID="{48A8CCD9-5BEE-46AB-AA7B-27D184AF8358}" ShortID="296669098"/>
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<Sound Name="AMB_Sam_Emitter_Black Sun_Loop" ID="{37B012A9-0B65-4A41-95C2-22C52435D233}" ShortID="77721054">
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<Property Name="MakeUpGain" Type="Real64">
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<ValueList>
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<Property Name="OverridePositioning" Type="bool" Value="True"/>
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<CurveUsageInfo Platform="Linked" CurveToUse="UseVolumeDry"/>
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<CurveUsageInfo Platform="Linked" CurveToUse="UseVolumeDry"/>
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