Files
Ipseity-Demo/Assets/Unheimlich_POC/Scripts/Datas/Dialogues/DialogueConversation.cs
T

31 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Unheimlich.Data.Dialogues
{
[CreateAssetMenu(fileName = "NewConversation", menuName = "Unheimlich/Dialogue/Conversation")]
public class DialogueConversation : ScriptableObject
{
[Header("Speaker Information")]
[Tooltip("Name of the speaker (common to all texts in this conversation)")]
public string SpeakerName;
[Header("Display Mode")]
[Tooltip("Choose how to display dialogue text: World (3D space) or Screen (Canvas UI)")]
public DialogueDisplayMode DisplayMode = DialogueDisplayMode.World;
[Header("Dialogue Flow")]
[Tooltip("Ordered list of dialogue nodes for this conversation")]
public List<DialogueNode> DialogueNodes = new List<DialogueNode>();
[Header("Localization")]
[Tooltip("Localization ID for speaker name (optional)")]
public string SpeakerNameLocalizationKey;
public DialogueNode GetFirstNode()
{
return DialogueNodes != null && DialogueNodes.Count > 0 ? DialogueNodes[0] : null;
}
}
}