Files
Ipseity-Demo/Assets/_Content/Scripts/Features/DetectiveBoard/UI/ConnectionLineRenderer.cs
T

91 lines
2.9 KiB
C#

using UnityEngine;
using Unheimlich.Features.DetectiveBoard;
namespace Unheimlich.Features.DetectiveBoard.UI
{
/// <summary>
/// Renders a connection line between two clue nodes on the detective board.
/// Visual style changes based on certainty level and elimination state.
/// </summary>
[RequireComponent(typeof(LineRenderer))]
public class ConnectionLineRenderer : MonoBehaviour
{
private LineRenderer _lineRenderer;
private string _fromClueID;
private string _toClueID;
private DetectiveBoardManager.CertaintyLevel _certainty;
private bool _isEliminated;
public string FromClueID => _fromClueID;
public string ToClueID => _toClueID;
private void Awake()
{
_lineRenderer = GetComponent<LineRenderer>();
}
/// <summary>
/// Initializes the connection line between two nodes.
/// </summary>
public void Initialize(string fromClueID, string toClueID,
DetectiveBoardManager.CertaintyLevel certainty, Color color, float width)
{
_fromClueID = fromClueID;
_toClueID = toClueID;
_certainty = certainty;
if (_lineRenderer != null)
{
_lineRenderer.startWidth = width;
_lineRenderer.endWidth = width;
_lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
_lineRenderer.startColor = color;
_lineRenderer.endColor = color;
}
}
/// <summary>
/// Updates the line positions based on node transforms.
/// </summary>
public void UpdateLine(Vector3 startPos, Vector3 endPos)
{
if (_lineRenderer != null)
{
_lineRenderer.SetPosition(0, startPos);
_lineRenderer.SetPosition(1, endPos);
}
}
/// <summary>
/// Updates the certainty level and visual appearance.
/// </summary>
public void SetCertainty(DetectiveBoardManager.CertaintyLevel certainty, Color color)
{
_certainty = certainty;
if (_lineRenderer != null)
{
_lineRenderer.startColor = color;
_lineRenderer.endColor = color;
}
}
/// <summary>
/// Marks this connection as eliminated.
/// </summary>
public void SetEliminated(bool eliminated)
{
_isEliminated = eliminated;
if (_lineRenderer != null)
{
float alpha = eliminated ? 0.3f : 1f;
Color color = _lineRenderer.startColor;
color.a = alpha;
_lineRenderer.startColor = color;
_lineRenderer.endColor = color;
}
}
}
}