171 lines
7.6 KiB
C#
171 lines
7.6 KiB
C#
#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public enum AKRESULT {
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/// This feature is not implemented.
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AK_NotImplemented = 0,
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/// The operation was successful.
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AK_Success = 1,
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/// The operation failed.
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AK_Fail = 2,
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/// The operation succeeded partially.
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AK_PartialSuccess = 3,
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/// Incompatible formats
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AK_NotCompatible = 4,
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/// The stream is already connected to another node.
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AK_AlreadyConnected = 5,
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/// The provided file is the wrong format or unexpected values causes the file to be invalid.
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AK_InvalidFile = 7,
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/// The file header is too large.
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AK_AudioFileHeaderTooLarge = 8,
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/// The maximum was reached.
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AK_MaxReached = 9,
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/// The ID is invalid.
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AK_InvalidID = 14,
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/// The ID was not found.
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AK_IDNotFound = 15,
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/// The InstanceID is invalid.
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AK_InvalidInstanceID = 16,
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/// No more data is available from the source.
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AK_NoMoreData = 17,
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/// The StateGroup is not a valid channel.
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AK_InvalidStateGroup = 20,
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/// The child already has a parent.
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AK_ChildAlreadyHasAParent = 21,
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/// The language is invalid (applies to the Low-Level I/O).
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AK_InvalidLanguage = 22,
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/// It is not possible to add itself as its own child.
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AK_CannotAddItselfAsAChild = 23,
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/// Something is not within bounds, check the documentation of the function returning this code.
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AK_InvalidParameter = 31,
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/// The item could not be added because it was already in the list.
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AK_ElementAlreadyInList = 35,
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/// This path is not known.
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AK_PathNotFound = 36,
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/// Stuff in vertices before trying to start it
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AK_PathNoVertices = 37,
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/// Only a running path can be paused.
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AK_PathNotRunning = 38,
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/// Only a paused path can be resumed.
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AK_PathNotPaused = 39,
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/// This path is already there.
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AK_PathNodeAlreadyInList = 40,
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/// This path is not there.
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AK_PathNodeNotInList = 41,
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/// The consumer needs more.
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AK_DataNeeded = 43,
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/// The consumer does not need more.
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AK_NoDataNeeded = 44,
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/// The provider has available data.
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AK_DataReady = 45,
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/// The provider does not have available data.
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AK_NoDataReady = 46,
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/// Memory error.
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AK_InsufficientMemory = 52,
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/// The requested action was cancelled (not an error).
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AK_Cancelled = 53,
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/// Trying to load a bank using an ID which is not defined.
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AK_UnknownBankID = 54,
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/// Error while reading a bank.
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AK_BankReadError = 56,
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/// Invalid switch type (used with the switch container)
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AK_InvalidSwitchType = 57,
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/// Source format not known yet.
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AK_FormatNotReady = 63,
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/// The bank version is not compatible with the current bank reader.
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AK_WrongBankVersion = 64,
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/// File not found.
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AK_FileNotFound = 66,
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/// Specified ID doesn't match a valid hardware device: either the device doesn't exist or is disabled.
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AK_DeviceNotReady = 67,
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/// The bank load failed because the bank is already loaded.
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AK_BankAlreadyLoaded = 69,
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/// The effect on the node is rendered.
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AK_RenderedFX = 71,
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/// A routine needs to be executed on some CPU.
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AK_ProcessNeeded = 72,
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/// The executed routine has finished its execution.
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AK_ProcessDone = 73,
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/// The memory manager should have been initialized at this point.
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AK_MemManagerNotInitialized = 74,
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/// The stream manager should have been initialized at this point.
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AK_StreamMgrNotInitialized = 75,
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/// The machine does not support SSE instructions (required on PC).
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AK_SSEInstructionsNotSupported = 76,
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/// The system is busy and could not process the request.
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AK_Busy = 77,
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/// Channel configuration is not supported in the current execution context.
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AK_UnsupportedChannelConfig = 78,
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/// Plugin media is not available for effect.
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AK_PluginMediaNotAvailable = 79,
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/// Sound was Not Allowed to play.
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AK_MustBeVirtualized = 80,
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/// SDK command is too large to fit in the command queue.
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AK_CommandTooLarge = 81,
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/// A play request was rejected due to the MIDI filter parameters.
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AK_RejectedByFilter = 82,
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/// Detecting incompatibility between Custom platform of banks and custom platform of connected application
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AK_InvalidCustomPlatformName = 83,
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/// Plugin DLL could not be loaded, either because it is not found or one dependency is missing.
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AK_DLLCannotLoad = 84,
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/// Plugin DLL search path could not be found.
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AK_DLLPathNotFound = 85,
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/// No Java VM provided in AkInitSettings.
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AK_NoJavaVM = 86,
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/// OpenSL returned an error. Check error log for more details.
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AK_OpenSLError = 87,
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/// Plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STATIC_LINK_PLUGIN in the game binary.
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AK_PluginNotRegistered = 88,
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/// A pointer to audio data was not aligned to the platform's required alignment (check AkTypes.h in the platform-specific folder)
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AK_DataAlignmentError = 89,
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/// Incompatible Audio device.
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AK_DeviceNotCompatible = 90,
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/// Two Wwise objects share the same ID.
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AK_DuplicateUniqueID = 91,
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/// The Init bank was not loaded yet, the sound engine isn't completely ready yet.
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AK_InitBankNotLoaded = 92,
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/// The specified device ID does not match with any of the output devices that the sound engine is currently using.
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AK_DeviceNotFound = 93,
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/// Calling a function with a playing ID that is not known.
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AK_PlayingIDNotFound = 94,
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/// One parameter has a invalid float value such as NaN, INF or FLT_MAX.
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AK_InvalidFloatValue = 95,
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/// Media file format unexpected
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AK_FileFormatMismatch = 96,
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/// No distinct listener provided for AddOutput
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AK_NoDistinctListener = 97,
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/// Resource is in use and cannot be released.
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AK_ResourceInUse = 99,
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/// Invalid bank type. The bank type was either supplied through a function call (e.g. LoadBank) or obtained from a bank loaded from memory.
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AK_InvalidBankType = 100,
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/// Init() was called but that element was already initialized.
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AK_AlreadyInitialized = 101,
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/// The component being used is not initialized. Most likely AK::SoundEngine::Init() was not called yet, or AK::SoundEngine::Term was called too early.
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AK_NotInitialized = 102,
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/// The file access permissions prevent opening a file.
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AK_FilePermissionError = 103,
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/// Rare file error occured, as opposed to AK_FileNotFound or AK_FilePermissionError. This lumps all unrecognized OS file system errors.
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AK_UnknownFileError = 104,
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/// When using StdStream, file operations can be blocking or not. When not blocking, operations need to be synchronized externally properly. If not, this error occurs.
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AK_TooManyConcurrentOperations = 105,
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/// The file requested was found and opened but is either 0 bytes long or not the expected size. This usually point toward a Low Level IO Hook implementation error.
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AK_InvalidFileSize = 106,
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/// Returned by functions to indicate to the caller the that the operation is done asynchronously. Used by Low Level IO Hook implementations when async operation are suppored by the hardware.
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AK_Deferred = 107,
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/// The combination of base path and file name exceeds maximum buffer lengths.
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AK_FilePathTooLong = 108,
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/// This method should not be called when the object is in its current state.
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AK_InvalidState = 109,
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/// End of enum, invalid value.
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AKRESULT_Last
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms. |