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Ipseity-Demo/RESIDENCY_POC_WwiseProject/Game Parameters/Demo.wwu
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XML

<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{514445B2-706B-4226-A02B-74027F2D1BCE}" SchemaVersion="133" RootDocumentID="{4EF655E7-33BC-4EAE-9E84-48DEC61F4A07}" ParentDocumentID="{4EF655E7-33BC-4EAE-9E84-48DEC61F4A07}">
<GameParameters>
<WorkUnit Name="Demo" ID="{514445B2-706B-4226-A02B-74027F2D1BCE}" OwnerID="{4EF655E7-33BC-4EAE-9E84-48DEC61F4A07}" PersistMode="Nested">
<ChildrenList>
<GameParameter Name="pianoProximity_Rtpc" ID="{CA91714E-37E8-41FB-8FE8-D7AB24E265C3}">
<PropertyList>
<Property Name="BindToBuiltInParam" Type="int16" Value="1"/>
<Property Name="InitialValue" Type="Real64" Value="0"/>
</PropertyList>
</GameParameter>
<GameParameter Name="staircaseTransition_Rtpc" ID="{42A3CD1A-C12D-4317-A81A-4A8946C4E920}">
<PropertyList>
<Property Name="FilterTimeDown" Type="Real64" Value="2"/>
<Property Name="FilterTimeUp" Type="Real64" Value="3"/>
<Property Name="InitialValue" Type="Real64" Value="0"/>
<Property Name="Max" Type="Real64" Value="5"/>
<Property Name="RTPCRamping" Type="int16" Value="2"/>
<Property Name="SlewRateDown" Type="Real64" Value="2"/>
<Property Name="SlewRateUp" Type="Real64" Value="3"/>
</PropertyList>
</GameParameter>
<GameParameter Name="doorTransition_Rtpc" ID="{A423F918-02FA-4F02-9F94-D9D98251B22F}">
<PropertyList>
<Property Name="InitialValue" Type="Real64" Value="0"/>
</PropertyList>
</GameParameter>
</ChildrenList>
</WorkUnit>
</GameParameters>
</WwiseDocument>