62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2026 Audiokinetic Inc.
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*******************************************************************************/
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#if UNITY_EDITOR
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public class WwiseTriggerRefArray
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{
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private global::System.IntPtr ownerPtr;
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protected bool bDeletesManually;
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internal WwiseTriggerRefArray(global::System.IntPtr cPtr, bool cMemoryOwn)
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{
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bDeletesManually = cMemoryOwn;
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ownerPtr = cPtr;
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}
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~WwiseTriggerRefArray()
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{
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Dispose(false);
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}
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protected virtual void Dispose(bool disposing)
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{
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lock (this)
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{
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if (ownerPtr != global::System.IntPtr.Zero)
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{
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if (bDeletesManually)
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{
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bDeletesManually = false;
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WwiseProjectDatabase.DeleteTriggerArrayRef(ownerPtr);
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}
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ownerPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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public WwiseTriggerRefArray() : this(WwiseProjectDatabase.GetAllTriggerRef(), true)
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{
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}
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public WwiseTriggerRef this[int index]
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{
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get { return new WwiseTriggerRef(WwiseProjectDatabase.GetTrigger(ownerPtr, index), false); }
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}
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}
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#endif |