Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Common/AkDeviceSettings.cs
T
2026-03-23 14:28:21 +01:00

101 lines
5.4 KiB
C#

#if !(UNITY_QNX) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class AkDeviceSettings : global::System.IDisposable {
private global::System.IntPtr swigCPtr;
protected bool swigCMemOwn;
internal AkDeviceSettings(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(AkDeviceSettings obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal virtual void setCPtr(global::System.IntPtr cPtr) {
Dispose();
swigCPtr = cPtr;
}
~AkDeviceSettings() {
Dispose(false);
}
public void Dispose() {
Dispose(true);
global::System.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkUnitySoundEnginePINVOKE.CSharp_delete_AkDeviceSettings(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
/// Pointer for I/O memory allocated by user.
/// Pass NULL if you want memory to be allocated via AK::MemoryMgr::Malign().
/// If specified, uIOMemorySize, uIOMemoryAlignment and ePoolAttributes are ignored.
public global::System.IntPtr pIOMemory { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_pIOMemory_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_pIOMemory_get(swigCPtr); }
}
/// Size of memory for I/O (for automatic streams). It is passed directly to AK::MemoryMgr::Malign(), after having been rounded down to a multiple of uGranularity.
public uint uIOMemorySize { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemorySize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemorySize_get(swigCPtr); }
}
/// I/O memory alignment. It is passed directly to AK::MemoryMgr::Malign().
public uint uIOMemoryAlignment { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemoryAlignment_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemoryAlignment_get(swigCPtr); }
}
/// Attributes for I/O memory. Here, specify the allocation type (AkMemType_Device, and so on). It is passed directly to AK::MemoryMgr::Malign().
public uint ePoolAttributes { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_ePoolAttributes_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_ePoolAttributes_get(swigCPtr); }
}
/// I/O requests granularity (typical bytes/request).
public uint uGranularity { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uGranularity_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uGranularity_get(swigCPtr); }
}
/// Scheduler thread properties.
public AkThreadProperties threadProperties { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_threadProperties_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
get {
global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_threadProperties_get(swigCPtr);
AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
return ret;
}
}
/// Targetted automatic stream buffer length (ms). When a stream reaches that buffering, it stops being scheduled for I/O except if the scheduler is idle.
public float fTargetAutoStmBufferLength { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_fTargetAutoStmBufferLength_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_fTargetAutoStmBufferLength_get(swigCPtr); }
}
/// Maximum number of transfers that can be sent simultaneously to the Low-Level I/O.
public uint uMaxConcurrentIO { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxConcurrentIO_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxConcurrentIO_get(swigCPtr); }
}
/// If true, the device attempts to reuse I/O buffers that have already been streamed from disk. This is particularly useful when streaming small looping sounds. However, there is a small increase in CPU usage when allocating memory, and a slightly larger memory footprint in the StreamManager pool.
public bool bUseStreamCache { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_bUseStreamCache_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_bUseStreamCache_get(swigCPtr); }
}
/// Maximum number of bytes that can be "pinned" using AK::SoundEngine::PinEventInStreamCache() or AK::IAkStreamMgr::PinFileInCache()
public uint uMaxCachePinnedBytes { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxCachePinnedBytes_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxCachePinnedBytes_get(swigCPtr); }
}
}
#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.