22 lines
1022 B
C#
22 lines
1022 B
C#
#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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/// Rendering modes of the overall Sound Engine
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public enum AkEngineRenderingMode {
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/// Regular operation, based on real audio sink cadence
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AkEngineRenderingMode_Online = 0,
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/// No audio output, rendering as fast as possible, every operation is serialized (streaming, monitoring, bank loads, etc)
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AkEngineRenderingMode_Offline = 1,
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/// No audio output, rendering as fast as possible, but regular threaded operations still happen in threads.
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AkEngineRenderingMode_OfflineThreaded = 2
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms. |