Files
Ipseity-Demo/Assets/Wwise/API/Runtime/Generated/Common/Ak3dData.cs
T
2026-03-23 14:28:21 +01:00

80 lines
2.8 KiB
C#

#if !(UNITY_QNX) // Disable under unsupported platforms.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (https://www.swig.org).
// Version 4.4.0
//
// Do not make changes to this file unless you know what you are doing - modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
/// 3D data needed for 3D spatialization.
/// Undergoes transformations based on emitter-listener placement.
public class Ak3dData : global::System.IDisposable {
private global::System.IntPtr swigCPtr;
protected bool swigCMemOwn;
internal Ak3dData(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
internal static global::System.IntPtr getCPtr(Ak3dData obj) {
return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
}
internal virtual void setCPtr(global::System.IntPtr cPtr) {
Dispose();
swigCPtr = cPtr;
}
~Ak3dData() {
Dispose(false);
}
public void Dispose() {
Dispose(true);
global::System.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing) {
lock(this) {
if (swigCPtr != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AkUnitySoundEnginePINVOKE.CSharp_delete_Ak3dData(swigCPtr);
}
swigCPtr = global::System.IntPtr.Zero;
}
global::System.GC.SuppressFinalize(this);
}
}
public Ak3dData() : this(AkUnitySoundEnginePINVOKE.CSharp_new_Ak3dData(), true) {
}
/// Object position / orientation.
public AkTransform xform { set { AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_xform_set(swigCPtr, AkTransform.getCPtr(value)); }
get {
global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_xform_get(swigCPtr);
AkTransform ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkTransform(cPtr, false);
return ret;
}
}
/// Spread [0,1]
public float spread { set { AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_spread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_spread_get(swigCPtr); }
}
/// Focus [0,1]
public float focus { set { AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_focus_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_focus_get(swigCPtr); }
}
/// Emitter channel mask. With 3D spatialization, zeroed channels should be dropped.
public uint uEmitterChannelMask { set { AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_uEmitterChannelMask_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_Ak3dData_uEmitterChannelMask_get(swigCPtr); }
}
}
#endif // #if !(UNITY_QNX) // Disable under unsupported platforms.