Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Common/AkFloorPlane.cs
T
2026-03-23 14:28:21 +01:00

27 lines
1.5 KiB
C#

#if !(UNITY_QNX) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
/// Define the orientation of the the floor plane with respect to the X,Y,Z axes, and which axes represent the side, front and up vectors as a basis for rotations in Wwise.
/// AkFloorPlane is used in to orient the Game Object 3D Viewer in Wwise, and in the transformation of geometry instances in Wwise Spatial Audio.
public enum AkFloorPlane {
/// The floor is oriented along the ZX-plane. The front vector points towards +Z, the up vector towards +Y, and the side vector towards +X.
AkFloorPlane_XZ = 0,
/// The floor is oriented along the XY-plane. The front vector points towards +X, the up vector towards +Z, and the side vector towards +Y.
AkFloorPlane_XY,
/// The floor is oriented along the YZ-plane. The front vector points towards +Y, the up vector towards +X, and the side vector towards +Z.
AkFloorPlane_YZ,
/// End of enum, invalid value.
AkFloorPlane_Last,
/// The Wwise default floor plane is ZX.
AkFloorPlane_Default = AkFloorPlane_XZ
}
#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.