Files
Ipseity-Demo/Assets/Unheimlich_POC/Scripts/Datas/AudioEmitterData.cs
T

39 lines
1.3 KiB
C#

using UnityEngine;
namespace Unheimlich.Audio
{
[CreateAssetMenu(fileName = "AudioEmitterData", menuName = "Unheimlich/Audio/Audio Emitter Data")]
public class AudioEmitterData : ScriptableObject
{
[Header("Emitter Info")]
public AudioEmitterType EmitterType = AudioEmitterType.Generic;
public string DisplayName = "Generic";
[Header("Procedural Audio Settings")]
public float BaseFrequency = 440f;
public float FrequencyVariation = 50f;
public float VolumeMin = 0.3f;
public float VolumeMax = 0.7f;
public float DurationMin = 0.5f;
public float DurationMax = 2f;
[Header("Harmonics (for complex sounds)")]
public float[] HarmonicMultipliers = { 1f };
public float[] HarmonicAmplitudes = { 1f };
[Header("Noise Settings")]
[Range(0f, 1f)]
public float NoiseAmount = 0f;
[Header("Vibration Settings")]
public bool EnableVibration = true;
public float VibrationIntensityMin = 0.1f;
public float VibrationIntensityMax = 0.5f;
public float VibrationFrequency = 10f;
[Header("Distance Settings")]
public float MaxDistance = 10f;
public AnimationCurve DistanceAttenuation = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
}
}