Files
2026-02-09 23:53:14 +01:00

48 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using OctoCore.Save;
namespace OctoCore.Localization
{
[CreateAssetMenu(fileName = "text_", menuName = "Octo/Localization/Text", order = 0)]
public class OctoLocalizedTextData : ScriptableObject
{
public OctoSerializableDictionary<string, string> Languages = new OctoSerializableDictionary<string, string>();
#if UNITY_EDITOR
private void OnValidate()
{
Init();
}
public void Init()
{
bool modified = false;
var oldValues = new Dictionary<string, string>(Languages.Dictionary);
var newDict = new Dictionary<string, string>();
foreach (string lang in Enum.GetNames(typeof(OctoLanguages)))
{
if (oldValues.TryGetValue(lang, out string oldText))
{
newDict[lang] = oldText;
}
else
{
newDict[lang] = string.Empty;
modified = true;
}
}
Languages.Dictionary.Clear();
foreach (var kvp in newDict)
Languages.Dictionary[kvp.Key] = kvp.Value;
if (modified)
UnityEditor.EditorUtility.SetDirty(this);
}
#endif
}
}