83 lines
4.0 KiB
C#
83 lines
4.0 KiB
C#
#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// Callback information structure corresponding to \ref AK_DynamicSequenceSelect.
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/// Called when a dynamic sequence must select its next item to play.
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/// The callee is expected to fill out the information contained in this structure.
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/// If there is no item available to play, the callee must set ``audioNodeID`` to ``AK_INVALID_UNIQUE_ID``.
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/// This will cause the dynamic sequence to stop. Use ``AK::SoundEngine::DynamicSequence::Play`` to start playback again.
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/// When opening a dynamic sequence with the callback flag ``AK_DynamicSequenceSelect``, the callback is the ONLY way to determine the next item to play.
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/// ``AK::SoundEngine::DynamicSequence::LockPlaylist`` always returns ``NULL`` for dynamic sequences opened with ``AK_DynamicSequenceSelect``.
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///
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/// <seealso cref="
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/// - AK.SoundEngine.DynamicSequence.Open"/>
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public class AkDynamicSequenceSelectCallbackInfo : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkDynamicSequenceSelectCallbackInfo(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkDynamicSequenceSelectCallbackInfo obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkDynamicSequenceSelectCallbackInfo() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkDynamicSequenceSelectCallbackInfo(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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/// Unique ID of Audio Node (can be resolved using AK::SoundEngine::DynamicDialogue API). Set to AK_INVALID_UNIQUE_ID to signal that no item is available to play.
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public uint audioNodeID { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_audioNodeID_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_audioNodeID_get(swigCPtr); }
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}
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/// Delay before playing this item, in milliseconds
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public int msDelay { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_msDelay_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_msDelay_get(swigCPtr); }
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}
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/// Optional user data
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public global::System.IntPtr pCustomInfo { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_pCustomInfo_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_pCustomInfo_get(swigCPtr); }
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}
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/// Optional external sources. Use API described in AkExternalSourceArray.h to add required external sources to play the next item.
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public global::System.IntPtr arExternalSources { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_arExternalSources_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_arExternalSources_get(swigCPtr); }
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}
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public AkDynamicSequenceSelectCallbackInfo() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkDynamicSequenceSelectCallbackInfo(), true) {
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}
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms. |