Files
2026-02-09 23:53:14 +01:00

42 lines
1.1 KiB
C#

using UnityEngine;
using OctoCore.Save.Data;
namespace OctoCore.Components
{
public class OctoSaveProxy : MonoBehaviour
{
[SerializeField] private OctoData data;
public void SetData(OctoData data)
{
this.data = data;
}
public void SetBool(bool value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataBool, value);
}
public void SetInt(int value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataInt, value);
}
public void SetFloat(float value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataFloat, value);
}
public void SetString(string value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataString, value);
}
public void SetVector(Vector4 value)
{
if (OctoCore.Instance)
OctoCore.Instance.Save.Set(data as global::OctoCore.Save.Data.OctoDataVector, value);
}
}
}