Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Common/AkPositioningInfo.cs
T
2026-03-23 14:28:21 +01:00

131 lines
6.9 KiB
C#

#if !(UNITY_QNX) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
/// The sound engine parameter query interface.
/// Positioning information obtained from an object
public class AkPositioningInfo : global::System.IDisposable {
private global::System.IntPtr swigCPtr;
protected bool swigCMemOwn;
internal AkPositioningInfo(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(AkPositioningInfo obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal virtual void setCPtr(global::System.IntPtr cPtr) {
Dispose();
swigCPtr = cPtr;
}
~AkPositioningInfo() {
Dispose(false);
}
public void Dispose() {
Dispose(true);
global::System.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkUnitySoundEnginePINVOKE.CSharp_delete_AkPositioningInfo(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
/// Center % [0..1]
public float fCenterPct { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fCenterPct_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fCenterPct_get(swigCPtr); }
}
/// Speaker panning type: type of panning logic when object is not 3D spatialized.
public AkSpeakerPanningType pannerType { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_pannerType_set(swigCPtr, (int)value); } get { return (AkSpeakerPanningType)AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_pannerType_get(swigCPtr); }
}
/// 3D position type: defines what acts as the emitter position for computing spatialization against the listener.
public Ak3DPositionType e3dPositioningType { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3dPositioningType_set(swigCPtr, (int)value); } get { return (Ak3DPositionType)AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3dPositioningType_get(swigCPtr); }
}
/// Hold emitter position and orientation values when starting playback.
public bool bHoldEmitterPosAndOrient { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bHoldEmitterPosAndOrient_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bHoldEmitterPosAndOrient_get(swigCPtr); }
}
/// Spatialization mode
public Ak3DSpatializationMode e3DSpatializationMode { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3DSpatializationMode_set(swigCPtr, (int)value); } get { return (Ak3DSpatializationMode)AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_e3DSpatializationMode_get(swigCPtr); }
}
/// Attenuation parameter set is active.
public bool bEnableAttenuation { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bEnableAttenuation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bEnableAttenuation_get(swigCPtr); }
}
/// Use the cone attenuation
public bool bUseConeAttenuation { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bUseConeAttenuation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_bUseConeAttenuation_get(swigCPtr); }
}
/// Inner angle
public float fInnerAngle { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fInnerAngle_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fInnerAngle_get(swigCPtr); }
}
/// Outer angle
public float fOuterAngle { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fOuterAngle_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fOuterAngle_get(swigCPtr); }
}
/// Cone max attenuation
public float fConeMaxAttenuation { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fConeMaxAttenuation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fConeMaxAttenuation_get(swigCPtr); }
}
/// Cone low pass filter value
public float LPFCone { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFCone_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFCone_get(swigCPtr); }
}
/// Cone low pass filter value
public float HPFCone { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFCone_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFCone_get(swigCPtr); }
}
/// Maximum distance
public float fMaxDistance { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fMaxDistance_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fMaxDistance_get(swigCPtr); }
}
/// Volume dry at maximum distance
public float fVolDryAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolDryAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolDryAtMaxDist_get(swigCPtr); }
}
/// Volume wet at maximum distance (if any) (based on the Game defined distance attenuation)
public float fVolAuxGameDefAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxGameDefAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxGameDefAtMaxDist_get(swigCPtr); }
}
/// Volume wet at maximum distance (if any) (based on the User defined distance attenuation)
public float fVolAuxUserDefAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxUserDefAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_fVolAuxUserDefAtMaxDist_get(swigCPtr); }
}
/// Low pass filter value at max distance (if any)
public float LPFValueAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFValueAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_LPFValueAtMaxDist_get(swigCPtr); }
}
/// High pass filter value at max distance (if any)
public float HPFValueAtMaxDist { set { AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFValueAtMaxDist_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPositioningInfo_HPFValueAtMaxDist_get(swigCPtr); }
}
public AkPositioningInfo() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkPositioningInfo(), true) {
}
}
#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.