30 lines
770 B
C#
30 lines
770 B
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace OctoCore.LevelBuilder
|
|
{
|
|
/*[CustomEditor(typeof(OctoLevelGrid))]
|
|
public class OctoLevelGridEditor : Editor
|
|
{
|
|
public override void OnInspectorGUI()
|
|
{
|
|
DrawDefaultInspector();
|
|
|
|
OctoLevelGrid grid = (OctoLevelGrid)target;
|
|
|
|
EditorGUILayout.Space(10);
|
|
|
|
if (GUILayout.Button("Rebuild All Tiles"))
|
|
{
|
|
grid.RebuildAllTiles();
|
|
Debug.Log("[OctoLevelGrid] All tiles rebuilt.");
|
|
}
|
|
|
|
if (GUILayout.Button("Update All Wall Shapes"))
|
|
{
|
|
grid.UpdateAllWallShapes();
|
|
Debug.Log("[OctoLevelGrid] All wall shapes updated.");
|
|
}
|
|
}
|
|
}*/
|
|
} |