Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Mac/AkAudioAPI_Mac.cs
T
2026-03-23 14:28:21 +01:00

22 lines
1.0 KiB
C#

#if (UNITY_STANDALONE_OSX && !UNITY_EDITOR) || UNITY_EDITOR_OSX
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.1
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
/// Main Sound Engine interface, specific Mac.
public enum AkAudioAPI {
/// Use AVFoundation framework (modern, has more capabilities, available only for macOS 10.15 or above)
AkAudioAPI_AVAudioEngine = 1 << 0,
/// Use AudioUnit framework (basic functionality, compatible with all macOS devices)
AkAudioAPI_AudioUnit = 1 << 1,
/// Default value, will select the more appropriate API (AVAudioEngine for compatible devices, AudioUnit for others)
AkAudioAPI_Default = AkAudioAPI_AVAudioEngine|AkAudioAPI_AudioUnit
}
#endif // #if (UNITY_STANDALONE_OSX && !UNITY_EDITOR) || UNITY_EDITOR_OSX