47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace Unheimlich.Data.DetectiveBoard
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{
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[Serializable]
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public class PostItNodeData
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{
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public string NodeID;
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public Vector2 Position;
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public bool IsEliminated;
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public List<string> ConnectedNodeIDs = new List<string>();
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public PostItNodeData(string id, Vector2 position)
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{
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NodeID = id;
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Position = position;
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IsEliminated = false;
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}
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}
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[Serializable]
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public class DetectiveBoardSaveData
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{
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public List<PostItNodeData> Nodes = new List<PostItNodeData>();
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public PostItNodeData GetNodeData(string nodeID)
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{
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return Nodes.Find(n => n.NodeID == nodeID);
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}
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public void AddOrUpdateNode(PostItNodeData nodeData)
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{
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int index = Nodes.FindIndex(n => n.NodeID == nodeData.NodeID);
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if (index >= 0)
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{
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Nodes[index] = nodeData;
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}
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else
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{
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Nodes.Add(nodeData);
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}
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}
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}
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}
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