Files
Ipseity-Demo/Assets/Unheimlich_POC/Scripts/Gameplay/GameObjects/Player/PlayerController.cs
T

100 lines
3.4 KiB
C#

using UnityEngine;
using OctoCore.Components;
using Unheimlich.Core;
using Unheimlich.Data;
using Unheimlich.Managers;
using Unheimlich.Gameplay.CameraControl;
namespace Unheimlich.Gameplay.Player
{
/// <summary>
/// Central hub for all player systems.
/// Exposes components and settings with zero Inspector refs needed for other scripts.
/// </summary>
[RequireComponent(typeof(OctoPlayer))]
[RequireComponent(typeof(CharacterController))]
public class PlayerController : Singleton<PlayerController>
{
// Auto-found components (exposed publicly, found once in Awake)
public OctoPlayer Movement { get; private set; }
public CharacterController CharController { get; private set; }
public Camera PlayerCamera { get; private set; }
public Transform CameraTransform { get; private set; }
public Transform CameraPivot { get; private set; }
public CameraEffects CameraEffects { get; private set; }
public CameraPanController CameraPanController { get; private set; }
public InputManager Inputs => InputManager.Instance;
public bool IsMoving
{
get
{
// Read directly from action instead of cached value
var moveAction = InputManager.GetMoveAction();
if (moveAction == null) return false;
return moveAction.ReadValue<UnityEngine.Vector2>().magnitude > 0.1f;
}
}
public bool IsRunning
{
get
{
if (Movement == null || OctoCore.OctoCore.Instance == null) return false;
var actions = OctoCore.OctoCore.Instance.Inputs?.Actions;
if (actions != null)
{
foreach (var actionInfo in actions)
{
if (actionInfo.Name == "Sprint" && actionInfo.Reference != null)
return actionInfo.Reference.action.IsPressed();
}
}
return false;
}
}
protected override void OnAwake()
{
// Auto-find all components once
Movement = GetComponent<OctoPlayer>();
CharController = GetComponent<CharacterController>();
CameraEffects = GetComponent<CameraEffects>();
CameraPanController = GetComponent<CameraPanController>();
PlayerCamera = GetComponentInChildren<Camera>();
if (PlayerCamera != null)
{
CameraTransform = PlayerCamera.transform;
CameraPivot = CameraTransform.parent;
}
}
// Teleport
public void Teleport(Vector3 position, Quaternion rotation)
{
Movement.Teleport(position, rotation);
PlayerEvents.TriggerTeleport(position, rotation);
}
// Helper methods
public Vector3 GetForward()
{
if (PlayerCamera == null) return transform.forward;
Vector3 forward = PlayerCamera.transform.forward;
forward.y = 0;
return forward.normalized;
}
public Vector3 GetRight()
{
if (PlayerCamera == null) return transform.right;
Vector3 right = PlayerCamera.transform.right;
right.y = 0;
return right.normalized;
}
}
}