Files
Ipseity-Demo/Assets/Unheimlich_POC/Scripts/Utility/RaycastHelper.cs
T
2026-01-30 17:39:26 +01:00

67 lines
2.1 KiB
C#

using UnityEngine;
namespace Unheimlich.Utility
{
public static class RaycastHelper
{
private static readonly Vector3 ViewportCenter = new Vector3(0.5f, 0.5f, 0f);
public static bool RaycastFromCameraCenter(Camera camera, float maxDistance,
LayerMask layerMask, out RaycastHit hit)
{
if (camera == null)
{
hit = default;
return false;
}
Ray ray = camera.ViewportPointToRay(ViewportCenter);
return Physics.Raycast(ray, out hit, maxDistance, layerMask);
}
public static bool RaycastFromCameraCenter<T>(Camera camera, float maxDistance,
LayerMask layerMask, out T component) where T : Component
{
component = null;
if (RaycastFromCameraCenter(camera, maxDistance, layerMask, out RaycastHit hit))
{
component = hit.collider.GetComponent<T>();
return component != null;
}
return false;
}
public static bool ThrottledRaycast(ref float timer, float interval,
Camera camera, float maxDistance, LayerMask layerMask, out RaycastHit hit)
{
timer += Time.deltaTime;
if (timer >= interval)
{
timer = 0f;
return RaycastFromCameraCenter(camera, maxDistance, layerMask, out hit);
}
hit = default;
return false;
}
public static bool ThrottledRaycastComponent<T>(ref float timer, float interval,
Camera camera, float maxDistance, LayerMask layerMask, out T component) where T : Component
{
timer += Time.deltaTime;
if (timer >= interval)
{
timer = 0f;
return RaycastFromCameraCenter(camera, maxDistance, layerMask, out component);
}
component = null;
return false;
}
}
}