101 lines
5.4 KiB
C#
101 lines
5.4 KiB
C#
#if !(UNITY_QNX) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.4.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class AkDeviceSettings : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkDeviceSettings(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkDeviceSettings obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkDeviceSettings() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkDeviceSettings(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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/// Pointer for I/O memory allocated by user.
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/// Pass NULL if you want memory to be allocated via AK::MemoryMgr::Malign().
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/// If specified, uIOMemorySize, uIOMemoryAlignment and ePoolAttributes are ignored.
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public global::System.IntPtr pIOMemory { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_pIOMemory_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_pIOMemory_get(swigCPtr); }
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}
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/// Size of memory for I/O (for automatic streams). It is passed directly to AK::MemoryMgr::Malign(), after having been rounded down to a multiple of uGranularity.
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public uint uIOMemorySize { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemorySize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemorySize_get(swigCPtr); }
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}
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/// I/O memory alignment. It is passed directly to AK::MemoryMgr::Malign().
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public uint uIOMemoryAlignment { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemoryAlignment_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uIOMemoryAlignment_get(swigCPtr); }
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}
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/// Attributes for I/O memory. Here, specify the allocation type (AkMemType_Device, and so on). It is passed directly to AK::MemoryMgr::Malign().
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public uint ePoolAttributes { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_ePoolAttributes_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_ePoolAttributes_get(swigCPtr); }
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}
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/// I/O requests granularity (typical bytes/request).
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public uint uGranularity { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uGranularity_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uGranularity_get(swigCPtr); }
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}
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/// Scheduler thread properties.
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public AkThreadProperties threadProperties { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_threadProperties_set(swigCPtr, AkThreadProperties.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_threadProperties_get(swigCPtr);
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AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false);
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return ret;
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}
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}
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/// Targetted automatic stream buffer length (ms). When a stream reaches that buffering, it stops being scheduled for I/O except if the scheduler is idle.
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public float fTargetAutoStmBufferLength { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_fTargetAutoStmBufferLength_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_fTargetAutoStmBufferLength_get(swigCPtr); }
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}
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/// Maximum number of transfers that can be sent simultaneously to the Low-Level I/O.
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public uint uMaxConcurrentIO { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxConcurrentIO_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxConcurrentIO_get(swigCPtr); }
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}
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/// If true, the device attempts to reuse I/O buffers that have already been streamed from disk. This is particularly useful when streaming small looping sounds. However, there is a small increase in CPU usage when allocating memory, and a slightly larger memory footprint in the StreamManager pool.
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public bool bUseStreamCache { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_bUseStreamCache_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_bUseStreamCache_get(swigCPtr); }
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}
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/// Maximum number of bytes that can be "pinned" using AK::SoundEngine::PinEventInStreamCache() or AK::IAkStreamMgr::PinFileInCache()
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public uint uMaxCachePinnedBytes { set { AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxCachePinnedBytes_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDeviceSettings_uMaxCachePinnedBytes_get(swigCPtr); }
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}
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}
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#endif // #if !(UNITY_QNX) // Disable under unsupported platforms. |