Files
Ipseity-Demo/Assets/_Content/Scripts/Features/Hallucination/Runtime/HallucinationWordSpawner.cs
T

26 lines
1.0 KiB
C#

using UnityEngine;
namespace Unheimlich.Features.Hallucination
{
/// <summary>
/// DEPRECATED — Ghost word spawning has been removed from the hallucination system.
///
/// Words are now FloatingLabel components placed directly in the scene (on stair prefabs
/// or world props). Their behaviour (shake, ghost trail) is driven at runtime by
/// HallucinationManager (baseline, sanity-lerped) and HallucinationEvent (timed overrides).
///
/// This script is kept as an empty stub so existing scene references don't break.
/// It can safely be removed from any GameObject it was attached to.
/// </summary>
[DisallowMultipleComponent]
public class HallucinationWordSpawner : MonoBehaviour
{
private void Awake()
{
Debug.LogWarning(
"[HallucinationWordSpawner] This component is deprecated and does nothing. " +
"Remove it from the scene and use FloatingLabel + HallucinationEvent overrides instead.",
this);
}
}
}