Files
Ipseity-Demo/Packages/OctoCore/Runtime/Scripts/UI/OctoMainMenu.cs
T

219 lines
6.5 KiB
C#

using System.Collections;
using OctoCore.Navigation.Data;
using OctoCore.Preloading;
using OctoCore.UI;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace OctoCore.Navigation
{
/// <summary>
/// Main menu manager.
/// Handles Play, Quit and optional extra buttons.
/// Relies on OctoCore.Navigation for scene loading.
/// </summary>
public class OctoMainMenu : MonoBehaviour
{
[Header("Scene Settings")]
[SerializeField, Tooltip("First scene to load on Play")]
private OctoSceneData _firstSceneData;
[Header("Preloading")]
[SerializeField, Tooltip("Optional. If null, the menu will search or create one at runtime.")]
private OctoSmartPreloader _preloader;
[SerializeField, Tooltip("Preload every scene manifest before loading the first scene.")]
private bool _preloadAllBeforePlay = true;
[Header("UI Settings")]
[SerializeField, Tooltip("Optional panel to show/hide (options, credits...)")]
private GameObject _optionalPanel;
[SerializeField] private GameObject _loadingScreen;
[SerializeField] private GameObject _loadingWheel;
[SerializeField] private Button _optionalPanelFirstButton;
[SerializeField] private Button _mainPanelDefaultButton;
private bool _isLoading = false;
private void Awake()
{
if (_optionalPanel)
_optionalPanel.SetActive(false);
if (_loadingScreen)
_loadingScreen.SetActive(false);
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
ResolvePreloader();
}
private void Update()
{
if (_isLoading && _loadingWheel)
_loadingWheel.transform.Rotate(0, 0, -200f * Time.deltaTime);
}
/// <summary>
/// Load the first scene. Called by the Play button.
/// </summary>
public void OnPlayButton()
{
if (_isLoading)
return;
if (!OctoCore.Instance)
{
Debug.LogError("[OctoMainMenu] OctoCore instance not found");
return;
}
if (_firstSceneData == null)
{
Debug.LogError("[OctoMainMenu] FirstSceneData is null");
return;
}
StartCoroutine(PlayRoutine());
}
private IEnumerator PlayRoutine()
{
_isLoading = true;
if (_loadingScreen)
_loadingScreen.SetActive(true);
yield return null;
yield return null;
float minimumVisibleLoadingTime = 2f;
float timer = 0f;
while (timer < minimumVisibleLoadingTime)
{
timer += Time.deltaTime;
yield return null;
}
if (_preloadAllBeforePlay)
{
ResolvePreloader();
if (_preloader == null)
{
Debug.LogError("[OctoMainMenu] OctoSmartPreloader not found and could not be created.");
_isLoading = false;
yield break;
}
yield return _preloader.PreloadAllScenesRoutine();
if (!_preloader.IsReady)
{
Debug.LogWarning("[OctoMainMenu] Preloader finished but IsReady is false. Continuing anyway.");
}
}
_isLoading = false;
OctoCore.Instance.Navigation.LoadScene(_firstSceneData);
}
private void ResolvePreloader()
{
if (_preloader != null)
return;
#if UNITY_2023_1_OR_NEWER
_preloader = Object.FindFirstObjectByType<OctoSmartPreloader>();
#else
_preloader = Object.FindObjectOfType<OctoSmartPreloader>();
#endif
if (_preloader != null)
return;
GameObject preloaderObject = new GameObject("OctoSmartPreloader");
_preloader = preloaderObject.AddComponent<OctoSmartPreloader>();
_preloader.AutoLoadDatabaseFromResources = true;
_preloader.DatabaseResourcesPath = "OctoPreload/OctoPreloadDatabase";
_preloader.DontDestroyOnLoadObject = true;
// We want to start preloading only when the player presses Play.
_preloader.PreloadAllOnStart = false;
// Full boot preload mode.
_preloader.KeepAllLoadedForEntireGame = true;
// Safe defaults.
_preloader.ItemsPerFrame = 32;
_preloader.WarmupShaderVariants = true;
_preloader.WarmupAllShadersAtEnd = false;
_preloader.TouchMaterials = true;
_preloader.TouchTextures = true;
_preloader.TouchMeshes = true;
_preloader.TouchAudioClips = false;
_preloader.WarmupParticlePrefabs = true;
_preloader.LogProgress = true;
}
/// <summary>
/// Quit the application. Called by the Quit button.
/// </summary>
public void OnQuitButton()
{
Application.Quit();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
}
/// <summary>
/// Toggle an optional panel (options, credits...). Called by any extra button.
/// </summary>
public void OnTogglePanel()
{
if (_optionalPanel)
{
bool newState = !_optionalPanel.activeSelf;
_optionalPanel.SetActive(newState);
}
}
public void SelectMainDefaultButton()
{
StartCoroutine(SelectAfterFrame(_mainPanelDefaultButton));
}
public void SelectDebugFirstButton()
{
StartCoroutine(SelectAfterFrame(_optionalPanelFirstButton));
}
private IEnumerator SelectAfterFrame(Button button)
{
MultiTargetButton.ClearPersistence();
if (button != null && EventSystem.current != null)
EventSystem.current.SetSelectedGameObject(button.gameObject);
OctoMainMenu.IgnoreMouseUntil = Time.time + 0.1f;
yield break;
}
// Exposed so MultiTargetButton can check before activating on hover.
public static float IgnoreMouseUntil = 0f;
public void ClearButtonPersistence()
{
MultiTargetButton.ClearPersistence();
}
}
}