Files
Ipseity-Demo/Assets/_Content/Shaders/Include/Utilities.hlsl
T

29 lines
573 B
HLSL

#ifndef UTILITIES_HLSL
#define UTILITIES_HLSL
float2 RotateUV(float2 UV, float2 Pivot, float Angle)
{
float s = sin(Angle);
float c = cos(Angle);
UV -= Pivot;
float2 rotated = float2(
UV.x * c - UV.y * s,
UV.x * s + UV.y * c
);
return rotated + Pivot;
}
float3 GetScale(float3 PivotWS)
{
return float3
(
length(TransformObjectToWorld(float3(1, 0, 0)) - PivotWS),
length(TransformObjectToWorld(float3(0, 1, 0)) - PivotWS),
length(TransformObjectToWorld(float3(0, 0, 1)) - PivotWS)
);
}
#endif