Files

319 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{B6107CD8-714A-4190-8FF3-5F15CAB7B3A9}" SchemaVersion="133" RootDocumentID="{33B00322-65A4-413C-B5A5-392F47B390C7}" ParentDocumentID="{33B00322-65A4-413C-B5A5-392F47B390C7}">
<Containers>
<WorkUnit Name="BodiesintheWater" ID="{B6107CD8-714A-4190-8FF3-5F15CAB7B3A9}" OwnerID="{27582449-9B9B-4D7A-8DC9-2D5111868C03}" PersistMode="Nested">
<ChildrenList>
<BlendContainer Name="AMB_Bodies_Bed" ID="{49159EEA-2095-4819-A201-EAE3FA4B336B}" ShortID="497981689">
<PropertyList>
<Property Name="BlendBehavior" Type="int16" Value="1"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<Sound Name="Amb_Bodies_Bed_Rain_Loop" ID="{D4970427-63A8-47E0-AA7A-6FA19A1866C0}" ShortID="619569729">
<PropertyList>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="MakeUpGain" Type="Real64">
<ValueList>
<Value>-6</Value>
</ValueList>
</Property>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Bed_Rain_Loop_03" ID="{B241D2EF-786F-4FFC-AC21-FCBBB5837E84}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Bed_Rain_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="219012870"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ObjectLists>
<ObjectList Name="RTPC">
<RTPC Name="" ID="{2963EEAC-F796-4F96-8B85-4B930AA9CC16}" ShortID="293249459">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="Volume"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{6AB207D0-E14D-43D8-BC3A-A8B4EB6BF4B2}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="3"/>
</PropertyList>
<PointList>
<Point>
<XPos>-48</XPos>
<YPos>-0.14517</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>-24.70886</XPos>
<YPos>-0.14517</YPos>
<Flags>0</Flags>
<SegmentShape>Log3</SegmentShape>
</Point>
<Point>
<XPos>0</XPos>
<YPos>-7.31168</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
<RTPC Name="" ID="{B8DD7C3A-AA54-4769-85AF-E15E0B91750F}" ShortID="120442618">
<PropertyList>
<Property Name="PropertyName" Type="string" Value="Lowpass"/>
</PropertyList>
<ReferenceList>
<Reference Name="ControlInput">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
<Reference Name="Curve">
<Custom>
<Curve Name="" ID="{BE7B05CA-7A04-4DC4-B100-3AAC09E4DD9E}">
<PropertyList>
<Property Name="Flags" Type="int32" Value="65537"/>
</PropertyList>
<PointList>
<Point>
<XPos>-48</XPos>
<YPos>0</YPos>
<Flags>5</Flags>
</Point>
<Point>
<XPos>-33.52066</XPos>
<YPos>0</YPos>
<Flags>0</Flags>
</Point>
<Point>
<XPos>-16.56198</XPos>
<YPos>-20</YPos>
<Flags>0</Flags>
</Point>
<Point>
<XPos>0</XPos>
<YPos>-25</YPos>
<Flags>37</Flags>
</Point>
</PointList>
</Curve>
</Custom>
</Reference>
</ReferenceList>
</RTPC>
</ObjectList>
</ObjectLists>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Bed_Rain_Loop_03" ID="{B241D2EF-786F-4FFC-AC21-FCBBB5837E84}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="Amb_Bodies_Bed_Waves_Loop" ID="{2B313F8F-7994-447D-B12E-FBC5A1BD5989}" ShortID="652679298">
<PropertyList>
<Property Name="Highpass" Type="int16">
<ValueList>
<Value>26</Value>
</ValueList>
</Property>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="MakeUpGain" Type="Real64">
<ValueList>
<Value>-5</Value>
</ValueList>
</Property>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Bed_Waves_Loop_02" ID="{121BD2DE-AE7F-44B9-B499-7ED1F02664CB}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Bed_Waves_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="862104765"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Bed_Waves_Loop_02" ID="{121BD2DE-AE7F-44B9-B499-7ED1F02664CB}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="Amb_Bodies_Bed_Wind_Loop" ID="{931D3737-A2C2-42C4-B881-1C60FDDB62EC}" ShortID="373108654">
<PropertyList>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
<Property Name="MakeUpGain" Type="Real64">
<ValueList>
<Value>-5</Value>
</ValueList>
</Property>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Bed_Wind_Loop" ID="{1D33E231-10FE-43B9-B3CD-50DB35E61B96}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Bed_Wind_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="1044906464"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{63232B48-7F7A-4A02-9A8D-3FAAD8724481}" ShortID="824029224">
<ReferenceList>
<Reference Name="Effect">
<Custom>
<Effect Name="Meter (Custom)" ID="{437DD578-7FD1-486A-B1A7-38DEE6595BEC}" ShortID="863326048" PluginName="Wwise Meter" CompanyID="0" PluginID="129" PluginType="3">
<PropertyList>
<Property Name="AttackTime" Type="Real32" Value="0.1"/>
<Property Name="Hold" Type="Real32" Value="0.2"/>
<Property Name="ReleaseTime" Type="Real32" Value="0.5"/>
</PropertyList>
<ReferenceList>
<Reference Name="GameParameter">
<ObjectRef Name="gamecontrol_sc_amb" ID="{CE37BC71-B71A-4BA6-BE78-6CD3D6447894}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
</Reference>
</ReferenceList>
</Effect>
</Custom>
</Reference>
</ReferenceList>
</EffectSlot>
</ObjectList>
</ObjectLists>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Bed_Wind_Loop" ID="{1D33E231-10FE-43B9-B3CD-50DB35E61B96}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
</ChildrenList>
<BlendTrackList>
<BlendTrack Name="Wind" ID="{249BCBD7-0662-47AA-96C4-D84D17AD9684}" ShortID="666048987">
<BlendTrackAssocList>
<BlendTrackAssoc>
<ItemRef Name="Amb_Bodies_Bed_Wind_Loop" ID="{931D3737-A2C2-42C4-B881-1C60FDDB62EC}"/>
</BlendTrackAssoc>
</BlendTrackAssocList>
</BlendTrack>
<BlendTrack Name="Waves" ID="{0C6748E1-07AE-444F-9CAB-BB44951B7E4F}" ShortID="842217273">
<PropertyList>
<Property Name="EnableCrossFading" Type="bool" Value="True"/>
</PropertyList>
<BlendTrackAssocList>
<BlendTrackAssoc>
<ItemRef Name="Amb_Bodies_Bed_Waves_Loop" ID="{2B313F8F-7994-447D-B12E-FBC5A1BD5989}"/>
</BlendTrackAssoc>
</BlendTrackAssocList>
</BlendTrack>
<BlendTrack Name="Rain" ID="{1E02BA33-8C9F-42E8-B1C4-1B454A73D1EB}" ShortID="25837548">
<BlendTrackAssocList>
<BlendTrackAssoc>
<ItemRef Name="Amb_Bodies_Bed_Rain_Loop" ID="{D4970427-63A8-47E0-AA7A-6FA19A1866C0}"/>
</BlendTrackAssoc>
</BlendTrackAssocList>
</BlendTrack>
</BlendTrackList>
</BlendContainer>
<Sound Name="Amb_Bodies_Emitter_Hull_Loop" ID="{47A8CEA5-A1F4-496C-8892-D9FED2F94E62}" ShortID="24747477">
<PropertyList>
<Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Emitter_Hull_Loop" ID="{D1719AEA-B52E-4D87-9992-835CC2707242}">
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Emitter_Hull_Loop.wav</AudioFile>
<MediaIDList>
<MediaID ID="227481317"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Emitter_Hull_Loop" ID="{D1719AEA-B52E-4D87-9992-835CC2707242}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
<Sound Name="Amb_Bodies_Emitter_FogHorn" ID="{E0ACEB73-8549-43A7-8D6D-9DC324381DEE}" ShortID="425624721">
<PropertyList>
<Property Name="3DSpatialization" Type="int16" Value="2"/>
<Property Name="EnableDiffraction" Type="bool" Value="True"/>
<Property Name="MakeUpGain" Type="Real64">
<ValueList>
<Value>7</Value>
</ValueList>
</Property>
<Property Name="OverridePositioning" Type="bool" Value="True"/>
<Property Name="SpeakerPanning3DSpatializationMix" Type="int32" Value="50"/>
</PropertyList>
<ReferenceList>
<Reference Name="Attenuation">
<ObjectRef Name="250m" ID="{278F232D-F552-4266-A84F-1045DA2A5DFA}" WorkUnitID="{E6EAF74C-F183-4005-9461-D6ADE24DD972}"/>
</Reference>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{16AA8EB9-7498-45FF-B66E-783ABF47004A}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Main Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{2098B74C-876E-4F52-B5FB-02CBA1A95394}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="Amb_Bodies_Emitter_FogHorn" ID="{939905EA-F6E7-47C1-B71A-2F2254DCB4CA}">
<PropertyList>
<Property Name="FadeOutDuration" Type="Real64" Value="4.48024"/>
<Property Name="OverrideWavLoop" Type="bool" Value="True"/>
</PropertyList>
<Language>SFX</Language>
<AudioFile>Amb_Bodies_Emitter_FogHorn.wav</AudioFile>
<MediaIDList>
<MediaID ID="553663161"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<ActiveSourceList>
<ActiveSource Name="Amb_Bodies_Emitter_FogHorn" ID="{939905EA-F6E7-47C1-B71A-2F2254DCB4CA}" Platform="Linked"/>
</ActiveSourceList>
</Sound>
</ChildrenList>
</WorkUnit>
</Containers>
</WwiseDocument>