Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Common/AkPlaylist.cs
T
2026-03-23 14:28:21 +01:00

86 lines
4.5 KiB
C#

#if !(UNITY_QNX) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
/// List of items to play in a Dynamic Sequence.
/// <seealso cref="
/// - AK.SoundEngine.DynamicSequence.LockPlaylist
/// - AK.SoundEngine.DynamicSequence.UnlockPlaylist"/>
public class AkPlaylist : AkPlaylistArray {
private global::System.IntPtr swigCPtr;
internal AkPlaylist(global::System.IntPtr cPtr, bool cMemoryOwn) : base(AkUnitySoundEnginePINVOKE.CSharp_AkPlaylist_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(AkPlaylist obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal override void setCPtr(global::System.IntPtr cPtr) {
base.setCPtr(AkUnitySoundEnginePINVOKE.CSharp_AkPlaylist_SWIGUpcast(cPtr));
swigCPtr = cPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkUnitySoundEnginePINVOKE.CSharp_delete_AkPlaylist(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
base.Dispose(disposing);
}
}
/// Enqueue an Audio Node.
/// <returns>AK_Success if successful, AK_Fail otherwise</returns>
/// <param name="in_audioNodeID"> Unique ID of Audio Node</param>
/// <param name="in_msDelay"> Delay before playing this item, in milliseconds</param>
/// <param name="in_pCustomInfo"> Optional user data</param>
/// <param name="in_cExternals"> Optional count of external source structures</param>
/// <param name="in_pExternalSources"> Optional array of external source resolution information</param>
public AKRESULT Enqueue(uint in_audioNodeID, int in_msDelay, global::System.IntPtr in_pCustomInfo, uint in_cExternals, AkExternalSourceInfoArray in_pExternalSources) { return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_AkPlaylist_Enqueue__SWIG_0(swigCPtr, in_audioNodeID, in_msDelay, in_pCustomInfo, in_cExternals, in_pExternalSources.GetBuffer()); }
/// Enqueue an Audio Node.
/// <returns>AK_Success if successful, AK_Fail otherwise</returns>
/// <param name="in_audioNodeID"> Unique ID of Audio Node</param>
/// <param name="in_msDelay"> Delay before playing this item, in milliseconds</param>
/// <param name="in_pCustomInfo"> Optional user data</param>
/// <param name="in_cExternals"> Optional count of external source structures</param>
public AKRESULT Enqueue(uint in_audioNodeID, int in_msDelay, global::System.IntPtr in_pCustomInfo, uint in_cExternals) { return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_AkPlaylist_Enqueue__SWIG_1(swigCPtr, in_audioNodeID, in_msDelay, in_pCustomInfo, in_cExternals); }
/// Enqueue an Audio Node.
/// <returns>AK_Success if successful, AK_Fail otherwise</returns>
/// <param name="in_audioNodeID"> Unique ID of Audio Node</param>
/// <param name="in_msDelay"> Delay before playing this item, in milliseconds</param>
/// <param name="in_pCustomInfo"> Optional user data</param>
public AKRESULT Enqueue(uint in_audioNodeID, int in_msDelay, global::System.IntPtr in_pCustomInfo) { return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_AkPlaylist_Enqueue__SWIG_2(swigCPtr, in_audioNodeID, in_msDelay, in_pCustomInfo); }
/// Enqueue an Audio Node.
/// <returns>AK_Success if successful, AK_Fail otherwise</returns>
/// <param name="in_audioNodeID"> Unique ID of Audio Node</param>
/// <param name="in_msDelay"> Delay before playing this item, in milliseconds</param>
public AKRESULT Enqueue(uint in_audioNodeID, int in_msDelay) { return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_AkPlaylist_Enqueue__SWIG_3(swigCPtr, in_audioNodeID, in_msDelay); }
/// Enqueue an Audio Node.
/// <returns>AK_Success if successful, AK_Fail otherwise</returns>
/// <param name="in_audioNodeID"> Unique ID of Audio Node</param>
public AKRESULT Enqueue(uint in_audioNodeID) { return (AKRESULT)AkUnitySoundEnginePINVOKE.CSharp_AkPlaylist_Enqueue__SWIG_4(swigCPtr, in_audioNodeID); }
public AkPlaylist() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkPlaylist(), true) {
}
}
#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.