Files
Ipseity-Demo/Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Common/WwiseStateRefArray.cs
T
2026-03-23 14:28:21 +01:00

107 lines
3.0 KiB
C#

/*******************************************************************************
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
Technology released in source code form as part of the game integration package.
The content of this file may not be used without valid licenses to the
AUDIOKINETIC Wwise Technology.
Note that the use of the game engine is subject to the Unity(R) Terms of
Service at https://unity3d.com/legal/terms-of-service
License Usage
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
this file in accordance with the end user license agreement provided with the
software or, alternatively, in accordance with the terms contained
in a written agreement between you and Audiokinetic Inc.
Copyright (c) 2026 Audiokinetic Inc.
*******************************************************************************/
#if UNITY_EDITOR
public class WwiseStateRefArray
{
private global::System.IntPtr ownerPtr;
protected bool bDeletesManually;
internal WwiseStateRefArray(global::System.IntPtr cPtr, bool cMemoryOwn)
{
bDeletesManually = cMemoryOwn;
ownerPtr = cPtr;
}
~WwiseStateRefArray()
{
Dispose(false);
}
protected virtual void Dispose(bool disposing)
{
lock (this)
{
if (ownerPtr != global::System.IntPtr.Zero)
{
if (bDeletesManually)
{
bDeletesManually = false;
WwiseProjectDatabase.DeleteStateArrayRef(ownerPtr);
}
ownerPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
public WwiseStateRefArray() : this(WwiseProjectDatabase.GetAllStateRef(), true)
{
}
public WwiseStateRef this[int index]
{
get { return new WwiseStateRef(WwiseProjectDatabase.GetState(ownerPtr, index), false); }
}
}
public class WwiseStateGroupRefArray
{
private global::System.IntPtr ownerPtr;
protected bool bDeletesManually;
internal WwiseStateGroupRefArray(global::System.IntPtr cPtr, bool cMemoryOwn)
{
bDeletesManually = cMemoryOwn;
ownerPtr = cPtr;
}
~WwiseStateGroupRefArray()
{
Dispose(false);
}
protected virtual void Dispose(bool disposing)
{
lock (this)
{
if (ownerPtr != global::System.IntPtr.Zero)
{
if (bDeletesManually)
{
bDeletesManually = false;
WwiseProjectDatabase.DeleteStateArrayRef(ownerPtr);
}
ownerPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
public WwiseStateGroupRefArray() : this(WwiseProjectDatabase.GetAllStateGroupRef(), true)
{
}
public WwiseStateGroupRef this[int index]
{
get { return new WwiseStateGroupRef(WwiseProjectDatabase.GetStateGroup(ownerPtr, index), false); }
}
}
#endif