Files
Ipseity-Demo/Assets/Unheimlich_POC/Scripts/Datas/Dialogues/DialogueNode.cs
T

46 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Unheimlich.Data.Dialogues
{
[CreateAssetMenu(fileName = "NewDialogueNode", menuName = "Unheimlich/Dialogue/Dialogue Node")]
public class DialogueNode : ScriptableObject
{
[Header("Content")]
[TextArea(3, 10)]
[Tooltip("Text displayed for this dialogue node")]
public string DialogueText;
[Header("Localization")]
[Tooltip("Localization key for the dialogue text")]
public string DialogueTextLocalizationKey;
[Header("Choices")]
[Tooltip("List of available choices for this dialogue. If empty, this is an end node")]
public List<DialogueChoiceData> Choices = new List<DialogueChoiceData>();
[Header("End Node Settings")]
[Tooltip("For end nodes (no choices), delay in seconds before automatic close. 0 = requires player interaction to close")]
public float AutoCloseDelay = 3f;
public bool IsEndNode()
{
return Choices == null || Choices.Count == 0;
}
public bool HasValidChoices()
{
if (Choices == null || Choices.Count == 0)
return false;
foreach (var choice in Choices)
{
if (choice != null && choice.NextNode != null)
return true;
}
return false;
}
}
}