Files
Ipseity-Demo/Assets/Unheimlich_POC/Scripts/Handlers/Interactions/Dialogues/DialogueStateHandler.cs
T

85 lines
2.1 KiB
C#

using UnityEngine;
using Unheimlich.Data.Dialogues;
using Unheimlich.Managers;
using Unheimlich.UI;
namespace Unheimlich.Interactions.Dialogues
{
public class DialogueStateHandler
{
public bool IsCompleted { get; private set; }
public bool HasPausedDialogue => _pausedConversation != null && _pausedNode != null;
private DialogueConversation _pausedConversation;
private DialogueNode _pausedNode;
private Transform _pausedChoiceAnchor;
private DialogueAnimationSettings _pausedAnimationSettings;
private DialogueUI _pausedDialogueUI;
private object _owner;
public DialogueStateHandler(object owner)
{
_owner = owner;
}
public void PauseDialogue()
{
if (DialogueManager.Instance == null || !DialogueManager.Instance.IsDialogueActive)
return;
DialogueManager dialogueManager = DialogueManager.Instance;
_pausedConversation = dialogueManager.CurrentConversation;
_pausedNode = dialogueManager.CurrentNode;
_pausedChoiceAnchor = dialogueManager.CurrentChoiceAnchor;
_pausedAnimationSettings = dialogueManager.CurrentAnimationSettings;
_pausedDialogueUI = dialogueManager.CurrentDialogueUI;
DialogueManager.Instance.EndDialogue();
}
public void ResumeDialogue()
{
if (!HasPausedDialogue || DialogueManager.Instance == null)
return;
DialogueManager.Instance.StartConversation(
_pausedConversation,
_pausedChoiceAnchor,
_pausedAnimationSettings,
_pausedDialogueUI,
_owner
);
ClearPausedDialogue();
}
public void MarkAsCompleted()
{
IsCompleted = true;
ClearPausedDialogue();
}
public void AllowRetrigger()
{
IsCompleted = false;
}
public void Reset()
{
IsCompleted = false;
ClearPausedDialogue();
}
private void ClearPausedDialogue()
{
_pausedConversation = null;
_pausedNode = null;
_pausedChoiceAnchor = null;
_pausedAnimationSettings = null;
_pausedDialogueUI = null;
}
}
}