37 lines
675 B
C#
37 lines
675 B
C#
using UnityEngine.SceneManagement;
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namespace OctoCore.Development
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{
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/// <summary>
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/// Development and debugging module.
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/// Provides settings for in-game logging.
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/// </summary>
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[System.Serializable]
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public class OctoDevelopment : IOctoModule
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{
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/// <summary>
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/// Whether to enable debug logging throughout the framework.
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/// </summary>
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public bool Log;
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public void Init(OctoSettings settings)
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{
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}
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public void Tick()
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{
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}
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public void OnSceneChanged(Scene current, Scene next)
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{
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}
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public void OnQuit()
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{
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}
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}
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} |