Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Common/AkBehavioralPositioningData.cs
T
2026-03-23 14:28:21 +01:00

90 lines
4.1 KiB
C#

#if !(UNITY_QNX) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
/// Positioning data inherited from sound structures and mix busses.
public class AkBehavioralPositioningData : global::System.IDisposable {
private global::System.IntPtr swigCPtr;
protected bool swigCMemOwn;
internal AkBehavioralPositioningData(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(AkBehavioralPositioningData obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal virtual void setCPtr(global::System.IntPtr cPtr) {
Dispose();
swigCPtr = cPtr;
}
~AkBehavioralPositioningData() {
Dispose(false);
}
public void Dispose() {
Dispose(true);
global::System.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkUnitySoundEnginePINVOKE.CSharp_delete_AkBehavioralPositioningData(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
public AkBehavioralPositioningData() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkBehavioralPositioningData(), true) {
}
/// Center percentage [0,1]
public float center { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_center_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_center_get(swigCPtr); }
}
/// Pan left-right [-1,1]
public float panLR { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panLR_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panLR_get(swigCPtr); }
}
/// Pan back-front [-1,1]
public float panBF { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panBF_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panBF_get(swigCPtr); }
}
/// Pan down-up [-1,1]
public float panDU { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panDU_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panDU_get(swigCPtr); }
}
/// Panning vs 3D spatialization mix ([0,1], 1 being 100% spatialized).
public float panSpatMix { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panSpatMix_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panSpatMix_get(swigCPtr); }
}
/// 3D spatialization mode.
public Ak3DSpatializationMode spatMode { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_spatMode_set(swigCPtr, (int)value); } get { return (Ak3DSpatializationMode)AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_spatMode_get(swigCPtr); }
}
/// Speaker panning type.
public AkSpeakerPanningType panType { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panType_set(swigCPtr, (int)value); } get { return (AkSpeakerPanningType)AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panType_get(swigCPtr); }
}
/// When true, audio objects 3D spatialized onto a planar channel configuration will be given a minimum spread value based on their elevation angle, equal to sin(elevation)**2.
public bool enableHeightSpread { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_enableHeightSpread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_enableHeightSpread_get(swigCPtr); }
}
}
#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.